Player Matchup

Thor
Thor
Loonzaru
Thor
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 10L
989 Elo+
Party 2
Neith
Neith
NekoMonarch
Neith
Level 55
God Stats
1W - 1L
1,270 SR
Queue Stats
2W - 5L
1,206 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Romulath
Morgan Le Fay
Level 27
God Stats
1W - 2L
1,212 SR
Queue Stats
2W - 4L
1,218 Elo+
Party 2
Athena
Athena
SatanicKitsune
Athena
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,240 Elo+
Party 2
Bellona
Bellona
ovarieacting
Bellona
Level 42
God Stats
3W - 2L
1,460 SR
Queue Stats
5W - 8L
1,232 Elo+
Party 2
Team Averages
Level 34
1,388 SR
1,177 Elo+

VS

Team Averages
Level 29
1,500 SR
1,226 Elo+
Hachiman
Hachiman
FunnyOtherstuff
Hachiman
Level 25
God Stats
0W - 2L
1,450 SR
Queue Stats
1W - 7L
1,220 Elo+
Party 3
Atlas
Atlas
HardcorThor
Atlas
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 40L
1,238 Elo+
Party 3
Sol
Sol
Reeetodd
Sol
Level 35
God Stats
1W - 3L
1,375 SR
Queue Stats
6W - 16L
1,190 Elo+
Party 3
Xbalanque
Xbalanque
Therealist1ne
Xbalanque
Level 39
God Stats
7W - 6L
1,392 SR
Queue Stats
116W - 130L
1,234 Elo+
Party 1
Odin
Odin
Top2Not2
Odin
Level 21
God Stats
2W - 2L
1,785 SR
Queue Stats
39W - 59L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 2 / 2
7,798
487
5,843
12,103
3,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
7 / 1 / 8
8,914
557
15,329
7,902
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Romulath
Morgan Le Fay
12
4 / 1 / 2
7,899
494
6,108
6,241
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 1 / 15
7,931
496
5,342
13,542
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
ovarieacting
Bellona
14
7 / 1 / 3
8,644
540
8,397
10,372
11,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
2 / 4 / 0
6,441
403
3,867
6,887
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 2
6,663
416
5,913
15,823
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 4 / 0
7,711
482
1,953
9,576
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Therealist1ne
Xbalanque
11
2 / 3 / 2
7,082
443
11,514
12,402
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
7
1 / 5 / 0
6,083
380
3,360
8,785
8,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
21
Kills
6
6
Deaths
21
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
4
0
0.5
L
0
5
2
0.2
W
Thor
2
2
2
1.5
W
7
1
8
11
L
1
4
0
0.25
W
Morgan Le Fay
Romulath
Morgan Le Fay
4
1
2
5
W
1
1
15
8.5
L
Xbalanque
Therealist1ne
Xbalanque
2
3
2
1
L
Odin
1
5
0
0.2
W
Bellona
ovarieacting
Bellona
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,019
Damage
26,607
50,160
Taken
53,473
35,669
Mitigated
29,369
8,030
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
3,867
2,210
0
647
6,887
1,739
0
1,035
5,814
0
27,060
L
5,913
1,817
0
2,000
15,823
12,431
0
3,053
12,629
25,746
0
W
Thor
5,843
1,166
0
500
12,103
3,701
0
1,435
10,463
0
55,066
W
15,329
5,895
0
2,829
7,902
3,157
1,514
2,408
5,434
0
58,589
L
1,953
846
81
2,502
9,576
2,666
801
2,481
7,062
35,680
0
W
Morgan Le Fay
Romulath
Morgan Le Fay
6,108
375
0
399
6,241
3,615
1,382
946
5,264
33,751
0
W
5,342
1,267
845
1,811
13,542
14,035
211
2,182
11,302
16,863
0
L
Xbalanque
Therealist1ne
Xbalanque
11,514
7,425
0
3,192
12,402
4,400
425
3,286
9,090
0
37,943
L
Odin
3,360
1,006
0
776
8,785
8,133
0
1,595
6,917
0
11,183
W
Bellona
ovarieacting
Bellona
8,397
2,763
0
1,646
10,372
11,161
990
1,069
8,985
0
43,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,186
Gold Earned
33,980
340
Minions Killed
254
0
Camps Cleared
0
1,616,276
Distance Traveled
1,485,146
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,441
403
53
3
0
300,555
1
L
Atlas
6,663
416
27
2
0
294,614
3
W
Thor
7,798
487
80
5
0
335,104
7
W
Neith
8,914
557
98
6
0
314,655
1
L
Sol
7,711
482
97
6
0
268,572
7
W
Morgan Le Fay
7,899
494
64
4
0
308,892
6
W
Athena
7,931
496
20
1
0
347,192
3
L
Xbalanque
7,082
443
52
3
0
294,367
3
L
Odin
6,083
380
25
2
0
327,038
3
W
Bellona
8,644
540
78
5
0
310,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role