Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BigKBomba
Ra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,291 Elo+
Party 2
Arachne
Arachne
GreatHenC
Arachne
Level 119
God Stats
2W - 1L
1,549 SR
Queue Stats
91W - 73L
1,568 Elo+
Party 2
Atlas
Atlas
Worldsaver2
Atlas
Level 127
God Stats
3W - 1L
1,852 SR
Queue Stats
158W - 140L
1,565 Elo+
Party 2
Shiva
Shiva
Xestry
Shiva
Level 129
God Stats
11W - 11L
1,620 SR
Queue Stats
137W - 135L
1,568 Elo+
Party 2
Team Averages
Level 108
1,604 SR
1,498 Elo+

VS

Team Averages
Level 75
1,554 SR
1,527 Elo+
Sylvanus
Sylvanus
LaneOfTerror
Sylvanus
Level 125
God Stats
1W - 3L
1,517 SR
Queue Stats
256W - 232L
1,542 Elo+
Party 1
Hercules
Hercules
Meropic
Hercules
Level 29
God Stats
11W - 14L
1,437 SR
Queue Stats
231W - 211L
1,537 Elo+
Party 1
Hun Batz
Hun Batz
MomSexer420
Hun Batz
Level 107
God Stats
12W - 9L
1,739 SR
Queue Stats
80W - 88L
1,616 Elo+
Party 1
Sol
Sol
QueenOnyx
Sol
Level 7
God Stats
3W - 3L
1,578 SR
Queue Stats
7W - 6L
1,457 Elo+
Party 1
Athena
Athena
UmBruhhh
Athena
Level 108
God Stats
6W - 4L
1,496 SR
Queue Stats
191W - 173L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
10 / 4 / 6
10,108
722
11,309
11,225
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 4
7,388
528
2,923
3,689
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
GreatHenC
Arachne
14
2 / 2 / 5
8,107
579
4,095
11,055
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 4
7,101
507
5,037
9,739
6,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Xestry
Shiva
13
8 / 3 / 7
9,062
647
9,633
13,819
7,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LaneOfTerror
Sylvanus
15
5 / 2 / 2
9,378
670
4,588
7,244
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Meropic
Hercules
13
2 / 3 / 1
7,996
571
7,069
11,077
6,159
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
MomSexer420
Hun Batz
13
2 / 4 / 6
8,140
581
6,657
11,099
3,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 6 / 1
6,894
492
2,191
6,896
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
UmBruhhh
Athena
8
0 / 7 / 0
5,689
406
922
12,879
5,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
22
Kills
9
12
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
4
6
3.25
W
1
2
4
1.5
W
Arachne
GreatHenC
Arachne
2
2
5
2.25
L
Sylvanus
LaneOfTerror
Sylvanus
5
2
2
3
L
Hercules
Meropic
Hercules
2
3
1
0.83
L
Hun Batz
MomSexer420
Hun Batz
2
4
6
1.25
L
0
6
1
0.08
L
Athena
UmBruhhh
Athena
0
7
0
0
W
1
1
4
3
W
Shiva
Xestry
Shiva
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,997
Damage
21,427
49,527
Taken
49,195
22,628
Mitigated
19,733
20,150
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,309
5,856
0
4,483
11,225
3,516
210
3,382
7,657
0
65,959
W
2,923
42
877
439
3,689
1,142
0
1,861
1,828
40,382
0
W
Arachne
GreatHenC
Arachne
4,095
1,895
0
4,062
11,055
3,525
0
1,765
9,290
0
49,017
L
Sylvanus
LaneOfTerror
Sylvanus
4,588
1,338
217
2,484
7,244
3,448
0
1,656
5,588
48,060
12,697
L
Hercules
Meropic
Hercules
7,069
2,460
0
2,177
11,077
6,159
0
4,334
6,743
0
43,889
L
Hun Batz
MomSexer420
Hun Batz
6,657
1,558
0
230
11,099
3,576
0
1,546
9,553
0
50,689
L
2,191
911
0
1,675
6,896
1,171
792
0
6,896
42,275
0
L
Athena
UmBruhhh
Athena
922
620
0
535
12,879
5,379
48
551
12,328
15,265
0
W
5,037
1,437
0
4,014
9,739
6,805
222
2,019
7,720
29,794
0
W
Shiva
Xestry
Shiva
9,633
3,064
1,262
5,013
13,819
7,640
0
4,413
9,406
0
43,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,766
Gold Earned
38,097
380
Minions Killed
399
0
Camps Cleared
0
1,456,389
Distance Traveled
1,299,032
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,108
722
94
7
0
270,163
4
W
Ra
7,388
528
82
6
0
300,086
2
W
Arachne
8,107
579
85
6
0
310,382
5
L
Sylvanus
9,378
670
108
8
0
282,300
3
L
Hercules
7,996
571
100
7
0
269,427
3
L
Hun Batz
8,140
581
93
7
0
310,972
1
L
Sol
6,894
492
74
5
0
227,277
4
L
Athena
5,689
406
24
2
0
209,056
0
W
Atlas
7,101
507
40
3
0
284,805
5
W
Shiva
9,062
647
79
6
0
290,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role