Player Matchup

Khepri
Khepri
AnbuVenteicher
Khepri
Level 126
God Stats
6W - 5L
1,685 SR
Queue Stats
73W - 70L
1,479 Elo+
Party 2
Amaterasu
Amaterasu
AstorianAutismo
Amaterasu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,594 Elo+
Party 3
Kukulkan
Kukulkan
Firstmajorwoody
Kukulkan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,361 Elo+
Party 2
Hun Batz
Hun Batz
Rads2626
Hun Batz
Level 124
God Stats
6W - 4L
1,802 SR
Queue Stats
640W - 595L
1,517 Elo+
Solo
Anubis
Anubis
topical_need4
Anubis
Level 69
God Stats
0W - 2L
1,757 SR
Queue Stats
187W - 204L
1,594 Elo+
Party 3
Team Averages
Level 107
1,649 SR
1,509 Elo+

VS

Team Averages
Level 104
1,594 SR
1,572 Elo+
Bellona
Bellona
 
Bellona
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Kg2400
Tyr
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 36L
1,590 Elo+
Solo
Cerberus
Cerberus
KrzyKorean
Cerberus
Level 68
God Stats
28W - 18L
1,788 SR
Queue Stats
48W - 39L
1,580 Elo+
Party 1
Fenrir
Fenrir
Postale
Fenrir
Level 99
God Stats
4W - 5L
1,500 SR
Queue Stats
134W - 122L
1,594 Elo+
Party 1
Anubis
Anubis
t3ssi3r
Anubis
Level 109
God Stats
22W - 12L
1,680 SR
Queue Stats
192W - 197L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
8,618
431
6,539
12,100
12,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
AstorianAutismo
Amaterasu
16
1 / 3 / 0
10,031
502
7,383
17,948
18,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
15
1 / 8 / 0
9,265
463
9,710
11,440
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
Rads2626
Hun Batz
16
1 / 3 / 2
9,434
472
9,841
15,701
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 8 / 1
9,245
462
11,072
14,110
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
1 / 2 / 6
10,071
504
8,172
16,234
7,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tyr
Kg2400
Tyr
18
2 / 0 / 2
10,884
544
11,464
15,006
20,101
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
KrzyKorean
Cerberus
15
3 / 2 / 8
9,494
475
7,640
16,756
14,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Postale
Fenrir
18
12 / 3 / 3
11,428
571
10,817
14,341
9,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
t3ssi3r
Anubis
18
7 / 1 / 10
11,262
563
17,065
12,245
5,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
8
Kills
25
25
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
6
2
L
1
3
5
1.17
L
Amaterasu
AstorianAutismo
Amaterasu
1
3
0
0.33
L
Kukulkan
1
8
0
0.13
W
Tyr
Kg2400
Tyr
2
0
2
3
W
Cerberus
KrzyKorean
Cerberus
3
2
8
3.5
W
Fenrir
Postale
Fenrir
12
3
3
4.5
L
Hun Batz
Rads2626
Hun Batz
1
3
2
0.67
W
Anubis
t3ssi3r
Anubis
7
1
10
12
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,545
Damage
55,158
71,299
Taken
74,582
46,189
Mitigated
58,380
17,136
Healing
32,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,172
3,209
0
4,536
16,234
7,645
148
9,375
6,859
0
77,978
L
6,539
1,281
0
1,456
12,100
12,290
0
6,156
5,944
19,152
3,545
L
Amaterasu
AstorianAutismo
Amaterasu
7,383
3,416
0
6,243
17,948
18,361
0
3,039
14,909
0
67,163
L
Kukulkan
9,710
764
0
90
11,440
4,461
435
5,702
5,738
67,944
0
W
Tyr
Kg2400
Tyr
11,464
2,170
0
8,133
15,006
20,101
180
1,458
13,548
0
81,298
W
Cerberus
KrzyKorean
Cerberus
7,640
661
369
4,549
16,756
14,996
93
7,567
9,189
35,228
0
W
Fenrir
Postale
Fenrir
10,817
2,165
0
7,193
14,341
9,734
207
2,936
11,405
0
78,504
L
Hun Batz
Rads2626
Hun Batz
9,841
3,789
0
5,160
15,701
6,404
0
5,323
10,378
0
61,437
W
Anubis
t3ssi3r
Anubis
17,065
866
798
7,026
12,245
5,904
892
5,547
6,436
85,062
0
L
11,072
320
0
4,187
14,110
4,673
0
4,485
9,625
58,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,593
Gold Earned
53,139
523
Minions Killed
638
0
Camps Cleared
0
1,830,482
Distance Traveled
1,947,049
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,071
504
146
7
0
390,605
3
L
Khepri
8,618
431
24
1
0
415,460
8
L
Amaterasu
10,031
502
157
8
0
346,297
4
L
Kukulkan
9,265
463
136
7
0
343,446
2
W
Tyr
10,884
544
170
9
0
431,916
9
W
Cerberus
9,494
475
60
3
0
368,129
4
W
Fenrir
11,428
571
113
6
0
416,654
3
L
Hun Batz
9,434
472
108
5
0
425,029
2
W
Anubis
11,262
563
149
7
0
339,745
6
L
Anubis
9,245
462
98
5
0
300,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role