Player Matchup

Shiva
Shiva
Danleiva07
Shiva
Level 103
God Stats
3W - 2L
1,482 SR
Queue Stats
96W - 117L
1,469 Elo+
Party 1
Bacchus
Bacchus
IMGONNACOOOOM
Bacchus
Level 31
God Stats
19W - 10L
1,263 SR
Queue Stats
112W - 44L
1,252 Elo+
Party 2
Ah Puch
Ah Puch
Sejul
Ah Puch
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
199W - 111L
1,407 Elo+
Party 2
Discordia
Discordia
aarias12_
Discordia
Level 22
God Stats
1W - 3L
1,765 SR
Queue Stats
74W - 103L
1,408 Elo+
Party 1
Artemis
Artemis
markpocalypse
Artemis
Level 105
God Stats
7W - 3L
1,500 SR
Queue Stats
192W - 104L
1,407 Elo+
Party 2
Team Averages
Level 76
1,502 SR
1,389 Elo+

VS

Team Averages
Level 51
1,499 SR
1,456 Elo+
Izanami
Izanami
Alycat 2002
Izanami
Level 91
God Stats
10W - 11L
1,517 SR
Queue Stats
53W - 51L
1,506 Elo+
Party 4
Raijin
Raijin
DerivedAmoeba0
Raijin
Level 89
God Stats
3W - 10L
1,486 SR
Queue Stats
359W - 426L
1,479 Elo+
Party 3
Nu Wa
Nu Wa
Hamstercool3
Nu Wa
Level 17
God Stats
5W - 4L
1,561 SR
Queue Stats
73W - 84L
1,441 Elo+
Party 3
Hachiman
Hachiman
Pro Conflict
Hachiman
Level 38
God Stats
15W - 6L
1,685 SR
Queue Stats
35W - 17L
1,628 Elo+
Party 4
Gilgamesh
Gilgamesh
WannaGetSchwifty
Gilgamesh
Level 19
God Stats
1W - 8L
1,245 SR
Queue Stats
3W - 13L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
7 / 2 / 21
10,258
855
15,959
15,396
14,124
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
17
5 / 2 / 23
10,255
855
7,590
11,048
16,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Sejul
Ah Puch
19
11 / 1 / 12
11,101
925
19,684
9,876
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
aarias12_
Discordia
15
1 / 5 / 5
8,420
702
5,285
8,068
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
18
10 / 2 / 10
10,238
853
14,079
8,213
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alycat 2002
Izanami
17
4 / 5 / 5
10,056
838
8,971
14,233
4,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 8 / 2
9,540
795
7,321
14,454
6,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 8
8,479
707
8,089
10,926
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Pro Conflict
Hachiman
16
2 / 6 / 1
9,141
762
11,100
12,969
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
14
0 / 8 / 4
8,020
668
8,969
17,234
11,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
34
Kills
12
12
Deaths
34
71
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alycat 2002
Izanami
4
5
5
1.3
W
Shiva
7
2
21
8.75
L
5
8
2
0.75
L
1
7
8
0.71
W
Bacchus
5
2
23
8.25
L
Hachiman
Pro Conflict
Hachiman
2
6
1
0.42
W
Ah Puch
Sejul
Ah Puch
11
1
12
17
L
Gilgamesh
0
8
4
0.25
W
Discordia
aarias12_
Discordia
1
5
5
0.7
W
Artemis
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,597
Damage
44,450
52,601
Taken
69,816
40,139
Mitigated
28,426
9,677
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alycat 2002
Izanami
8,971
5,402
0
3,614
14,233
4,748
1,589
7,954
5,929
0
49,828
W
Shiva
15,959
2,801
111
494
15,396
14,124
0
5,207
10,189
6,923
32,772
L
7,321
509
0
880
14,454
6,238
0
5,328
9,070
16,633
0
L
8,089
1,161
354
772
10,926
2,759
7
4,010
6,742
19,343
0
W
Bacchus
7,590
1,354
0
911
11,048
16,178
220
2,297
8,751
14,411
0
L
Hachiman
Pro Conflict
Hachiman
11,100
5,980
0
1,373
12,969
3,551
0
9,731
3,146
0
25,183
W
Ah Puch
Sejul
Ah Puch
19,684
921
465
4,582
9,876
4,053
440
1,569
8,307
63,057
0
L
Gilgamesh
8,969
2,959
0
394
17,234
11,130
0
7,501
9,693
0
20,520
W
Discordia
aarias12_
Discordia
5,285
394
0
359
8,068
2,645
0
3,571
4,497
22,378
0
W
Artemis
14,079
8,013
0
2,755
8,213
3,139
1,968
2,766
5,447
0
30,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,272
Gold Earned
45,236
232
Minions Killed
190
0
Camps Cleared
0
1,244,552
Distance Traveled
1,041,809
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,056
838
92
8
0
215,432
2
W
Shiva
10,258
855
53
4
0
279,730
2
L
Raijin
9,540
795
22
2
0
196,565
0
L
Nu Wa
8,479
707
14
1
0
204,163
0
W
Bacchus
10,255
855
11
1
0
262,247
1
L
Hachiman
9,141
762
41
3
0
217,697
3
W
Ah Puch
11,101
925
85
7
0
259,677
4
L
Gilgamesh
8,020
668
21
2
0
207,952
0
W
Discordia
8,420
702
33
3
0
200,884
0
W
Artemis
10,238
853
50
4
0
242,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role