Player Matchup

Medusa
Medusa
J_Zombie_3
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 76L
1,367 Elo+
Party 2
Atlas
Atlas
Tenac-iousD
Atlas
Level 125
God Stats
6W - 8L
1,421 SR
Queue Stats
130W - 151L
1,451 Elo+
Party 2
Baron Samedi
Baron Samedi
alldisturbed
Baron Samedi
Level 122
God Stats
5W - 7L
1,456 SR
Queue Stats
164W - 209L
1,372 Elo+
Party 2
Team Averages
Level 104
1,459 SR
1,397 Elo+

VS

Team Averages
Level 94
1,368 SR
1,427 Elo+
Cthulhu
Cthulhu
AlexGhost42
Cthulhu
Level 45
God Stats
3W - 4L
1,319 SR
Queue Stats
7W - 6L
1,464 Elo+
Solo
Bastet
Bastet
KanCerouisHippo
Bastet
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 46L
1,401 Elo+
Party 1
Ah Puch
Ah Puch
WhiskeredWolf27
Ah Puch
Level 129
God Stats
1W - 2L
1,284 SR
Queue Stats
82W - 75L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
J_Zombie_3
Medusa
11
2 / 6 / 1
7,226
657
4,894
9,394
3,439
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 3
7,165
651
6,808
11,488
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
alldisturbed
Baron Samedi
11
1 / 5 / 2
6,886
626
4,350
8,859
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexGhost42
Cthulhu
13
3 / 2 / 6
8,762
797
7,901
10,368
9,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 2 / 7
7,279
662
5,450
7,473
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
8 / 0 / 4
9,054
823
11,347
5,271
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
12
12
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlexGhost42
Cthulhu
3
2
6
3
L
Medusa
J_Zombie_3
Medusa
2
6
1
0.42
W
1
2
7
2.25
L
1
1
3
2.5
W
8
0
4
10
L
Baron Samedi
alldisturbed
Baron Samedi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,052
Damage
24,698
29,741
Taken
23,112
18,876
Mitigated
15,448
4,326
Healing
6,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlexGhost42
Cthulhu
7,901
562
402
1,938
10,368
9,736
52
4,519
5,576
20,590
0
L
Medusa
J_Zombie_3
Medusa
4,894
3,115
0
677
9,394
3,439
0
6,518
2,876
0
15,166
W
5,450
1,734
255
1,034
7,473
3,312
0
3,811
3,558
0
17,506
L
6,808
2,641
276
1,283
11,488
11,619
0
6,415
5,073
16,362
0
W
11,347
1,120
0
2,564
5,271
2,400
65
2,826
2,223
37,005
2,744
L
Baron Samedi
alldisturbed
Baron Samedi
4,350
353
269
1,821
8,859
3,818
0
6,336
2,523
17,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,277
Gold Earned
25,095
81
Minions Killed
130
1
Camps Cleared
8
516,107
Distance Traveled
577,943
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,762
797
29
3
1
181,906
2
L
Medusa
7,226
657
30
3
0
182,643
0
W
Bastet
7,279
662
26
2
5
187,435
2
L
Atlas
7,165
651
22
2
0
167,252
1
W
Ah Puch
9,054
823
75
7
2
208,602
2
L
Baron Samedi
6,886
626
29
3
1
166,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role