Player Matchup

Hel
Hel
KimmyJoe8210
Hel
Level 19
God Stats
13W - 12L
1,500 SR
Queue Stats
41W - 37L
1,551 Elo+
Party 2
Mercury
Mercury
Shadow_HCR
Mercury
Level 82
God Stats
4W - 3L
1,479 SR
Queue Stats
75W - 81L
1,582 Elo+
Party 2
Ymir
Ymir
WaitingToWakeUp
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 55L
1,666 Elo+
Party 2
Team Averages
Level 75
1,493 SR
1,599 Elo+

VS

Team Averages
Level 87
1,357 SR
1,580 Elo+
Cthulhu
Cthulhu
Scriabiner
Cthulhu
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
123W - 77L
1,708 Elo+
Party 1
Baron Samedi
Baron Samedi
TheKreed88
Baron Samedi
Level 109
God Stats
16W - 8L
1,316 SR
Queue Stats
121W - 86L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
hamstat91
Ne Zha
Level 125
God Stats
2W - 1L
1,254 SR
Queue Stats
148W - 119L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 7
9,043
646
6,995
10,313
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Shadow_HCR
Mercury
13
5 / 6 / 6
9,605
686
7,737
12,688
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 2 / 7
9,772
698
8,636
16,465
18,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Scriabiner
Cthulhu
16
5 / 2 / 10
10,846
775
14,195
14,687
13,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
TheKreed88
Baron Samedi
14
5 / 4 / 5
10,168
726
10,770
7,478
2,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
hamstat91
Ne Zha
15
5 / 5 / 6
10,455
747
9,584
11,481
5,343
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
11
Kills
15
15
Deaths
11
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
7
7
0.79
W
Cthulhu
Scriabiner
Cthulhu
5
2
10
5
L
Mercury
Shadow_HCR
Mercury
5
6
6
1.33
W
Baron Samedi
TheKreed88
Baron Samedi
5
4
5
1.88
L
4
2
7
3.75
W
Ne Zha
hamstat91
Ne Zha
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,368
Damage
34,549
39,466
Taken
33,646
27,352
Mitigated
21,135
5,217
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,995
2,119
1,291
1,906
10,313
3,973
0
7,107
3,206
23,702
0
W
Cthulhu
Scriabiner
Cthulhu
14,195
845
207
2,797
14,687
13,390
738
5,000
9,402
37,322
0
L
Mercury
Shadow_HCR
Mercury
7,737
4,283
0
960
12,688
5,208
0
7,219
5,469
0
22,860
W
Baron Samedi
TheKreed88
Baron Samedi
10,770
394
1,633
1,182
7,478
2,402
512
5,209
2,167
26,379
0
L
8,636
1,898
316
744
16,465
18,171
0
10,821
5,644
24,916
0
W
Ne Zha
hamstat91
Ne Zha
9,584
2,751
0
2,360
11,481
5,343
1,173
5,379
5,956
0
30,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,420
Gold Earned
31,469
117
Minions Killed
132
4
Camps Cleared
6
711,230
Distance Traveled
764,132
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,043
646
38
3
0
206,813
4
W
Cthulhu
10,846
775
44
3
1
287,725
3
L
Mercury
9,605
686
41
3
3
272,479
5
W
Baron Samedi
10,168
726
42
3
0
232,456
0
L
Ymir
9,772
698
38
3
1
231,938
1
W
Ne Zha
10,455
747
46
3
5
243,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role