Player Matchup

Gilgamesh
Gilgamesh
DAFlamey
Gilgamesh
Level 106
God Stats
5W - 5L
1,442 SR
Queue Stats
296W - 274L
1,481 Elo+
Party 3
Janus
Janus
DontHaveBeads
Janus
Level 23
God Stats
40W - 3L
1,989 SR
Queue Stats
452W - 28L
2,236 Elo+
Party 2
Aphrodite
Aphrodite
Feathersteppin
Aphrodite
Level 157
God Stats
53W - 1L
2,166 SR
Queue Stats
643W - 64L
2,048 Elo+
Party 2
Thor
Thor
GodsLeftTesty
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,467 Elo+
Party 3
Ullr
Ullr
Ratmilk
Ullr
Level 160
God Stats
91W - 1L
2,198 SR
Queue Stats
1,745W - 104L
2,242 Elo+
Party 2
Team Averages
Level 90
1,859 SR
1,895 Elo+

VS

Team Averages
Level 92
1,580 SR
1,674 Elo+
Bacchus
Bacchus
Jettpage
Bacchus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 102L
1,708 Elo+
Party 1
Thoth
Thoth
PingTom
Thoth
Level 152
God Stats
1W - 1L
1,610 SR
Queue Stats
290W - 249L
1,670 Elo+
Party 1
Susano
Susano
Pure101
Susano
Level 126
God Stats
13W - 24L
1,771 SR
Queue Stats
524W - 463L
1,657 Elo+
Party 1
Da Ji
Da Ji
TheFuryOfWrath
Da Ji
Level 33
God Stats
1W - 2L
1,585 SR
Queue Stats
14W - 19L
1,630 Elo+
Solo
Anhur
Anhur
melg9
Anhur
Level 102
God Stats
1W - 4L
1,433 SR
Queue Stats
238W - 193L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DAFlamey
Gilgamesh
15
3 / 0 / 3
9,007
600
6,499
9,857
10,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 3 / 8
9,651
643
7,563
9,921
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Feathersteppin
Aphrodite
14
3 / 1 / 21
9,561
637
8,321
9,215
5,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
8 / 5 / 3
9,445
630
7,712
11,811
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
Ratmilk
Ullr
17
24 / 1 / 6
11,219
748
32,106
14,649
4,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jettpage
Bacchus
11
0 / 7 / 4
6,732
449
3,929
17,529
11,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
PingTom
Thoth
13
2 / 9 / 3
8,151
543
8,780
12,587
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Pure101
Susano
12
2 / 7 / 1
7,469
498
6,603
16,022
7,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 10 / 1
8,996
600
8,980
14,709
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
melg9
Anhur
10
0 / 11 / 1
6,242
416
2,875
15,247
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
20
44
Kills
10
10
Deaths
44
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DAFlamey
Gilgamesh
3
0
3
4.5
W
6
3
8
3.33
W
Aphrodite
Feathersteppin
Aphrodite
3
1
21
13.5
W
8
5
3
1.9
L
Bacchus
Jettpage
Bacchus
0
7
4
0.29
L
Thoth
PingTom
Thoth
2
9
3
0.39
L
Susano
Pure101
Susano
2
7
1
0.36
W
Ullr
Ratmilk
Ullr
24
1
6
27
L
6
10
1
0.65
L
Anhur
melg9
Anhur
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,201
Damage
31,167
55,453
Taken
76,094
27,800
Mitigated
32,209
21,760
Healing
8,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DAFlamey
Gilgamesh
6,499
2,114
0
1,957
9,857
10,182
1,255
658
8,635
0
42,672
W
7,563
538
0
947
9,921
2,553
0
4,639
4,787
61,589
0
W
Aphrodite
Feathersteppin
Aphrodite
8,321
1,929
6,310
6,392
9,215
5,098
277
2,761
6,261
31,828
0
W
7,712
2,162
0
4,133
11,811
5,041
0
821
10,901
0
60,213
L
Bacchus
Jettpage
Bacchus
3,929
775
0
2,627
17,529
11,934
0
4,084
13,356
17,830
0
L
Thoth
PingTom
Thoth
8,780
261
0
515
12,587
4,091
0
4,439
8,054
52,463
0
L
Susano
Pure101
Susano
6,603
1,390
0
2,468
16,022
7,089
0
1,705
13,728
0
36,236
W
Ullr
Ratmilk
Ullr
32,106
14,424
0
2,021
14,649
4,926
1,352
3,830
10,781
0
81,888
L
8,980
2,303
0
2,501
14,709
5,684
0
3,441
11,134
0
37,214
L
Anhur
melg9
Anhur
2,875
994
0
830
15,247
3,411
925
1,932
13,307
0
30,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,883
Gold Earned
37,590
493
Minions Killed
303
0
Camps Cleared
0
1,534,872
Distance Traveled
1,327,845
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,007
600
94
6
0
283,574
0
W
Janus
9,651
643
136
9
0
316,114
1
W
Aphrodite
9,561
637
50
3
0
314,726
7
W
Thor
9,445
630
113
8
0
293,980
5
L
Bacchus
6,732
449
18
1
0
285,845
2
L
Thoth
8,151
543
100
7
0
245,561
3
L
Susano
7,469
498
74
5
0
267,924
2
W
Ullr
11,219
748
100
7
0
326,478
5
L
Da Ji
8,996
600
59
4
0
244,751
3
L
Anhur
6,242
416
52
3
0
283,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role