Player Matchup

Hera
Hera
Darkboad
Hera
Level 142
God Stats
9W - 11L
1,494 SR
Queue Stats
134W - 125L
1,557 Elo+
Solo
Sobek
Sobek
ElixSnipes
Sobek
Level 108
God Stats
5W - 12L
1,880 SR
Queue Stats
802W - 766L
1,536 Elo+
Solo
Jing Wei
Jing Wei
Ineedacarry9
Jing Wei
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 66L
1,513 Elo+
Solo
Atlas
Atlas
Joe21k
Atlas
Level 128
God Stats
3W - 2L
1,536 SR
Queue Stats
149W - 135L
1,564 Elo+
Party 2
Hun Batz
Hun Batz
jasonalexander8
Hun Batz
Level 126
God Stats
2W - 3L
1,590 SR
Queue Stats
112W - 93L
1,636 Elo+
Party 2
Team Averages
Level 130
1,600 SR
1,561 Elo+

VS

Team Averages
Level 95
1,599 SR
1,554 Elo+
Izanami
Izanami
ButchSteeL
Izanami
Level 66
God Stats
24W - 25L
1,652 SR
Queue Stats
79W - 71L
1,642 Elo+
Party 1
Shiva
Shiva
Doctor Swish
Shiva
Level 125
God Stats
42W - 31L
1,575 SR
Queue Stats
181W - 183L
1,503 Elo+
Solo
Odin
Odin
LeNovaKane
Odin
Level 68
God Stats
3W - 0L
1,733 SR
Queue Stats
104W - 88L
1,564 Elo+
Party 1
Olorun
Olorun
MrBullShark
Olorun
Level 108
God Stats
5W - 8L
1,578 SR
Queue Stats
447W - 412L
1,535 Elo+
Party 1
Hera
Hera
potatoooooqueen
Hera
Level 109
God Stats
7W - 10L
1,459 SR
Queue Stats
431W - 420L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 2 / 0
6,846
489
3,543
5,151
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
11
0 / 2 / 0
6,474
462
3,702
10,313
9,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Ineedacarry9
Jing Wei
12
0 / 3 / 0
6,616
473
2,493
9,641
2,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Joe21k
Atlas
9
0 / 6 / 0
5,702
407
3,354
9,428
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
12
0 / 6 / 0
6,854
490
1,429
10,631
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ButchSteeL
Izanami
14
4 / 0 / 1
8,705
622
5,549
5,489
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
4 / 0 / 5
8,824
630
6,298
7,162
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 0 / 8
7,873
562
4,399
7,842
5,871
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
14
3 / 0 / 6
9,371
669
7,837
9,425
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 1 / 6
8,066
576
3,274
6,151
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
1
Kills
18
19
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
ButchSteeL
Izanami
4
0
1
4.5
L
Hera
1
2
0
0.5
W
4
0
5
6.5
L
Sobek
0
2
0
0
L
Jing Wei
Ineedacarry9
Jing Wei
0
3
0
0
L
Atlas
Joe21k
Atlas
0
6
0
0
W
5
0
8
9
W
Olorun
3
0
6
6
L
Hun Batz
0
6
0
0
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,521
Damage
27,357
45,164
Taken
36,069
21,717
Mitigated
16,062
13,454
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ButchSteeL
Izanami
5,549
3,405
0
2,049
5,489
2,022
654
2,485
3,004
0
53,391
L
Hera
3,543
899
0
850
5,151
1,440
0
623
4,528
43,101
0
W
6,298
1,212
38
753
7,162
2,977
0
1,911
5,251
0
65,324
L
Sobek
3,702
454
175
5,290
10,313
9,405
78
1,297
9,016
34,547
0
L
Jing Wei
Ineedacarry9
Jing Wei
2,493
1,639
0
2,851
9,641
2,602
0
4,689
4,952
0
39,466
L
Atlas
Joe21k
Atlas
3,354
760
0
1,050
9,428
5,359
0
4,011
5,417
15,729
2,049
W
4,399
1,584
354
765
7,842
5,871
126
2,840
5,002
0
17,816
W
Olorun
7,837
4,824
70
6,069
9,425
3,269
1,690
1,545
7,880
71,948
0
L
Hun Batz
1,429
385
0
3,238
10,631
2,911
89
491
10,140
0
45,175
W
3,274
896
0
1,160
6,151
1,923
720
3,634
2,517
44,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,492
Gold Earned
42,839
315
Minions Killed
463
0
Camps Cleared
0
1,392,994
Distance Traveled
1,462,502
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,705
622
110
8
0
260,240
2
L
Hera
6,846
489
74
5
0
260,191
5
W
Shiva
8,824
630
107
8
0
326,145
4
L
Sobek
6,474
462
61
4
0
292,991
3
L
Jing Wei
6,616
473
72
5
0
290,655
4
L
Atlas
5,702
407
24
2
0
253,499
4
W
Odin
7,873
562
24
2
0
317,037
4
W
Olorun
9,371
669
133
10
0
259,009
3
L
Hun Batz
6,854
490
84
6
0
295,658
0
W
Hera
8,066
576
89
6
0
300,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role