Player Matchup

Sun Wukong
Sun Wukong
Silver I
CoquiRican
Sun Wukong
Silver I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 91L
1,432 MMR
Solo
Hou Yi
Hou Yi
Gold I
FragileCanadian
Hou Yi
Gold I
Level 148
God Stats
7W - 13L
1,424 SR
Queue Stats
280W - 279L
1,682 MMR
Party 1
Artio
Artio
Gold V
FragileGemini
Artio
Gold V
Level 137
God Stats
5W - 1L
1,726 SR
Queue Stats
138W - 127L
1,382 MMR
Party 1
Loki
Loki
Gold III
MidRTroll
Loki
Gold III
Level 125
God Stats
6W - 4L
1,724 SR
Queue Stats
283W - 283L
1,439 MMR
Solo
Ra
Ra
Silver II
Savage_22DC
Ra
Silver II
Level 69
God Stats
1W - 4L
1,486 SR
Queue Stats
35W - 40L
1,442 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,572 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,639 SR
1,479 MMR
Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
ELECTRICOOzX
Izanami
Gold III
Level 157
God Stats
2W - 4L
1,922 SR
Queue Stats
306W - 322L
1,503 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
RaidersHm
Zhong Kui
Silver II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,492 MMR
Solo
Bellona
Bellona
Silver III
Triibb
Bellona
Silver III
Level 102
God Stats
1W - 0L
1,807 SR
Queue Stats
2W - 8L
1,416 MMR
Solo
Ymir
Ymir
Gold IV
juanotalokaa
Ymir
Gold IV
Level 148
God Stats
1W - 1L
1,465 SR
Queue Stats
62W - 63L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoquiRican
Sun Wukong
17
0 / 1 / 1
10,156
484
7,211
18,450
16,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 6 / 7
10,224
487
11,830
15,946
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 4 / 5
9,884
471
6,892
18,667
17,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
16
4 / 3 / 6
10,178
485
7,938
14,758
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 6 / 2
8,337
397
7,845
8,325
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothShivaArachne

VS

Bans
AtlasGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
6 / 1 / 9
12,344
588
16,527
13,671
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
ELECTRICOOzX
Izanami
19
3 / 5 / 3
12,851
612
7,355
14,130
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
RaidersHm
Zhong Kui
19
9 / 2 / 7
12,918
615
16,211
12,643
9,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Triibb
Bellona
19
1 / 1 / 1
11,924
568
9,217
15,111
18,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 2 / 10
10,254
488
4,893
17,931
18,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
11
Kills
20
20
Deaths
11
21
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
9
10.5
L
Sun Wukong
CoquiRican
Sun Wukong
0
1
1
0.5
W
Izanami
ELECTRICOOzX
Izanami
3
5
3
0.9
L
2
6
7
0.92
L
5
4
5
1.88
L
Loki
4
3
6
2.33
W
Zhong Kui
RaidersHm
Zhong Kui
9
2
7
6.25
L
0
6
2
0.17
W
Bellona
Triibb
Bellona
1
1
1
1.5
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,716
Damage
54,203
76,146
Taken
73,486
45,066
Mitigated
57,575
18,864
Healing
30,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,527
4,213
0
8,742
13,671
5,760
463
1,766
11,803
0
90,303
L
Sun Wukong
CoquiRican
Sun Wukong
7,211
1,635
0
4,080
18,450
16,319
0
390
18,058
0
73,649
W
Izanami
ELECTRICOOzX
Izanami
7,355
4,995
0
4,646
14,130
4,848
5,949
1,696
12,388
0
114,515
L
11,830
3,806
0
3,183
15,946
4,005
1,344
3,633
12,178
0
81,607
L
6,892
733
1,061
3,671
18,667
17,962
0
8,820
9,498
16,725
1,975
L
Loki
7,938
1,395
0
5,746
14,758
4,573
0
3,214
11,421
0
65,074
W
Zhong Kui
RaidersHm
Zhong Kui
16,211
1,098
0
6,537
12,643
9,260
846
4,169
8,257
83,435
0
L
7,845
640
355
768
8,325
2,207
0
4,184
3,887
53,638
0
W
Bellona
Triibb
Bellona
9,217
4,024
0
6,674
15,111
18,973
124
1,609
12,502
0
82,342
W
4,893
1,268
0
3,680
17,931
18,734
201
5,355
12,319
28,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,779
Gold Earned
60,291
528
Minions Killed
680
0
Camps Cleared
0
1,738,580
Distance Traveled
2,053,861
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,344
588
128
6
0
509,561
3
L
Sun Wukong
10,156
484
152
7
0
385,715
5
W
Izanami
12,851
612
187
9
0
345,167
2
L
Hou Yi
10,224
487
132
6
0
338,772
3
L
Artio
9,884
471
31
1
0
371,321
5
L
Loki
10,178
485
113
5
0
338,050
1
W
Zhong Kui
12,918
615
165
8
0
394,601
6
L
Ra
8,337
397
100
5
0
304,722
2
W
Bellona
11,924
568
165
8
0
425,762
5
W
Ymir
10,254
488
35
2
0
378,770
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role