Player Matchup

Zhong Kui
Zhong Kui
Coulrophiliac
Zhong Kui
Level 147
God Stats
10W - 10L
1,801 SR
Queue Stats
405W - 434L
1,521 Elo+
Party 2
Thor
Thor
ElMayasPe
Thor
Level 157
God Stats
7W - 13L
1,733 SR
Queue Stats
237W - 261L
1,537 Elo+
Solo
He Bo
He Bo
Esunah
He Bo
Level 69
God Stats
14W - 8L
1,652 SR
Queue Stats
595W - 646L
1,493 Elo+
Solo
Artio
Artio
RooIsLost
Artio
Level 142
God Stats
1W - 4L
1,210 SR
Queue Stats
50W - 86L
1,404 Elo+
Party 2
Bellona
Bellona
Wåsh
Bellona
Level 137
God Stats
7W - 2L
1,911 SR
Queue Stats
186W - 215L
1,536 Elo+
Solo
Team Averages
Level 130
1,662 SR
1,498 Elo+

VS

Team Averages
Level 120
1,451 SR
1,464 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DontSmokeMyWeed
Mercury
Level 108
God Stats
14W - 17L
1,511 SR
Queue Stats
381W - 523L
1,449 Elo+
Party 1
King Arthur
King Arthur
ShrimpBoyyyyy
King Arthur
Level 127
God Stats
4W - 16L
1,478 SR
Queue Stats
370W - 553L
1,511 Elo+
Solo
Scylla
Scylla
binpunkd
Scylla
Level 118
God Stats
5W - 8L
1,231 SR
Queue Stats
297W - 294L
1,416 Elo+
Solo
Medusa
Medusa
smokecones
Medusa
Level 119
God Stats
3W - 4L
1,533 SR
Queue Stats
244W - 352L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Coulrophiliac
Zhong Kui
15
6 / 2 / 0
8,860
591
8,525
9,475
6,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
14
4 / 2 / 4
8,757
584
8,181
9,775
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Esunah
He Bo
13
5 / 2 / 2
8,009
534
4,405
5,283
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
RooIsLost
Artio
13
1 / 0 / 3
7,906
527
1,370
4,247
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
Wåsh
Bellona
14
3 / 5 / 3
8,552
570
9,154
15,548
14,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
7 / 1 / 0
9,432
629
5,736
5,781
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 4 / 3
6,221
415
2,427
9,581
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
ShrimpBoyyyyy
King Arthur
14
2 / 5 / 5
8,389
559
12,182
14,606
7,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
binpunkd
Scylla
11
0 / 4 / 1
6,754
450
4,296
6,818
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
smokecones
Medusa
12
2 / 5 / 0
7,669
511
5,799
9,951
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
19
Kills
11
11
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
7
1
0
7
W
Zhong Kui
Coulrophiliac
Zhong Kui
6
2
0
3
L
0
4
3
0.38
W
Thor
4
2
4
3
W
He Bo
Esunah
He Bo
5
2
2
3
W
Artio
RooIsLost
Artio
1
0
3
2.5
L
King Arthur
ShrimpBoyyyyy
King Arthur
2
5
5
0.9
W
Bellona
Wåsh
Bellona
3
5
3
0.9
L
Scylla
binpunkd
Scylla
0
4
1
0.13
L
Medusa
smokecones
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,635
Damage
30,440
44,328
Taken
46,737
29,919
Mitigated
16,772
16,177
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,736
360
0
2,469
5,781
1,858
0
2,092
3,689
65,157
0
W
Zhong Kui
Coulrophiliac
Zhong Kui
8,525
2,710
0
4,459
9,475
6,471
2,760
68
9,407
55,706
8,584
L
2,427
763
0
3,135
9,581
2,800
0
2,400
7,181
0
23,399
W
Thor
8,181
1,551
0
3,811
9,775
3,335
0
3,412
6,257
0
54,824
W
He Bo
Esunah
He Bo
4,405
683
0
530
5,283
1,718
0
2,548
2,621
31,843
0
W
Artio
RooIsLost
Artio
1,370
77
107
1,052
4,247
3,792
720
1,374
2,817
19,490
4,455
L
King Arthur
ShrimpBoyyyyy
King Arthur
12,182
3,151
0
5,747
14,606
7,466
30
1,187
13,419
0
56,536
W
Bellona
Wåsh
Bellona
9,154
5,580
0
6,218
15,548
14,603
0
2,310
13,194
0
51,052
L
Scylla
binpunkd
Scylla
4,296
365
0
1,162
6,818
1,547
0
1,171
5,647
36,496
0
L
Medusa
smokecones
Medusa
5,799
2,860
0
2,925
9,951
3,101
0
6,306
3,645
0
51,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
38,465
442
Minions Killed
461
0
Camps Cleared
0
1,491,952
Distance Traveled
1,320,529
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,432
629
139
9
0
308,928
1
W
Zhong Kui
8,860
591
129
9
0
260,512
3
L
Mercury
6,221
415
46
3
0
242,897
9
W
Thor
8,757
584
95
6
0
324,305
9
W
He Bo
8,009
534
58
4
0
306,526
5
W
Artio
7,906
527
50
3
0
310,974
5
L
King Arthur
8,389
559
108
7
0
275,120
4
W
Bellona
8,552
570
110
7
0
289,635
7
L
Scylla
6,754
450
71
5
0
272,833
4
L
Medusa
7,669
511
97
6
0
220,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role