Player Matchup

Cthulhu
Cthulhu
Great Nateee
Cthulhu
Level 122
God Stats
2W - 1L
1,303 SR
Queue Stats
4W - 3L
1,439 Elo+
Solo
Medusa
Medusa
PROCHEEKCLAP9ER
Medusa
Level 106
God Stats
5W - 9L
1,488 SR
Queue Stats
128W - 160L
1,428 Elo+
Party 2
Fenrir
Fenrir
SACKxSTABBER
Fenrir
Level 104
God Stats
7W - 3L
1,683 SR
Queue Stats
114W - 137L
1,459 Elo+
Party 2
Team Averages
Level 111
1,492 SR
1,442 Elo+

VS

Team Averages
Level 86
1,545 SR
1,539 Elo+
Neith
Neith
FUN_AZN
Neith
Level 102
God Stats
16W - 14L
1,683 SR
Queue Stats
340W - 288L
1,502 Elo+
Party 1
Scylla
Scylla
cleanserofflames
Scylla
Level 75
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 36L
1,517 Elo+
Party 1
Shiva
Shiva
huntsd7
Shiva
Level 82
God Stats
24W - 17L
1,452 SR
Queue Stats
248W - 196L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Great Nateee
Cthulhu
19
4 / 2 / 14
14,694
668
20,574
29,881
45,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
7 / 4 / 9
15,810
719
20,382
20,063
9,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
20
9 / 5 / 8
16,068
730
21,416
19,787
22,544
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FUN_AZN
Neith
20
8 / 4 / 2
15,248
693
23,293
21,033
10,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
1 / 11 / 4
12,465
567
10,941
19,010
6,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
huntsd7
Shiva
18
2 / 5 / 9
14,175
644
21,072
32,636
45,936
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
20
Kills
11
11
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
FUN_AZN
Neith
8
4
2
2.25
W
Cthulhu
Great Nateee
Cthulhu
4
2
14
5.5
W
7
4
9
2.88
W
Fenrir
9
5
8
2.6
L
1
11
4
0.27
L
Shiva
huntsd7
Shiva
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,372
Damage
55,306
69,731
Taken
72,679
76,905
Mitigated
62,810
16,600
Healing
8,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
FUN_AZN
Neith
23,293
7,895
0
4,432
21,033
10,163
2,343
5,628
14,958
0
78,489
W
Cthulhu
Great Nateee
Cthulhu
20,574
409
2,701
4,284
29,881
45,262
320
5,945
23,936
51,756
0
W
20,382
7,222
0
5,563
20,063
9,099
761
2,904
17,159
0
99,539
W
Fenrir
21,416
4,333
0
4,052
19,787
22,544
1,681
5,489
14,298
0
54,185
L
10,941
459
588
1,451
19,010
6,711
67
4,987
13,661
39,530
0
L
Shiva
huntsd7
Shiva
21,072
2,345
553
1,746
32,636
45,936
280
8,983
22,898
4,790
43,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,572
Gold Earned
41,888
235
Minions Killed
230
10
Camps Cleared
6
1,226,593
Distance Traveled
1,119,948
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
15,248
693
119
5
0
390,815
2
W
Cthulhu
14,694
668
55
3
2
418,109
3
W
Medusa
15,810
719
144
7
1
410,207
2
W
Fenrir
16,068
730
36
2
7
398,277
2
L
Scylla
12,465
567
59
3
3
311,867
2
L
Shiva
14,175
644
52
2
3
417,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role