Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Cruzzmak
Ah Muzen Cab
Level 160
God Stats
3W - 1L
1,521 SR
Queue Stats
56W - 38L
1,677 Elo+
Party 1
Sobek
Sobek
MildBill56
Sobek
Level 104
God Stats
39W - 21L
1,792 SR
Queue Stats
257W - 196L
1,625 Elo+
Party 1
Nox
Nox
dedneighbor14
Nox
Level 154
God Stats
3W - 3L
1,522 SR
Queue Stats
423W - 306L
1,687 Elo+
Party 1
Team Averages
Level 139
1,612 SR
1,663 Elo+

VS

Team Averages
Level 116
1,577 SR
1,606 Elo+
Jormungandr
Jormungandr
Davidsag
Jormungandr
Level 118
God Stats
1W - 2L
1,606 SR
Queue Stats
55W - 56L
1,616 Elo+
Party 2
Charybdis
Charybdis
andres9911
Charybdis
Level 126
God Stats
3W - 2L
1,624 SR
Queue Stats
43W - 45L
1,614 Elo+
Party 2
Hel
Hel
checholini
Hel
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cruzzmak
Ah Muzen Cab
15
10 / 1 / 9
10,717
893
15,974
8,767
3,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sobek
15
4 / 1 / 15
10,359
863
5,035
15,222
19,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 1 / 11
9,710
809
8,016
10,287
6,446
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Davidsag
Jormungandr
11
1 / 6 / 1
7,923
660
9,024
15,694
11,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
andres9911
Charybdis
12
2 / 5 / 1
8,362
697
9,796
10,522
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 2
7,679
640
5,082
9,308
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
19
Kills
3
3
Deaths
19
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Cruzzmak
Ah Muzen Cab
10
1
9
14.5
L
Jormungandr
Davidsag
Jormungandr
1
6
1
0.25
W
Sobek
4
1
15
11.5
L
Charybdis
andres9911
Charybdis
2
5
1
0.5
L
0
8
2
0.13
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,025
Damage
23,902
34,276
Taken
35,524
29,453
Mitigated
17,591
13,985
Healing
4,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Cruzzmak
Ah Muzen Cab
15,974
9,089
0
2,359
8,767
3,153
2,073
4,470
4,119
0
69,489
L
Jormungandr
Davidsag
Jormungandr
9,024
1,979
0
922
15,694
11,718
0
5,551
10,143
29,324
0
W
Sobek
5,035
361
671
6,262
15,222
19,854
28
5,475
9,471
15,099
0
L
Charybdis
andres9911
Charybdis
9,796
5,843
0
899
10,522
3,234
0
4,132
6,390
0
31,068
L
5,082
157
1,094
1,350
9,308
2,639
0
3,981
5,327
17,145
0
W
8,016
1,955
2,185
2,508
10,287
6,446
358
3,928
6,111
16,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,786
Gold Earned
23,964
146
Minions Killed
146
7
Camps Cleared
3
724,774
Distance Traveled
599,667
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,717
893
107
9
4
221,638
0
L
Jormungandr
7,923
660
44
4
0
206,512
4
W
Sobek
10,359
863
19
2
1
263,652
4
L
Charybdis
8,362
697
47
4
3
194,391
3
L
Hel
7,679
640
55
5
0
198,764
0
W
Nox
9,710
809
20
2
2
239,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role