Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
BeThatGuyWho
Horus
Level 140
God Stats
6W - 10L
1,450 SR
Queue Stats
203W - 195L
1,615 Elo+
Party 3
Medusa
Medusa
BowDownToPutin
Medusa
Level 12
God Stats
8W - 4L
1,997 SR
Queue Stats
36W - 17L
1,807 Elo+
Party 1
Artemis
Artemis
PapaGunGun
Artemis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,744 Elo+
Party 3
Team Averages
Level 93
1,589 SR
1,633 Elo+

VS

Team Averages
Level 80
1,562 SR
1,530 Elo+
Ne Zha
Ne Zha
LiqmaKok
Ne Zha
Level 100
God Stats
4W - 4L
1,640 SR
Queue Stats
164W - 144L
1,557 Elo+
Party 2
Hel
Hel
PitViper69
Hel
Level 89
God Stats
1W - 5L
1,519 SR
Queue Stats
176W - 138L
1,552 Elo+
Party 2
Ra
Ra
TravisSnott
Ra
Level 126
God Stats
2W - 2L
1,653 SR
Queue Stats
128W - 87L
1,555 Elo+
Party 2
Terra
Terra
whaleinmypants
Terra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,553 Elo+
Party 2
Anhur
Anhur
xldavid98
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
509W - 540L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 4 / 6
7,597
584
6,195
9,190
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
 
Osiris
13
1 / 2 / 7
7,469
575
5,258
9,439
10,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 3 / 8
7,288
561
6,598
7,504
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
13 / 0 / 4
9,288
714
10,729
8,358
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
PapaGunGun
Artemis
11
6 / 2 / 6
7,196
554
6,045
6,105
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LiqmaKok
Ne Zha
11
1 / 6 / 2
6,610
508
6,848
10,621
7,029
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 6 / 3
7,485
576
8,095
10,850
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
4 / 4 / 3
7,158
551
5,038
9,412
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 4 / 3
5,344
411
1,766
10,729
5,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
xldavid98
Anhur
9
0 / 7 / 3
5,634
433
3,034
9,803
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
26
Kills
11
11
Deaths
27
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
4
6
1.5
W
Osiris
 
Osiris
1
2
7
2.25
W
3
3
8
2.33
W
13
0
4
15
L
Ne Zha
LiqmaKok
Ne Zha
1
6
2
0.33
W
Artemis
PapaGunGun
Artemis
6
2
6
4.5
L
6
6
3
1.25
L
4
4
3
1.38
L
0
4
3
0.38
L
Anhur
xldavid98
Anhur
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,825
Damage
24,781
40,596
Taken
51,415
23,925
Mitigated
19,726
11,520
Healing
14,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,195
180
0
1,136
9,190
2,821
362
5,370
3,820
42,640
0
W
Osiris
 
Osiris
5,258
1,733
0
3,445
9,439
10,463
245
1,503
7,936
0
38,740
W
6,598
2,546
765
2,130
7,504
5,989
84
2,971
4,533
0
15,150
W
10,729
5,354
0
1,868
8,358
3,011
676
2,397
5,961
0
53,964
L
Ne Zha
LiqmaKok
Ne Zha
6,848
2,076
0
2,109
10,621
7,029
0
456
10,165
0
38,781
W
Artemis
PapaGunGun
Artemis
6,045
3,135
0
2,176
6,105
1,641
1,876
2,658
3,447
0
28,326
L
8,095
372
1,324
3,258
10,850
2,918
82
2,857
7,993
44,878
0
L
5,038
1,477
778
3,519
9,412
2,656
106
1,231
8,181
40,909
0
L
1,766
492
172
2,237
10,729
5,168
320
868
9,861
8,716
0
L
Anhur
xldavid98
Anhur
3,034
1,453
0
1,179
9,803
1,955
0
783
9,020
0
23,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,838
Gold Earned
32,231
336
Minions Killed
272
0
Camps Cleared
0
1,285,548
Distance Traveled
1,170,324
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,597
584
88
7
0
245,620
2
W
Osiris
7,469
575
82
6
0
254,266
4
W
Horus
7,288
561
13
1
0
277,480
0
W
Medusa
9,288
714
97
7
0
296,131
1
L
Ne Zha
6,610
508
74
6
0
234,429
2
W
Artemis
7,196
554
56
4
0
212,051
2
L
Hel
7,485
576
77
6
0
249,033
2
L
Ra
7,158
551
74
6
0
237,129
6
L
Terra
5,344
411
12
1
0
233,522
1
L
Anhur
5,634
433
35
3
0
216,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role