Player Matchup

Achilles
Achilles
Atroinz
Achilles
Level 136
God Stats
1W - 1L
1,733 SR
Queue Stats
61W - 52L
1,606 Elo+
Party 1
Artio
Artio
Snowbreed
Artio
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,579 Elo+
Party 1
Raijin
Raijin
Zachatac31
Raijin
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
292W - 282L
1,553 Elo+
Solo
Artemis
Artemis
s10n
Artemis
Level 156
God Stats
10W - 11L
1,025 SR
Queue Stats
973W - 910L
1,558 Elo+
Solo
Skadi
Skadi
zak86
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,574 Elo+
Party 1
Team Averages
Level 128
1,452 SR
1,574 Elo+

VS

Team Averages
Level 156
1,473 SR
1,564 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Donims
Kuzenbo
Level 158
God Stats
3W - 0L
1,666 SR
Queue Stats
250W - 262L
1,535 Elo+
Solo
Danzaburou
Danzaburou
Lyryan
Danzaburou
Level 155
God Stats
3W - 6L
1,198 SR
Queue Stats
401W - 421L
1,563 Elo+
Solo
Tiamat
Tiamat
Shakispxs
Tiamat
Level 146
God Stats
7W - 1L
1,500 SR
Queue Stats
341W - 252L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Atroinz
Achilles
14
1 / 4 / 8
8,499
654
8,973
16,008
22,565
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
Snowbreed
Artio
15
0 / 4 / 7
8,732
672
4,692
15,659
20,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
Zachatac31
Raijin
13
0 / 7 / 4
7,929
610
13,573
11,469
4,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
s10n
Artemis
15
4 / 7 / 5
9,499
731
13,361
13,064
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
zak86
Skadi
17
6 / 5 / 3
10,176
783
10,663
12,634
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
8 / 2 / 15
10,930
841
13,126
13,296
5,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
 
Zeus
18
7 / 3 / 13
10,726
825
22,446
11,367
5,704
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Donims
Kuzenbo
16
5 / 3 / 12
10,738
826
8,208
20,782
32,031
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Lyryan
Danzaburou
18
4 / 1 / 18
10,725
825
13,715
11,430
4,985
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Shakispxs
Tiamat
16
3 / 2 / 15
9,666
744
6,298
9,977
6,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
100
11
Kills
27
27
Deaths
11
27
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
15
7.75
W
Zeus
 
Zeus
7
3
13
4.5
L
Achilles
Atroinz
Achilles
1
4
8
1.25
W
Kuzenbo
Donims
Kuzenbo
5
3
12
3.67
W
Danzaburou
Lyryan
Danzaburou
4
1
18
13
W
Tiamat
Shakispxs
Tiamat
3
2
15
5.25
L
Artio
Snowbreed
Artio
0
4
7
0.88
L
Raijin
Zachatac31
Raijin
0
7
4
0.29
L
Artemis
s10n
Artemis
4
7
5
0.93
L
Skadi
zak86
Skadi
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,262
Damage
63,793
68,834
Taken
66,852
58,886
Mitigated
54,985
22,187
Healing
27,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,126
3,509
2,405
4,496
13,296
5,980
2,087
2,726
10,570
0
28,447
W
Zeus
 
Zeus
22,446
1,817
675
2,365
11,367
5,704
697
2,614
8,753
37,600
0
L
Achilles
Atroinz
Achilles
8,973
547
1,461
4,217
16,008
22,565
0
8,439
7,569
1,313
11,851
W
Kuzenbo
Donims
Kuzenbo
8,208
2,928
2,313
6,537
20,782
32,031
157
6,606
14,176
14,613
0
W
Danzaburou
Lyryan
Danzaburou
13,715
3,932
2,477
2,796
11,430
4,985
2,644
3,824
7,606
0
36,508
W
Tiamat
Shakispxs
Tiamat
6,298
456
1,003
2,159
9,977
6,285
198
3,027
6,950
14,062
0
L
Artio
Snowbreed
Artio
4,692
235
2,610
2,991
15,659
20,080
0
8,015
7,644
11,183
0
L
Raijin
Zachatac31
Raijin
13,573
614
1,565
1,736
11,469
4,680
0
6,399
5,070
33,221
0
L
Artemis
s10n
Artemis
13,361
5,405
1,749
1,836
13,064
5,787
0
6,309
6,755
0
22,854
L
Skadi
zak86
Skadi
10,663
3,355
1,556
2,466
12,634
5,774
0
7,790
4,844
0
25,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,835
Gold Earned
52,785
126
Minions Killed
135
0
Camps Cleared
0
1,116,217
Distance Traveled
1,242,695
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,930
841
29
2
0
255,423
2
W
Zeus
10,726
825
31
2
0
219,559
2
L
Achilles
8,499
654
11
1
0
250,562
0
W
Kuzenbo
10,738
826
4
0
0
252,225
2
W
Danzaburou
10,725
825
55
4
0
255,126
2
W
Tiamat
9,666
744
16
1
0
260,362
0
L
Artio
8,732
672
16
1
0
233,277
0
L
Raijin
7,929
610
41
3
0
213,123
2
L
Artemis
9,499
731
24
2
0
183,694
1
L
Skadi
10,176
783
34
3
0
235,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role