Player Matchup

Ares
Ares
CymphalRythm
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,486 Elo+
Party 1
Fenrir
Fenrir
Jahbri90
Fenrir
Level 129
God Stats
13W - 5L
1,542 SR
Queue Stats
367W - 318L
1,602 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MachineQuill IG
Ah Muzen Cab
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 93L
1,606 Elo+
Party 1
Cerberus
Cerberus
Tinko Poof
Cerberus
Level 105
God Stats
1W - 5L
1,207 SR
Queue Stats
293W - 247L
1,621 Elo+
Party 1
Cabrakan
Cabrakan
gummy-quantum0
Cabrakan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 92L
1,459 Elo+
Solo
Team Averages
Level 61
1,450 SR
1,555 Elo+

VS

Team Averages
Level 72
1,459 SR
1,448 Elo+
Geb
Geb
Empressario
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,507 Elo+
Solo
Hades
Hades
Leahpocalypse23
Hades
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,418 Elo+
Solo
Hun Batz
Hun Batz
LeoYon
Hun Batz
Level 26
God Stats
0W - 2L
1,290 SR
Queue Stats
85W - 87L
1,447 Elo+
Solo
Sol
Sol
N4Tt33Dr34d
Sol
Level 129
God Stats
3W - 6L
1,507 SR
Queue Stats
239W - 282L
1,470 Elo+
Solo
Nox
Nox
theonceler423
Nox
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
191W - 211L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 13
10,904
727
4,225
16,801
25,294
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fenrir
Jahbri90
Fenrir
20
13 / 8 / 10
13,233
882
20,232
17,273
14,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
MachineQuill IG
Ah Muzen Cab
20
10 / 4 / 8
13,045
870
23,008
14,995
8,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Tinko Poof
Cerberus
18
2 / 6 / 17
11,112
741
8,108
23,809
33,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cabrakan
18
1 / 7 / 20
10,904
727
8,347
18,632
30,109
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 19
11,702
780
8,513
12,895
11,563
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
8 / 7 / 14
12,185
812
20,771
20,555
15,792
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
LeoYon
Hun Batz
18
7 / 4 / 13
11,430
762
19,830
20,996
9,553
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 6 / 13
12,097
806
18,067
13,788
5,272
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 8 / 12
11,573
772
5,040
10,999
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
101
29
Kills
30
31
Deaths
29
68
Assists
71
Player
Kills
Deaths
Assists
KDA
W
3
6
13
1.58
L
4
4
19
3.38
W
Fenrir
Jahbri90
Fenrir
13
8
10
2.25
L
8
7
14
2.14
L
Hun Batz
LeoYon
Hun Batz
7
4
13
3.38
W
Ah Muzen Cab
MachineQuill IG
Ah Muzen Cab
10
4
8
3.5
L
6
6
13
2.08
W
Cerberus
Tinko Poof
Cerberus
2
6
17
1.75
W
Cabrakan
1
7
20
1.57
L
5
8
12
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,920
Damage
72,221
91,510
Taken
79,233
112,073
Mitigated
45,863
26,739
Healing
22,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,225
381
58
301
16,801
25,294
663
11,273
5,528
11,917
0
L
8,513
553
895
1,086
12,895
11,563
256
2,798
9,970
16,346
0
W
Fenrir
Jahbri90
Fenrir
20,232
5,953
1,464
3,639
17,273
14,785
1,459
8,748
8,525
0
32,556
L
20,771
767
486
6,550
20,555
15,792
516
6,056
14,254
41,005
0
L
Hun Batz
LeoYon
Hun Batz
19,830
1,898
1,248
6,570
20,996
9,553
317
5,161
15,622
0
31,947
W
Ah Muzen Cab
MachineQuill IG
Ah Muzen Cab
23,008
10,534
2,217
6,643
14,995
8,733
2,777
8,247
6,748
0
60,062
L
18,067
4,159
758
3,174
13,788
5,272
3,140
4,419
9,108
35,981
1,454
W
Cerberus
Tinko Poof
Cerberus
8,108
691
1,329
6,935
23,809
33,152
264
14,375
9,434
27,310
0
W
Cabrakan
8,347
830
1,259
2,894
18,632
30,109
315
8,861
9,771
14,349
0
L
5,040
520
978
663
10,999
3,683
60
2,246
8,593
13,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,198
Gold Earned
58,987
155
Minions Killed
170
0
Camps Cleared
0
1,149,853
Distance Traveled
1,186,769
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,904
727
8
1
0
177,070
0
L
Geb
11,702
780
17
1
0
235,031
1
W
Fenrir
13,233
882
28
2
0
225,856
0
L
Hades
12,185
812
52
3
0
214,814
1
L
Hun Batz
11,430
762
36
2
0
297,003
1
W
Ah Muzen Cab
13,045
870
68
5
0
265,687
0
L
Sol
12,097
806
48
3
0
210,459
0
W
Cerberus
11,112
741
47
3
0
250,767
0
W
Cabrakan
10,904
727
4
0
0
230,473
2
L
Nox
11,573
772
17
1
0
229,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role