Player Matchup

Bacchus
Bacchus
Diamond III
DarkMantle
Bacchus
Diamond III
Level 122
God Stats
4W - 3L
1,756 SR
Queue Stats
180W - 171L
2,150 MMR
Solo
Loki
Loki
Diamond III
Killerskull21
Loki
Diamond III
Level 159
God Stats
109W - 86L
1,660 SR
Queue Stats
375W - 359L
2,323 MMR
Solo
Scylla
Scylla
Diamond V
KаyJ
Scylla
Diamond V
Level 155
God Stats
1W - 3L
1,622 SR
Queue Stats
609W - 602L
2,013 MMR
Party 1
Heimdallr
Heimdallr
Diamond III
Yаng
Heimdallr
Diamond III
Level 140
God Stats
47W - 38L
1,714 SR
Queue Stats
452W - 462L
2,221 MMR
Party 1
Mulan
Mulan
Diamond III
xXxRandy18xXx
Mulan
Diamond III
Level 121
God Stats
6W - 14L
1,464 SR
Queue Stats
482W - 465L
2,208 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,643 SR
2,183 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,552 SR
2,070 MMR
Discordia
Discordia
Diamond V
 
Discordia
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
Defevé
Geb
Diamond II
Level 160
God Stats
3W - 6L
1,471 SR
Queue Stats
141W - 107L
2,383 MMR
Solo
Susano
Susano
Diamond III
S7ADE
Susano
Diamond III
Level 151
God Stats
14W - 8L
1,657 SR
Queue Stats
181W - 137L
2,166 MMR
Party 2
Guan Yu
Guan Yu
Diamond V
Zemlupus
Guan Yu
Diamond V
Level 157
God Stats
2W - 0L
1,747 SR
Queue Stats
32W - 17L
2,168 MMR
Party 2
Medusa
Medusa
Diamond II
atmoe
Medusa
Diamond II
Level 160
God Stats
3W - 5L
1,385 SR
Queue Stats
446W - 410L
2,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkMantle
Bacchus
13
0 / 5 / 5
9,186
418
7,959
17,694
20,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
3 / 6 / 5
11,137
506
12,893
17,521
9,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
KаyJ
Scylla
19
4 / 4 / 3
11,547
525
12,100
13,057
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Yаng
Heimdallr
19
2 / 6 / 2
11,287
513
11,957
17,503
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
0 / 6 / 0
10,073
458
12,063
23,965
17,861
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothAgniHe Bo

VS

Bans
CliodhnaBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
5 / 0 / 8
13,534
615
11,946
8,368
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
17
0 / 2 / 13
12,073
549
8,455
25,475
27,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
S7ADE
Susano
20
10 / 2 / 8
15,236
693
20,175
16,776
7,533
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Zemlupus
Guan Yu
20
7 / 1 / 6
14,112
641
16,871
25,517
38,179
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
atmoe
Medusa
20
5 / 4 / 4
13,754
625
14,291
18,528
7,687
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
9
Kills
27
27
Deaths
9
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
8
9
L
Bacchus
DarkMantle
Bacchus
0
5
5
0.5
W
Geb
0
2
13
3.25
L
3
6
5
0.92
L
Scylla
KаyJ
Scylla
4
4
3
1.38
W
Susano
S7ADE
Susano
10
2
8
7
L
Heimdallr
Yаng
Heimdallr
2
6
2
0.5
W
Guan Yu
Zemlupus
Guan Yu
7
1
6
10
W
Medusa
atmoe
Medusa
5
4
4
1.75
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,972
Damage
71,738
89,740
Taken
94,664
55,946
Mitigated
84,418
18,458
Healing
45,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,946
586
102
3,267
8,368
3,533
1,739
3,516
4,788
102,677
0
L
Bacchus
DarkMantle
Bacchus
7,959
633
0
2,608
17,694
20,078
0
4,897
12,797
24,679
0
W
Geb
8,455
733
3,311
8,137
25,475
27,486
258
6,609
18,655
29,151
5,816
L
12,893
4,247
0
3,728
17,521
9,236
0
2,556
14,965
0
84,710
L
Scylla
KаyJ
Scylla
12,100
1,617
0
2,215
13,057
3,786
0
4,272
8,785
98,894
0
W
Susano
S7ADE
Susano
20,175
6,649
0
4,297
16,776
7,533
3,235
4,968
11,670
0
140,938
L
Heimdallr
Yаng
Heimdallr
11,957
6,222
0
4,389
17,503
4,985
1,020
2,787
14,716
0
86,042
W
Guan Yu
Zemlupus
Guan Yu
16,871
3,630
3,002
14,575
25,517
38,179
812
3,285
22,097
0
94,037
W
Medusa
atmoe
Medusa
14,291
7,611
0
8,528
18,528
7,687
7,089
2,789
15,674
0
128,835
L
12,063
1,928
0
5,518
23,965
17,861
0
5,221
18,744
0
77,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,230
Gold Earned
68,709
650
Minions Killed
767
0
Camps Cleared
0
2,130,961
Distance Traveled
2,356,755
21
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,534
615
185
8
0
460,685
13
L
Bacchus
9,186
418
28
1
0
428,402
7
W
Geb
12,073
549
42
2
0
461,671
10
L
Loki
11,137
506
125
6
0
474,553
5
L
Scylla
11,547
525
189
9
0
419,757
1
W
Susano
15,236
693
190
9
0
516,901
8
L
Heimdallr
11,287
513
160
7
0
398,501
4
W
Guan Yu
14,112
641
159
7
0
508,898
6
W
Medusa
13,754
625
191
9
0
408,600
9
L
Mulan
10,073
458
148
7
0
409,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role