Player Matchup

Set
Set
Masters
TheWholeChicken
Set
Masters
Level 78
God Stats
6W - 1L
2,097 SR
Queue Stats
98W - 26L
2,700 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 78
2,097 SR
2,700 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 101
1,780 SR
1,897 MMR
Sol
Sol
Platinum II
Twisternick
Sol
Platinum II
Level 101
God Stats
14W - 9L
1,780 SR
Queue Stats
88W - 71L
1,897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 0
14,457
850
13,888
21,138
18,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiUllrSkadiKaliMedusa

VS

Bans
MercuryHe BoBastetOlorunBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 0
15,636
920
14,669
17,841
16,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
5
5
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,888
Damage
14,669
21,138
Taken
17,841
18,372
Mitigated
16,662
4,256
Healing
7,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,888
4,913
0
4,256
21,138
18,372
0
13,454
7,684
656
100,356
W
14,669
5,553
0
7,264
17,841
16,662
2,415
965
16,876
91,476
7,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,457
Gold Earned
15,636
154
Minions Killed
183
6
Camps Cleared
10
325,283
Distance Traveled
322,040
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
14,457
850
154
9
6
325,283
2
W
Sol
15,636
920
183
11
10
322,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role