Player Matchup

Susano
Susano
Beemeer18
Susano
Level 70
God Stats
0W - 1L
1,340 SR
Queue Stats
26W - 31L
1,438 Elo+
Party 1
Charybdis
Charybdis
Clickotine
Charybdis
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 40L
1,390 Elo+
Party 1
Artemis
Artemis
Joeymandela92
Artemis
Level 67
God Stats
6W - 7L
1,345 SR
Queue Stats
52W - 60L
1,410 Elo+
Party 1
Baba Yaga
Baba Yaga
Lefty Guy07
Baba Yaga
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,520 Elo+
Party 1
Ymir
Ymir
bakon911
Ymir
Level 17
God Stats
5W - 3L
1,490 SR
Queue Stats
6W - 12L
1,315 Elo+
Party 1
Team Averages
Level 65
1,435 SR
1,415 Elo+

VS

Team Averages
Level 68
1,626 SR
1,493 Elo+
Baron Samedi
Baron Samedi
BigNutLouie213
Baron Samedi
Level 87
God Stats
12W - 11L
1,627 SR
Queue Stats
163W - 155L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
Kakarotcake10968
Jormungandr
Level 27
God Stats
50W - 32L
1,672 SR
Queue Stats
107W - 103L
1,503 Elo+
Party 2
Zeus
Zeus
MILOTHEPILO_o
Zeus
Level 91
God Stats
33W - 17L
1,829 SR
Queue Stats
105W - 117L
1,513 Elo+
Party 2
Zhong Kui
Zhong Kui
brickyknome
Zhong Kui
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
318W - 342L
1,484 Elo+
Party 2
Loki
Loki
tandannah97
Loki
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 126L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Beemeer18
Susano
14
3 / 6 / 3
8,617
479
9,255
16,078
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Clickotine
Charybdis
15
2 / 4 / 1
9,186
510
6,230
13,149
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
13
2 / 7 / 1
7,851
436
5,957
12,496
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baba Yaga
Lefty Guy07
Baba Yaga
13
1 / 3 / 1
7,612
423
4,242
8,221
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
12
0 / 6 / 3
7,279
404
4,641
16,843
12,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigNutLouie213
Baron Samedi
15
3 / 2 / 10
9,761
542
9,485
11,282
10,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
Kakarotcake10968
Jormungandr
17
6 / 2 / 0
10,305
573
10,501
10,569
7,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 1 / 3
10,140
563
5,713
6,811
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
brickyknome
Zhong Kui
15
8 / 1 / 9
9,811
545
16,754
11,896
8,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 2 / 8
9,572
532
8,888
12,928
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
8
Kills
26
26
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Susano
Beemeer18
Susano
3
6
3
0.75
W
Baron Samedi
BigNutLouie213
Baron Samedi
3
2
10
4
L
Charybdis
Clickotine
Charybdis
2
4
1
0.63
L
Artemis
2
7
1
0.36
W
Jormungandr
Kakarotcake10968
Jormungandr
6
2
0
3
L
Baba Yaga
Lefty Guy07
Baba Yaga
1
3
1
0.5
W
4
1
3
5.5
L
Ymir
0
6
3
0.25
W
Zhong Kui
brickyknome
Zhong Kui
8
1
9
12.5
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,325
Damage
51,341
66,787
Taken
53,486
28,198
Mitigated
33,357
16,591
Healing
19,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Beemeer18
Susano
9,255
2,101
0
4,664
16,078
4,639
0
5,171
10,618
0
53,881
W
Baron Samedi
BigNutLouie213
Baron Samedi
9,485
1,082
1,007
4,494
11,282
10,632
458
3,092
8,190
54,481
4,981
L
Charybdis
Clickotine
Charybdis
6,230
5,247
0
4,119
13,149
3,622
0
8,254
4,429
0
52,258
L
Artemis
5,957
2,280
0
3,261
12,496
4,238
384
10,436
2,054
0
37,663
W
Jormungandr
Kakarotcake10968
Jormungandr
10,501
1,405
0
2,401
10,569
7,725
1,885
0
10,569
58,612
0
L
Baba Yaga
Lefty Guy07
Baba Yaga
4,242
427
0
1,414
8,221
2,842
0
4,923
3,056
41,475
0
W
5,713
503
0
3,256
6,811
1,965
521
1,431
5,380
66,319
0
L
Ymir
4,641
457
233
2,900
16,843
12,857
0
11,372
5,453
22,821
0
W
Zhong Kui
brickyknome
Zhong Kui
16,754
2,783
148
6,284
11,896
8,011
640
3,288
8,608
52,397
7,164
W
8,888
2,061
74
1,354
12,928
5,024
0
1,072
11,856
0
65,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,545
Gold Earned
49,589
376
Minions Killed
509
0
Camps Cleared
0
1,562,216
Distance Traveled
1,686,141
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,617
479
79
4
0
354,411
1
W
Baron Samedi
9,761
542
77
4
0
300,792
0
L
Charybdis
9,186
510
120
7
0
279,599
0
L
Artemis
7,851
436
66
4
0
294,574
3
W
Jormungandr
10,305
573
105
6
0
338,099
3
L
Baba Yaga
7,612
423
72
4
0
316,367
3
W
Zeus
10,140
563
138
8
0
335,701
3
L
Ymir
7,279
404
39
2
0
317,265
2
W
Zhong Kui
9,811
545
96
5
0
329,313
2
W
Loki
9,572
532
93
5
0
382,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role