Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
IsHoBoY12
Hercules
Level 117
God Stats
1W - 1L
1,384 SR
Queue Stats
46W - 45L
1,561 Elo+
Party 1
Baron Samedi
Baron Samedi
Lil_Wolf02
Baron Samedi
Level 67
God Stats
3W - 4L
1,206 SR
Queue Stats
20W - 17L
1,520 Elo+
Party 1
Team Averages
Level 96
1,363 SR
1,527 Elo+

VS

Team Averages
Level 61
1,526 SR
1,386 Elo+
Geb
Geb
Ksanti AA
Geb
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 103L
1,347 Elo+
Party 2
Bakasura
Bakasura
ShibaArmy
Bakasura
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 102L
1,347 Elo+
Party 2
Janus
Janus
Silderzela
Janus
Level 120
God Stats
6W - 4L
1,577 SR
Queue Stats
123W - 141L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
5 / 2 / 4
10,150
725
11,516
10,098
6,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hercules
IsHoBoY12
Hercules
16
3 / 1 / 8
10,237
731
10,497
11,699
13,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Lil_Wolf02
Baron Samedi
14
3 / 2 / 4
9,375
670
6,572
11,049
6,440
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
8,351
597
6,736
13,403
13,144
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
ShibaArmy
Bakasura
13
5 / 6 / 0
9,600
686
7,921
11,653
5,083
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
13
0 / 4 / 3
8,333
595
9,775
7,297
3,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
11
Kills
5
5
Deaths
11
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
2
4
3.5
W
Hercules
IsHoBoY12
Hercules
3
1
8
7
L
0
1
5
2.5
W
Baron Samedi
Lil_Wolf02
Baron Samedi
3
2
4
2.5
L
Bakasura
ShibaArmy
Bakasura
5
6
0
0.83
L
Janus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,585
Damage
24,432
32,846
Taken
32,353
26,476
Mitigated
21,772
13,927
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
11,516
572
93
2,794
10,098
6,174
606
4,670
4,633
0
39,454
W
Hercules
IsHoBoY12
Hercules
10,497
3,075
921
5,123
11,699
13,862
133
6,110
4,974
0
27,010
L
6,736
376
423
1,025
13,403
13,144
0
3,193
9,768
14,356
0
W
Baron Samedi
Lil_Wolf02
Baron Samedi
6,572
348
1,242
3,754
11,049
6,440
246
6,488
3,856
32,664
0
L
Bakasura
ShibaArmy
Bakasura
7,921
5,475
420
946
11,653
5,083
0
2,057
9,451
0
15,709
L
Janus
9,775
57
1,157
1,178
7,297
3,545
0
1,883
5,168
36,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,762
Gold Earned
26,284
155
Minions Killed
110
8
Camps Cleared
4
746,744
Distance Traveled
778,638
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,150
725
61
4
5
261,380
0
W
Hercules
10,237
731
33
2
1
262,026
2
L
Geb
8,351
597
5
0
0
278,687
2
W
Baron Samedi
9,375
670
61
4
2
223,338
4
L
Bakasura
9,600
686
30
2
2
244,150
3
L
Janus
8,333
595
75
5
2
255,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role