Player Matchup

Odin
Odin
FireNinja24
Odin
Level 114
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 62L
1,499 Elo+
Party 1
Atlas
Atlas
ImSticks
Atlas
Level 96
God Stats
38W - 20L
1,681 SR
Queue Stats
119W - 105L
1,525 Elo+
Party 1
Mercury
Mercury
James Carr
Mercury
Level 120
God Stats
11W - 7L
1,561 SR
Queue Stats
249W - 236L
1,520 Elo+
Party 1
Agni
Agni
SussyBacchus
Agni
Level 156
God Stats
3W - 5L
1,250 SR
Queue Stats
282W - 275L
1,534 Elo+
Party 1
He Bo
He Bo
VulcanDanger
He Bo
Level 128
God Stats
1W - 0L
1,699 SR
Queue Stats
120W - 106L
1,516 Elo+
Solo
Team Averages
Level 123
1,538 SR
1,519 Elo+

VS

Team Averages
Level 67
1,474 SR
1,397 Elo+
Danzaburou
Danzaburou
ChivalrousBadger
Danzaburou
Level 25
God Stats
0W - 2L
1,288 SR
Queue Stats
28W - 32L
1,389 Elo+
Party 2
Artio
Artio
Grombaldor
Artio
Level 77
God Stats
7W - 10L
1,318 SR
Queue Stats
72W - 90L
1,359 Elo+
Party 2
Thanatos
Thanatos
RazorCQB
Thanatos
Level 49
God Stats
0W - 5L
1,489 SR
Queue Stats
36W - 62L
1,399 Elo+
Party 2
Osiris
Osiris
Seawrong
Osiris
Level 119
God Stats
2W - 1L
1,845 SR
Queue Stats
63W - 67L
1,386 Elo+
Party 2
Merlin
Merlin
TwistedTimTTV
Merlin
Level 67
God Stats
9W - 7L
1,431 SR
Queue Stats
102W - 124L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 21
11,277
806
9,863
14,725
13,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atlas
ImSticks
Atlas
16
1 / 1 / 25
10,889
778
9,937
10,208
10,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
James Carr
Mercury
19
8 / 3 / 13
11,764
840
8,099
9,450
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
12 / 0 / 15
12,683
906
24,182
7,666
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
11 / 3 / 10
11,999
857
14,954
10,048
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChivalrousBadger
Danzaburou
16
1 / 8 / 1
9,427
673
7,184
14,456
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
15
0 / 6 / 5
9,220
659
3,905
18,661
16,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
RazorCQB
Thanatos
15
3 / 9 / 1
9,575
684
5,357
14,322
5,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Seawrong
Osiris
17
2 / 8 / 2
10,142
724
7,763
18,545
13,397
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 6 / 3
10,573
755
9,186
13,943
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
19
37
Kills
7
7
Deaths
37
84
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChivalrousBadger
Danzaburou
1
8
1
0.19
W
5
0
21
15.5
L
Artio
0
6
5
0.42
W
Atlas
ImSticks
Atlas
1
1
25
13.5
W
Mercury
James Carr
Mercury
8
3
13
4.83
L
Thanatos
RazorCQB
Thanatos
3
9
1
0.39
L
Osiris
Seawrong
Osiris
2
8
2
0.38
W
12
0
15
19.5
L
1
6
3
0.42
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,035
Damage
33,395
52,097
Taken
79,927
35,086
Mitigated
44,212
6,514
Healing
8,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChivalrousBadger
Danzaburou
7,184
2,339
0
1,292
14,456
4,645
432
8,317
6,139
0
23,062
W
9,863
1,708
218
646
14,725
13,953
1,078
3,061
11,170
0
27,412
L
Artio
3,905
156
733
2,632
18,661
16,132
135
12,249
6,412
15,005
0
W
Atlas
ImSticks
Atlas
9,937
2,924
0
1,319
10,208
10,390
1,050
2,624
7,418
16,589
0
W
Mercury
James Carr
Mercury
8,099
1,674
0
278
9,450
4,189
2,466
3,189
6,096
0
42,129
L
Thanatos
RazorCQB
Thanatos
5,357
485
0
2,878
14,322
5,977
147
9,254
5,068
0
15,698
L
Osiris
Seawrong
Osiris
7,763
1,767
0
310
18,545
13,397
110
8,828
9,717
0
25,425
W
24,182
999
228
1,997
7,666
3,438
1,196
1,243
6,340
65,164
0
L
9,186
565
49
969
13,943
4,061
1,257
10,425
3,518
50,991
0
W
14,954
1,199
364
1,464
10,048
3,116
4,230
2,329
6,240
44,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,612
Gold Earned
48,937
261
Minions Killed
217
0
Camps Cleared
0
1,552,729
Distance Traveled
1,251,815
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,427
673
35
3
0
213,965
0
W
Odin
11,277
806
32
2
0
323,777
4
L
Artio
9,220
659
27
2
0
260,995
0
W
Atlas
10,889
778
7
1
0
299,277
0
W
Mercury
11,764
840
59
4
0
350,257
3
L
Thanatos
9,575
684
11
1
0
274,298
1
L
Osiris
10,142
724
42
3
0
263,938
1
W
Agni
12,683
906
92
7
0
299,318
1
L
Merlin
10,573
755
102
7
0
238,619
1
W
He Bo
11,999
857
71
5
0
280,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role