Player Matchup

He Bo
He Bo
Mephiston350
He Bo
Level 78
God Stats
0W - 1L
1,684 SR
Queue Stats
60W - 134L
1,175 Elo+
Party 2
Ymir
Ymir
l_e_m_o_n_350
Ymir
Level 23
God Stats
2W - 6L
1,500 SR
Queue Stats
62W - 122L
1,160 Elo+
Party 2
Neith
Neith
superlemon35O
Neith
Level 10
God Stats
5W - 15L
1,373 SR
Queue Stats
12W - 48L
1,154 Elo+
Party 2
Team Averages
Level 37
1,519 SR
1,163 Elo+

VS

Team Averages
Level 73
1,488 SR
1,393 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Ksanti AA
Baron Samedi
Level 37
God Stats
9W - 3L
1,650 SR
Queue Stats
63W - 103L
1,340 Elo+
Party 1
Ymir
Ymir
ShibaArmy
Ymir
Level 25
God Stats
5W - 11L
1,313 SR
Queue Stats
62W - 102L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,237
567
3,312
9,587
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 0
6,809
619
2,783
12,054
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 5 / 0
6,093
554
2,974
7,355
1,957
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
6 / 0 / 9
8,909
810
12,175
8,355
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ksanti AA
Baron Samedi
14
8 / 0 / 6
8,901
809
9,046
4,914
2,376
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
2 / 0 / 12
8,063
733
4,216
9,745
7,888
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
16
16
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
0
9
10.5
W
Baron Samedi
Ksanti AA
Baron Samedi
8
0
6
11
L
0
6
0
0
W
Ymir
2
0
12
8
L
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,069
Damage
25,437
28,996
Taken
23,014
13,195
Mitigated
13,874
1,876
Healing
7,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
12,175
7,721
0
2,000
8,355
3,610
631
2,285
5,968
0
45,255
W
Baron Samedi
Ksanti AA
Baron Samedi
9,046
720
1,787
1,929
4,914
2,376
824
1,855
2,997
33,430
0
L
3,312
116
0
273
9,587
2,526
0
4,483
5,104
15,019
0
W
Ymir
4,216
609
220
1,526
9,745
7,888
450
2,116
7,498
12,383
0
L
2,783
66
0
1,279
12,054
8,712
0
5,886
6,168
14,295
0
L
2,974
626
0
324
7,355
1,957
0
3,271
4,084
0
12,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,139
Gold Earned
25,873
71
Minions Killed
130
2
Camps Cleared
8
500,129
Distance Traveled
590,187
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,909
810
58
5
6
217,455
1
W
Baron Samedi
8,901
809
57
5
1
182,489
2
L
He Bo
6,237
567
24
2
2
180,774
1
W
Ymir
8,063
733
15
1
1
190,243
4
L
Ymir
6,809
619
18
2
0
165,522
0
L
Neith
6,093
554
29
3
0
153,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role