Player Matchup

Cthulhu
Cthulhu
Diamond V
Charuzu Uzzu
Cthulhu
Diamond V
Level 143
God Stats
15W - 4L
1,935 SR
Queue Stats
93W - 58L
2,274 MMR
Party 1
Sol
Sol
Platinum I
Molè
Sol
Platinum I
Level 159
God Stats
11W - 4L
1,926 SR
Queue Stats
126W - 103L
2,219 MMR
Party 1
Hercules
Hercules
Platinum II
Old Jams
Hercules
Platinum II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 57L
2,048 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,787 SR
2,180 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,575 SR
1,877 MMR
Baron Samedi
Baron Samedi
Platinum I
AGENTdaSNIPEman
Baron Samedi
Platinum I
Level 154
God Stats
56W - 60L
1,600 SR
Queue Stats
546W - 730L
2,026 MMR
Solo
Fenrir
Fenrir
Diamond V
For XP
Fenrir
Diamond V
Level 119
God Stats
45W - 13L
1,828 SR
Queue Stats
193W - 139L
2,004 MMR
Solo
Ares
Ares
Bronze III
Reno911
Ares
Bronze III
Level 143
God Stats
1W - 1L
1,297 SR
Queue Stats
2W - 6L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Charuzu Uzzu
Cthulhu
19
9 / 2 / 8
13,752
724
16,232
21,970
29,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Molè
Sol
19
5 / 2 / 11
13,626
717
28,178
16,050
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Old Jams
Hercules
16
3 / 2 / 11
12,226
643
17,599
26,076
32,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
GilgameshAh Muzen CabSobekAtlasZeus

VS

Bans
ShivaXing TianGebCerberusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AGENTdaSNIPEman
Baron Samedi
17
0 / 8 / 3
11,173
588
11,588
20,331
12,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
For XP
Fenrir
15
5 / 3 / 0
11,531
607
18,168
27,160
26,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
Reno911
Ares
16
1 / 6 / 4
12,037
634
16,846
26,150
32,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
17
Kills
6
6
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AGENTdaSNIPEman
Baron Samedi
0
8
3
0.19
W
Cthulhu
Charuzu Uzzu
Cthulhu
9
2
8
6.5
L
Fenrir
For XP
Fenrir
5
3
0
1.67
W
Sol
Molè
Sol
5
2
11
5.25
W
Hercules
Old Jams
Hercules
3
2
11
4.25
L
Ares
Reno911
Ares
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,009
Damage
46,602
64,096
Taken
73,641
69,886
Mitigated
71,470
21,135
Healing
16,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AGENTdaSNIPEman
Baron Samedi
11,588
374
2,832
6,342
20,331
12,483
94
12,593
6,558
52,696
0
W
Cthulhu
Charuzu Uzzu
Cthulhu
16,232
873
1,895
2,780
21,970
29,190
171
8,910
12,664
34,689
0
L
Fenrir
For XP
Fenrir
18,168
2,387
0
3,510
27,160
26,616
0
14,288
11,059
0
45,084
W
Sol
Molè
Sol
28,178
11,294
0
7,840
16,050
8,525
2,524
7,400
8,499
85,181
0
W
Hercules
Old Jams
Hercules
17,599
4,609
463
8,157
26,076
32,171
99
11,503
14,030
0
30,875
L
Ares
Reno911
Ares
16,846
145
0
4,033
26,150
32,371
0
14,799
9,467
28,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,604
Gold Earned
34,741
173
Minions Killed
132
9
Camps Cleared
8
1,132,530
Distance Traveled
977,433
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,173
588
68
4
2
267,454
3
W
Cthulhu
13,752
724
31
2
3
400,926
8
L
Fenrir
11,531
607
44
2
5
360,229
3
W
Sol
13,626
717
110
6
5
356,574
5
W
Hercules
12,226
643
32
2
1
375,030
5
L
Ares
12,037
634
20
1
1
349,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role