Player Matchup

Hera
Hera
Diamond V
 
Hera
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond III
HaydoW
Anhur
Diamond III
Level 148
God Stats
21W - 27L
1,606 SR
Queue Stats
336W - 319L
2,203 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond IV
Horrify
Erlang Shen
Diamond IV
Level 160
God Stats
14W - 15L
1,535 SR
Queue Stats
426W - 390L
2,191 MMR
Party 1
Mulan
Mulan
Diamond III
xXxRandy18xXx
Mulan
Diamond III
Level 121
God Stats
6W - 14L
1,437 SR
Queue Stats
482W - 465L
2,186 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,516 SR
1,916 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,604 SR
2,125 MMR
Bellona
Bellona
Diamond IV
Necrofantasian
Bellona
Diamond IV
Level 160
God Stats
9W - 0L
1,852 SR
Queue Stats
122W - 106L
2,129 MMR
Solo
Tiamat
Tiamat
Diamond III
Radzôr
Tiamat
Diamond III
Level 157
God Stats
6W - 6L
1,568 SR
Queue Stats
213W - 213L
2,178 MMR
Party 2
Artio
Artio
Diamond III
Slubabubba
Artio
Diamond III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
526W - 522L
2,088 MMR
Solo
Loki
Loki
Platinum III
Taaoo
Loki
Platinum III
Level 107
God Stats
3W - 5L
1,401 SR
Queue Stats
119W - 123L
1,942 MMR
Solo
Hachiman
Hachiman
Diamond III
UpgradeOnly
Hachiman
Diamond III
Level 106
God Stats
13W - 19L
1,700 SR
Queue Stats
271W - 246L
2,287 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
0 / 2 / 0
4,976
498
2,412
3,872
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
 
Geb
8
0 / 2 / 2
4,843
484
2,284
9,002
4,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
HaydoW
Anhur
10
2 / 0 / 2
5,774
577
4,039
3,392
493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Horrify
Erlang Shen
10
2 / 3 / 0
5,678
568
3,469
6,556
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
5,445
545
335
3,675
1,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
FenrirAtlasKaliGilgamesh

VS

Bans
ShivaCliodhnaOdinBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,888
689
3,704
5,441
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Radzôr
Tiamat
11
1 / 0 / 1
5,716
572
3,191
2,438
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
8
0 / 1 / 1
4,999
500
2,777
7,133
3,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
Taaoo
Loki
11
2 / 1 / 1
5,854
585
2,253
5,269
1,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
UpgradeOnly
Hachiman
11
1 / 2 / 0
6,370
637
4,234
4,740
875
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
8
8
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
0
0
L
Geb
 
Geb
0
2
2
0.5
L
Anhur
HaydoW
Anhur
2
0
2
3
L
Erlang Shen
Horrify
Erlang Shen
2
3
0
0.67
W
4
0
1
4.5
W
Tiamat
Radzôr
Tiamat
1
0
1
1.5
W
Artio
0
1
1
0.5
W
Loki
Taaoo
Loki
2
1
1
2.5
W
Hachiman
UpgradeOnly
Hachiman
1
2
0
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,539
Damage
16,159
26,497
Taken
25,021
10,271
Mitigated
10,420
8,194
Healing
7,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,412
682
0
1,205
3,872
1,035
0
1,169
2,703
30,359
0
L
Geb
 
Geb
2,284
681
0
1,743
9,002
4,073
0
3,660
5,342
8,798
0
L
Anhur
HaydoW
Anhur
4,039
2,465
0
1,664
3,392
493
0
525
2,867
0
30,876
L
Erlang Shen
Horrify
Erlang Shen
3,469
1,680
0
2,266
6,556
3,135
0
504
6,052
0
31,911
W
3,704
1,806
0
714
5,441
4,050
0
562
4,810
0
41,403
W
Tiamat
Radzôr
Tiamat
3,191
477
0
1,512
2,438
913
0
1,667
771
39,013
0
W
Artio
2,777
455
303
2,655
7,133
3,098
87
1,412
5,721
10,699
0
W
Loki
Taaoo
Loki
2,253
714
0
706
5,269
1,484
0
601
4,668
0
31,828
W
Hachiman
UpgradeOnly
Hachiman
4,234
2,497
0
1,455
4,740
875
489
454
4,286
0
48,552
L
335
44
0
1,316
3,675
1,535
0
110
3,565
0
25,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
29,827
272
Minions Killed
373
0
Camps Cleared
0
971,017
Distance Traveled
1,083,218
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
4,976
498
68
7
0
196,338
5
L
Geb
4,843
484
9
1
0
192,034
1
L
Anhur
5,774
577
68
7
0
173,771
4
L
Erlang Shen
5,678
568
68
7
0
205,874
3
W
Bellona
6,888
689
98
10
0
224,725
1
W
Tiamat
5,716
572
88
9
0
210,815
2
W
Artio
4,999
500
16
2
0
218,964
3
W
Loki
5,854
585
68
7
0
229,734
1
W
Hachiman
6,370
637
103
10
0
198,980
3
L
Mulan
5,445
545
59
6
0
203,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role