Player Matchup

Bastet
Bastet
Gold II
Dhakniss
Bastet
Gold II
Level 134
God Stats
10W - 3L
1,721 SR
Queue Stats
14W - 6L
1,856 MMR
Party 1
Tiamat
Tiamat
Gold V
Lebopalooo
Tiamat
Gold V
Level 150
God Stats
2W - 1L
1,693 SR
Queue Stats
22W - 12L
1,584 MMR
Party 1
Atlas
Atlas
Gold V
SoTheresAChance
Atlas
Gold V
Level 128
God Stats
6W - 2L
1,739 SR
Queue Stats
19W - 12L
1,621 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,718 SR
1,687 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,502 SR
1,500 MMR
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
Cesar196
Hou Yi
Silver II
Level 160
God Stats
4W - 2L
1,612 SR
Queue Stats
5W - 4L
1,583 MMR
Solo
Bacchus
Bacchus
Gold V
queEmo12
Bacchus
Gold V
Level 155
God Stats
67W - 75L
1,395 SR
Queue Stats
472W - 614L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dhakniss
Bastet
13
4 / 0 / 6
8,006
801
7,966
4,734
1,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Lebopalooo
Tiamat
14
6 / 0 / 5
8,888
889
6,879
6,162
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 6
7,550
755
3,045
8,656
7,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Ah Muzen CabMorgan Le FayKhepriGilgameshAgni

VS

Bans
PersephoneGaneshaScyllaAresAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 4 / 2
6,393
639
4,758
5,279
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Cesar196
Hou Yi
11
1 / 4 / 2
6,782
678
3,806
7,000
2,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
queEmo12
Bacchus
9
1 / 3 / 2
6,771
677
4,798
9,080
7,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
3
3
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
4
2
0.5
L
Hou Yi
Cesar196
Hou Yi
1
4
2
0.5
W
Bastet
Dhakniss
Bastet
4
0
6
7
W
Tiamat
Lebopalooo
Tiamat
6
0
5
8.5
W
1
3
6
1.33
L
Bacchus
queEmo12
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,890
Damage
13,362
19,552
Taken
21,359
12,078
Mitigated
10,318
5,120
Healing
1,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,758
111
0
0
5,279
1,255
0
2,904
2,375
17,359
0
L
Hou Yi
Cesar196
Hou Yi
3,806
1,146
0
621
7,000
2,001
0
2,478
4,522
0
20,087
W
Bastet
Dhakniss
Bastet
7,966
1,497
0
890
4,734
1,525
570
2,129
2,477
0
23,418
W
Tiamat
Lebopalooo
Tiamat
6,879
666
0
1,996
6,162
3,417
0
3,478
2,548
35,301
0
W
3,045
711
0
2,234
8,656
7,136
0
3,750
4,584
11,313
0
L
Bacchus
queEmo12
Bacchus
4,798
406
0
1,350
9,080
7,062
0
4,973
4,107
11,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,444
Gold Earned
19,946
124
Minions Killed
98
10
Camps Cleared
1
628,183
Distance Traveled
542,696
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,393
639
41
4
0
179,933
4
L
Hou Yi
6,782
678
39
4
1
185,840
1
W
Bastet
8,006
801
41
4
3
245,733
5
W
Tiamat
8,888
889
74
7
6
194,289
2
W
Atlas
7,550
755
9
1
1
188,161
1
L
Bacchus
6,771
677
18
2
0
176,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role