Player Matchup

Loki
Loki
CrazySkillz714
Loki
Level 160
God Stats
7W - 10L
1,673 SR
Queue Stats
12W - 19L
1,463 Elo+
Party 1
Hercules
Hercules
GenRin
Hercules
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
WickedShmeat
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,299 Elo+
Party 1
Erlang Shen
Erlang Shen
its False35
Erlang Shen
Level 14
God Stats
0W - 1L
1,315 SR
Queue Stats
11W - 9L
1,441 Elo+
Party 1
Charybdis
Charybdis
reper12395
Charybdis
Level 56
God Stats
0W - 1L
1,772 SR
Queue Stats
0W - 2L
1,299 Elo+
Party 1
Team Averages
Level 89
1,552 SR
1,409 Elo+

VS

Team Averages
Level 82
1,560 SR
1,570 Elo+
Bastet
Bastet
Emmanuel_I
Bastet
Level 121
God Stats
4W - 4L
1,527 SR
Queue Stats
192W - 216L
1,493 Elo+
Party 3
Artio
Artio
Godoroth
Artio
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 62L
1,574 Elo+
Party 2
Thoth
Thoth
Madisonku
Thoth
Level 136
God Stats
6W - 1L
1,534 SR
Queue Stats
71W - 60L
1,597 Elo+
Party 2
Danzaburou
Danzaburou
TheCorgay
Danzaburou
Level 37
God Stats
6W - 13L
1,513 SR
Queue Stats
61W - 78L
1,394 Elo+
Party 3
Yemoja
Yemoja
YunaraYui
Yemoja
Level 87
God Stats
4W - 2L
1,727 SR
Queue Stats
8W - 2L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 3
9,689
461
11,972
13,357
4,777
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
GenRin
Hercules
14
2 / 4 / 3
8,896
424
8,035
16,919
8,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
WickedShmeat
Cthulhu
15
3 / 2 / 2
9,730
463
14,264
17,103
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
its False35
Erlang Shen
15
1 / 4 / 1
9,140
435
10,141
14,402
12,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
reper12395
Charybdis
17
4 / 3 / 3
10,141
483
11,833
14,806
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Emmanuel_I
Bastet
18
6 / 4 / 4
10,787
514
13,040
18,366
7,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
Godoroth
Artio
18
5 / 0 / 5
11,142
531
17,295
23,806
28,553
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Madisonku
Thoth
16
4 / 5 / 4
10,421
496
7,027
12,245
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
TheCorgay
Danzaburou
16
1 / 6 / 2
9,624
458
7,629
15,626
5,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
YunaraYui
Yemoja
15
2 / 0 / 6
9,944
474
4,074
15,493
17,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
15
Kills
18
18
Deaths
15
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
W
Bastet
Emmanuel_I
Bastet
6
4
4
2
L
Hercules
GenRin
Hercules
2
4
3
0.88
W
Artio
Godoroth
Artio
5
0
5
7.5
W
Thoth
Madisonku
Thoth
4
5
4
1.2
W
Danzaburou
TheCorgay
Danzaburou
1
6
2
0.33
L
Cthulhu
WickedShmeat
Cthulhu
3
2
2
2
W
Yemoja
YunaraYui
Yemoja
2
0
6
5
L
Erlang Shen
its False35
Erlang Shen
1
4
1
0.38
L
Charybdis
reper12395
Charybdis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,245
Damage
49,065
76,587
Taken
85,536
51,641
Mitigated
63,460
21,079
Healing
32,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,972
3,069
0
751
13,357
4,777
1,098
3,700
9,657
0
57,011
W
Bastet
Emmanuel_I
Bastet
13,040
3,143
0
8,903
18,366
7,357
146
3,007
15,253
0
79,405
L
Hercules
GenRin
Hercules
8,035
2,855
0
5,425
16,919
8,697
1,105
6,203
10,716
0
55,983
W
Artio
Godoroth
Artio
17,295
3,362
1,681
12,231
23,806
28,553
0
2,992
19,896
65,590
0
W
Thoth
Madisonku
Thoth
7,027
496
0
539
12,245
4,132
0
1,557
10,645
67,113
0
W
Danzaburou
TheCorgay
Danzaburou
7,629
2,256
0
2,683
15,626
5,702
0
2,515
13,111
0
64,877
L
Cthulhu
WickedShmeat
Cthulhu
14,264
726
1,646
4,372
17,103
20,500
145
6,303
10,800
53,913
0
W
Yemoja
YunaraYui
Yemoja
4,074
1,442
3,862
2,448
15,493
17,716
142
4,193
11,219
15,460
0
L
Erlang Shen
its False35
Erlang Shen
10,141
2,989
0
3,469
14,402
12,114
224
9,539
4,863
0
37,301
L
Charybdis
reper12395
Charybdis
11,833
4,274
38
5,378
14,806
5,553
466
2,651
12,155
0
70,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,596
Gold Earned
51,918
431
Minions Killed
481
0
Camps Cleared
0
1,965,657
Distance Traveled
2,020,569
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,689
461
84
4
0
419,541
1
W
Bastet
10,787
514
114
5
0
464,879
6
L
Hercules
8,896
424
77
4
0
394,564
1
W
Artio
11,142
531
103
5
0
417,472
3
W
Thoth
10,421
496
128
6
0
394,813
8
W
Danzaburou
9,624
458
115
5
0
340,547
4
L
Cthulhu
9,730
463
81
4
0
426,805
2
W
Yemoja
9,944
474
21
1
0
402,858
4
L
Erlang Shen
9,140
435
68
3
0
373,119
0
L
Charybdis
10,141
483
121
6
0
351,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role