Player Matchup

Sun Wukong
Sun Wukong
Detzq
Sun Wukong
Level 120
God Stats
1W - 3L
1,375 SR
Queue Stats
221W - 177L
1,649 Elo+
Party 1
Horus
Horus
Lost_Horizons_
Horus
Level 114
God Stats
43W - 45L
1,453 SR
Queue Stats
921W - 1,044L
1,593 Elo+
Solo
Chang'e
Chang'e
MrBeatYoBackIn
Chang'e
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 80L
1,752 Elo+
Party 1
Team Averages
Level 127
1,443 SR
1,665 Elo+

VS

Team Averages
Level 91
1,723 SR
1,783 Elo+
Xbalanque
Xbalanque
SlamMyCIam
Xbalanque
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 119L
1,781 Elo+
Party 2
Amaterasu
Amaterasu
TheCrackMuncher
Amaterasu
Level 43
God Stats
36W - 16L
1,929 SR
Queue Stats
563W - 364L
1,736 Elo+
Party 2
Sol
Sol
xDrowzyyyTV
Sol
Level 106
God Stats
4W - 3L
1,741 SR
Queue Stats
44W - 41L
1,831 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Detzq
Sun Wukong
17
8 / 6 / 10
13,724
722
19,206
32,141
28,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 5 / 12
13,513
711
16,273
28,051
11,556
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
7 / 7 / 9
13,649
718
18,565
24,126
6,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SlamMyCIam
Xbalanque
19
4 / 7 / 11
13,680
720
30,698
19,443
8,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
TheCrackMuncher
Amaterasu
18
7 / 8 / 8
14,573
767
19,610
29,738
27,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
7 / 6 / 11
14,624
770
23,771
14,435
7,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
48
21
Kills
18
18
Deaths
21
31
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Detzq
Sun Wukong
8
6
10
2.17
L
6
5
12
2.4
L
7
7
9
1.64
W
Xbalanque
SlamMyCIam
Xbalanque
4
7
11
1.36
W
Amaterasu
TheCrackMuncher
Amaterasu
7
8
8
1.38
W
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,044
Damage
74,079
84,318
Taken
63,616
47,053
Mitigated
43,033
33,194
Healing
16,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Detzq
Sun Wukong
19,206
2,174
516
10,639
32,141
28,873
585
9,745
22,396
0
58,444
L
16,273
9,067
2,152
6,476
28,051
11,556
1,005
7,381
20,670
0
49,128
L
18,565
1,072
6,207
7,204
24,126
6,624
671
5,449
18,677
42,733
0
W
Xbalanque
SlamMyCIam
Xbalanque
30,698
13,675
0
6,031
19,443
8,107
1,347
4,310
14,531
0
83,965
W
Amaterasu
TheCrackMuncher
Amaterasu
19,610
8,917
523
5,929
29,738
27,236
191
11,691
17,737
0
41,408
W
23,771
7,625
0
3,766
14,435
7,690
1,639
2,913
11,046
69,570
4,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,886
Gold Earned
42,877
199
Minions Killed
198
9
Camps Cleared
9
988,263
Distance Traveled
988,670
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,724
722
89
5
3
338,394
0
L
Horus
13,513
711
54
3
4
330,380
2
L
Chang'e
13,649
718
56
3
2
319,489
2
W
Xbalanque
13,680
720
94
5
6
318,872
5
W
Amaterasu
14,573
767
28
1
1
351,043
4
W
Sol
14,624
770
76
4
2
318,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role