Player Matchup

Medusa
Medusa
Mister_Tize
Medusa
Level 89
God Stats
23W - 12L
1,521 SR
Queue Stats
109W - 106L
1,482 Elo+
Solo
Olorun
Olorun
Nekrognomikon
Olorun
Level 146
God Stats
2W - 2L
1,698 SR
Queue Stats
293W - 156L
1,656 Elo+
Party 2
Ne Zha
Ne Zha
xlmSpeedy
Ne Zha
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 26L
1,748 Elo+
Party 2
Team Averages
Level 114
1,573 SR
1,629 Elo+

VS

Team Averages
Level 109
1,510 SR
1,598 Elo+
Thoth
Thoth
Lost_Memories103
Thoth
Level 121
God Stats
3W - 5L
1,313 SR
Queue Stats
279W - 154L
1,627 Elo+
Party 1
Fenrir
Fenrir
Mx ToXiC
Fenrir
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Medusa
Medusa
RedBullLover-_-
Medusa
Level 107
God Stats
18W - 14L
1,718 SR
Queue Stats
213W - 126L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
9 / 4 / 6
11,656
897
9,414
10,260
2,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

15
3 / 4 / 15
10,117
778
4,184
10,438
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ne Zha
xlmSpeedy
Ne Zha
16
6 / 3 / 12
11,104
854
11,450
9,913
4,748
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 5
10,214
786
12,386
7,967
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
Mx ToXiC
Fenrir
12
1 / 9 / 6
8,269
636
4,637
12,104
3,313
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 6 / 6
10,335
795
6,871
9,731
2,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
18
Kills
11
11
Deaths
18
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
3
5
2.5
W
Medusa
9
4
6
3
L
Fenrir
Mx ToXiC
Fenrir
1
9
6
0.44
W
3
4
15
2.63
L
5
6
6
1.33
W
Ne Zha
xlmSpeedy
Ne Zha
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
23,894
30,611
Taken
29,802
11,199
Mitigated
7,686
8,351
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,386
113
0
1,536
7,967
1,850
0
1,314
6,653
48,979
0
W
Medusa
9,414
3,454
0
1,430
10,260
2,543
1,297
4,923
5,337
0
44,244
L
Fenrir
Mx ToXiC
Fenrir
4,637
475
0
1,389
12,104
3,313
0
2,241
9,863
0
15,296
W
4,184
2,020
1,142
4,269
10,438
3,908
1,259
3,997
6,441
18,255
2,185
L
6,871
1,343
0
1,762
9,731
2,523
612
698
9,033
0
31,085
W
Ne Zha
xlmSpeedy
Ne Zha
11,450
2,780
0
1,510
9,913
4,748
1,023
4,144
5,769
0
40,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,877
Gold Earned
28,818
167
Minions Killed
155
6
Camps Cleared
6
738,693
Distance Traveled
654,163
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,214
786
98
8
3
233,402
4
W
Medusa
11,656
897
66
5
0
254,702
2
L
Fenrir
8,269
636
16
1
3
209,092
4
W
Olorun
10,117
778
37
3
1
238,092
6
L
Medusa
10,335
795
41
3
0
211,669
3
W
Ne Zha
11,104
854
64
5
5
245,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role