Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GetBodied
Ymir
Level 160
God Stats
7W - 6L
1,224 SR
Queue Stats
477W - 393L
1,561 Elo+
Party 1
Izanami
Izanami
Hoodie1201
Izanami
Level 75
God Stats
46W - 31L
1,631 SR
Queue Stats
417W - 469L
1,428 Elo+
Party 1
Vulcan
Vulcan
Wannabgamers
Vulcan
Level 121
God Stats
16W - 10L
1,216 SR
Queue Stats
315W - 356L
1,445 Elo+
Party 1
Mulan
Mulan
YourDadsPoolBoy
Mulan
Level 127
God Stats
35W - 24L
1,644 SR
Queue Stats
243W - 217L
1,564 Elo+
Party 1
Team Averages
Level 128
1,443 SR
1,500 Elo+

VS

Team Averages
Level 113
1,529 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BuffTowerDamage
Shiva
Level 88
God Stats
4W - 4L
1,517 SR
Queue Stats
45W - 42L
1,587 Elo+
Party 2
Merlin
Merlin
EldianDevil
Merlin
Level 107
God Stats
27W - 25L
1,626 SR
Queue Stats
704W - 691L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
2 / 0 / 0
3,847
769
464
2,307
559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
6
0 / 0 / 2
3,348
670
1,261
2,358
880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Hoodie1201
Izanami
6
2 / 0 / 0
3,672
734
964
1,074
231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
6
0 / 0 / 0
3,737
747
172
1,020
226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
1 / 0 / 1
3,871
774
1,876
3,403
1,651

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 3 / 0
3,598
720
2,078
4,298
1,906
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
 
Charybdis
5
0 / 1 / 0
2,979
596
823
1,703
307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
 
Tsukuyomi
1
0 / 0 / 0
2,424
485
0
0
0
5
0 / 1 / 0
3,124
625
923
3,193
1,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
7
0 / 0 / 0
3,735
747
100
962
189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
0
0
2
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
L
Charybdis
 
Charybdis
0
1
0
0
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
L
0
1
0
0
L
Merlin
0
0
0
0
W
Ymir
0
0
2
1
W
Izanami
Hoodie1201
Izanami
2
0
0
2
W
Vulcan
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,737
Damage
3,924
10,162
Taken
10,156
3,547
Mitigated
3,458
3,843
Healing
2,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
464
102
0
345
2,307
559
0
0
2,307
0
14,740
L
Cu Chulainn
 
Cu Chulainn
2,078
526
0
378
4,298
1,906
0
0
4,298
0
17,271
L
Charybdis
 
Charybdis
823
452
0
635
1,703
307
0
552
1,151
0
11,096
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
L
923
71
0
1,182
3,193
1,056
0
598
2,595
0
8,182
L
Merlin
100
0
0
250
962
189
0
172
790
18,987
0
W
Ymir
1,261
646
0
1,294
2,358
880
0
0
2,358
8,655
2,179
W
Izanami
Hoodie1201
Izanami
964
753
0
627
1,074
231
0
0
1,074
0
20,149
W
Vulcan
172
0
0
500
1,020
226
0
100
920
15,471
0
W
1,876
166
0
1,077
3,403
1,651
0
0
3,403
0
16,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,475
Gold Earned
15,860
176
Minions Killed
135
0
Camps Cleared
0
509,041
Distance Traveled
400,745
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,847
769
36
7
0
102,976
0
L
Cu Chulainn
3,598
720
43
9
0
101,093
1
L
Charybdis
2,979
596
27
5
0
94,996
1
L
Tsukuyomi
2,424
485
0
0
0
0
0
L
Shiva
3,124
625
24
5
0
105,074
2
L
Merlin
3,735
747
41
8
0
99,582
2
W
Ymir
3,348
670
22
4
0
109,926
1
W
Izanami
3,672
734
39
8
0
100,027
0
W
Vulcan
3,737
747
48
10
0
103,827
2
W
Mulan
3,871
774
31
6
0
92,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role