Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Crankin90s
Cerberus
Level 29
God Stats
9W - 4L
1,539 SR
Queue Stats
96W - 129L
1,316 Elo+
Party 3
Bastet
Bastet
Hadoukittenz
Bastet
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
227W - 234L
1,391 Elo+
Party 3
Erlang Shen
Erlang Shen
WroughtCarnage
Erlang Shen
Level 113
God Stats
5W - 5L
1,381 SR
Queue Stats
154W - 156L
1,406 Elo+
Party 3
Zeus
Zeus
evcutt
Zeus
Level 88
God Stats
8W - 13L
1,647 SR
Queue Stats
506W - 486L
1,485 Elo+
Party 2
Team Averages
Level 65
1,513 SR
1,420 Elo+

VS

Team Averages
Level 78
1,630 SR
1,417 Elo+
Jormungandr
Jormungandr
I AM DA BAIT
Jormungandr
Level 107
God Stats
0W - 1L
1,714 SR
Queue Stats
151W - 182L
1,486 Elo+
Party 1
Fenrir
Fenrir
OHHHJEV
Fenrir
Level 151
God Stats
2W - 1L
1,638 SR
Queue Stats
162W - 184L
1,438 Elo+
Party 1
Gilgamesh
Gilgamesh
SaltySarg
Gilgamesh
Level 48
God Stats
7W - 13L
1,170 SR
Queue Stats
232W - 245L
1,513 Elo+
Party 1
Charybdis
Charybdis
binetwolf
Charybdis
Level 68
God Stats
18W - 20L
1,753 SR
Queue Stats
344W - 399L
1,364 Elo+
Solo
Agni
Agni
monkybandit7443
Agni
Level 18
God Stats
0W - 1L
1,876 SR
Queue Stats
3W - 9L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
5 / 3 / 3
10,675
562
9,746
12,502
4,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Crankin90s
Cerberus
14
1 / 2 / 6
9,248
487
6,259
15,622
13,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
17
11 / 3 / 7
11,644
613
9,721
16,595
5,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Erlang Shen
WroughtCarnage
Erlang Shen
16
4 / 1 / 5
10,530
554
10,644
14,524
13,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
evcutt
Zeus
15
8 / 6 / 4
10,685
562
8,104
9,711
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
I AM DA BAIT
Jormungandr
12
0 / 5 / 4
7,206
379
5,830
12,582
9,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
OHHHJEV
Fenrir
16
11 / 6 / 2
10,257
540
13,367
16,319
8,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
SaltySarg
Gilgamesh
15
1 / 6 / 0
8,893
468
7,176
16,184
8,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
binetwolf
Charybdis
13
3 / 5 / 1
8,423
443
9,836
10,061
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 8 / 1
7,581
399
3,032
8,490
2,223
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
29
Kills
15
15
Deaths
30
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
3
3
2.17
W
Cerberus
Crankin90s
Cerberus
1
2
6
2
W
Bastet
11
3
7
4.83
L
Jormungandr
I AM DA BAIT
Jormungandr
0
5
4
0.4
L
Fenrir
OHHHJEV
Fenrir
11
6
2
2
L
Gilgamesh
SaltySarg
Gilgamesh
1
6
0
0.17
W
Erlang Shen
WroughtCarnage
Erlang Shen
4
1
5
6.5
L
Charybdis
binetwolf
Charybdis
3
5
1
0.7
W
Zeus
evcutt
Zeus
8
6
4
1.67
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,474
Damage
39,241
68,954
Taken
63,636
40,295
Mitigated
31,300
21,536
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,746
4,011
0
6,839
12,502
4,474
0
2,559
9,943
0
80,070
W
Cerberus
Crankin90s
Cerberus
6,259
179
255
4,841
15,622
13,301
85
4,174
11,448
33,054
1,768
W
Bastet
9,721
2,561
0
5,472
16,595
5,822
336
838
15,674
0
70,077
L
Jormungandr
I AM DA BAIT
Jormungandr
5,830
1,402
405
1,187
12,582
9,180
140
4,243
8,213
35,493
0
L
Fenrir
OHHHJEV
Fenrir
13,367
2,923
0
4,702
16,319
8,195
0
2,957
13,171
0
55,637
L
Gilgamesh
SaltySarg
Gilgamesh
7,176
1,732
0
1,549
16,184
8,450
840
314
15,870
0
49,170
W
Erlang Shen
WroughtCarnage
Erlang Shen
10,644
6,196
0
3,634
14,524
13,942
1,289
684
13,373
0
60,110
L
Charybdis
binetwolf
Charybdis
9,836
4,459
0
2,078
10,061
3,252
109
2,898
7,077
0
59,956
W
Zeus
evcutt
Zeus
8,104
1,428
0
495
9,711
2,756
0
1,473
8,238
44,486
0
L
3,032
268
43
381
8,490
2,223
998
2,976
5,302
36,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,782
Gold Earned
42,360
452
Minions Killed
400
0
Camps Cleared
0
1,821,925
Distance Traveled
1,701,170
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,675
562
135
7
0
342,804
3
W
Cerberus
9,248
487
51
3
0
345,647
0
W
Bastet
11,644
613
91
5
0
417,648
2
L
Jormungandr
7,206
379
51
3
0
360,492
2
L
Fenrir
10,257
540
70
4
0
383,682
4
L
Gilgamesh
8,893
468
90
5
0
327,175
0
W
Erlang Shen
10,530
554
87
5
0
386,378
3
L
Charybdis
8,423
443
110
6
0
276,988
3
W
Zeus
10,685
562
88
5
0
329,448
1
L
Agni
7,581
399
79
4
0
352,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role