Player Matchup

Cerberus
Cerberus
GernadeParty
Cerberus
Level 38
God Stats
5W - 1L
1,532 SR
Queue Stats
150W - 167L
1,387 Elo+
Party 1
Cu Chulainn
Cu Chulainn
zv ALPHA VS
Cu Chulainn
Level 159
God Stats
1W - 1L
1,184 SR
Queue Stats
400W - 304L
1,594 Elo+
Party 1
Ares
Ares
zv OMEGA VS
Ares
Level 29
God Stats
17W - 10L
1,396 SR
Queue Stats
294W - 252L
1,534 Elo+
Party 1
Team Averages
Level 75
1,371 SR
1,505 Elo+

VS

Team Averages
Level 37
1,578 SR
1,464 Elo+
Sobek
Sobek
Tihu122
Sobek
Level 40
God Stats
2W - 5L
1,734 SR
Queue Stats
12W - 29L
1,423 Elo+
Party 2
Neith
Neith
bar1219fritz
Neith
Level 3
God Stats
1W - 9L
1,500 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
pelonsillo_XD
Nu Wa
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
131W - 141L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GernadeParty
Cerberus
11
1 / 3 / 7
6,908
691
3,713
8,796
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cu Chulainn
zv ALPHA VS
Cu Chulainn
12
6 / 0 / 6
7,990
799
10,321
8,550
7,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
5 / 1 / 7
8,230
823
4,902
7,846
5,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Tihu122
Sobek
9
1 / 3 / 3
6,728
673
4,006
10,900
10,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 3
6,556
656
3,476
6,910
2,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 5 / 2
6,642
664
8,390
6,368
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
4
4
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GernadeParty
Cerberus
1
3
7
1.5
L
Sobek
Tihu122
Sobek
1
3
3
0.83
L
1
4
3
0.63
L
2
5
2
0.6
W
Cu Chulainn
zv ALPHA VS
Cu Chulainn
6
0
6
9
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,936
Damage
15,872
25,192
Taken
24,178
16,609
Mitigated
15,266
5,212
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GernadeParty
Cerberus
3,713
254
267
2,334
8,796
3,687
0
4,002
4,586
19,865
0
L
Sobek
Tihu122
Sobek
4,006
768
0
3,714
10,900
10,611
0
4,602
6,298
10,934
0
L
3,476
1,614
0
273
6,910
2,575
0
2,606
4,304
0
11,063
L
8,390
2,325
0
0
6,368
2,080
24
1,902
4,466
20,254
0
W
Cu Chulainn
zv ALPHA VS
Cu Chulainn
10,321
2,049
0
467
8,550
7,104
0
3,945
4,255
919
32,076
W
4,902
186
0
2,144
7,846
5,818
0
4,069
3,487
10,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,128
Gold Earned
19,926
100
Minions Killed
54
5
Camps Cleared
4
522,693
Distance Traveled
466,624
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,908
691
47
5
0
161,539
0
L
Sobek
6,728
673
9
1
0
180,308
1
L
Neith
6,556
656
20
2
3
148,568
1
L
Nu Wa
6,642
664
25
3
1
137,748
1
W
Cu Chulainn
7,990
799
38
4
5
186,223
0
W
Ares
8,230
823
15
2
0
174,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role