Player Matchup

Sol
Sol
FOR REDZER0
Sol
Level 127
God Stats
60W - 77L
1,537 SR
Queue Stats
533W - 556L
1,392 Elo+
Solo
Bacchus
Bacchus
JokerCXIII
Bacchus
Level 43
God Stats
14W - 20L
1,343 SR
Queue Stats
55W - 77L
1,399 Elo+
Solo
Anubis
Anubis
Kawlinn
Anubis
Level 158
God Stats
11W - 9L
1,427 SR
Queue Stats
337W - 354L
1,418 Elo+
Party 1
Da Ji
Da Ji
RainbowKilla
Da Ji
Level 75
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 18L
1,186 Elo+
Party 1
Chiron
Chiron
Xicanox100pre
Chiron
Level 81
God Stats
14W - 13L
1,475 SR
Queue Stats
199W - 235L
1,427 Elo+
Party 1
Team Averages
Level 97
1,457 SR
1,364 Elo+

VS

Team Averages
Level 46
1,349 SR
1,387 Elo+
Hercules
Hercules
 
Hercules
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
BigOlStatic
Jormungandr
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,369 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DiggngBread6
Morgan Le Fay
Level 27
God Stats
1W - 8L
1,090 SR
Queue Stats
29W - 47L
1,209 Elo+
Party 2
Cliodhna
Cliodhna
Silent Breaker
Cliodhna
Level 66
God Stats
16W - 12L
1,515 SR
Queue Stats
506W - 545L
1,463 Elo+
Solo
Merlin
Merlin
XxJDOGxX85
Merlin
Level 69
God Stats
1W - 7L
1,138 SR
Queue Stats
198W - 205L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 3
9,535
681
9,204
9,950
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
JokerCXIII
Bacchus
11
0 / 0 / 5
7,266
519
3,650
6,932
5,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
Kawlinn
Anubis
15
7 / 2 / 1
9,192
657
6,725
9,349
4,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 0 / 3
8,208
586
5,396
7,758
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 1
6,848
489
2,480
5,826
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 4 / 1
5,760
411
2,146
7,125
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
BigOlStatic
Jormungandr
11
0 / 7 / 1
6,592
471
4,235
11,734
7,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
DiggngBread6
Morgan Le Fay
12
2 / 5 / 0
7,196
514
4,215
8,586
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
10
1 / 5 / 0
6,104
436
4,422
10,426
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
XxJDOGxX85
Merlin
9
0 / 2 / 1
5,697
407
5,174
5,958
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
23
Kills
3
3
Deaths
23
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
1
0.13
L
Jormungandr
BigOlStatic
Jormungandr
0
7
1
0.07
L
Morgan Le Fay
DiggngBread6
Morgan Le Fay
2
5
0
0.4
W
9
0
3
10.5
W
Bacchus
JokerCXIII
Bacchus
0
0
5
2.5
W
Anubis
Kawlinn
Anubis
7
2
1
3.75
W
5
0
3
6.5
L
Cliodhna
1
5
0
0.2
W
2
1
1
2.5
L
Merlin
XxJDOGxX85
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,455
Damage
20,192
39,815
Taken
43,829
17,524
Mitigated
17,708
23,649
Healing
6,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,146
458
232
1,181
7,125
3,192
118
3,279
3,846
0
24,007
L
Jormungandr
BigOlStatic
Jormungandr
4,235
1,209
0
0
11,734
7,599
851
6,894
4,840
38,435
0
L
Morgan Le Fay
DiggngBread6
Morgan Le Fay
4,215
521
0
1,802
8,586
2,459
0
2,725
5,861
32,515
0
W
9,204
3,730
140
7,458
9,950
3,172
3,275
3,777
6,019
64,927
0
W
Bacchus
JokerCXIII
Bacchus
3,650
124
147
3,167
6,932
5,787
313
1,648
5,284
24,936
2,876
W
Anubis
Kawlinn
Anubis
6,725
78
62
5,639
9,349
4,201
1,901
4,785
4,464
52,640
0
W
5,396
1,087
0
3,101
7,758
2,600
0
1,364
6,348
0
44,756
L
Cliodhna
4,422
1,049
0
2,150
10,426
2,841
0
4,199
6,227
0
37,038
W
2,480
440
524
3,411
5,826
1,764
960
1,927
3,899
0
31,354
L
Merlin
XxJDOGxX85
Merlin
5,174
384
127
1,478
5,958
1,617
222
2,224
3,734
26,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,049
Gold Earned
31,349
436
Minions Killed
293
0
Camps Cleared
0
1,318,982
Distance Traveled
1,204,900
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,760
411
46
3
0
238,395
0
L
Jormungandr
6,592
471
72
5
0
220,571
0
L
Morgan Le Fay
7,196
514
61
4
0
253,099
1
W
Sol
9,535
681
117
8
0
278,791
2
W
Bacchus
7,266
519
44
3
0
276,201
1
W
Anubis
9,192
657
116
8
0
204,851
3
W
Da Ji
8,208
586
78
6
0
302,052
1
L
Cliodhna
6,104
436
67
5
0
255,956
0
W
Chiron
6,848
489
81
6
0
257,087
0
L
Merlin
5,697
407
47
3
0
236,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role