Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
Crash-Canada-_-
Hachiman
Gold V
Level 124
God Stats
7W - 2L
1,678 SR
Queue Stats
79W - 58L
1,635 MMR
Party 2
Fafnir
Fafnir
Bronze V
GKV4LIFE
Fafnir
Bronze V
Level 105
God Stats
0W - 1L
1,355 SR
Queue Stats
5W - 7L
1,546 MMR
Solo
Fenrir
Fenrir
Silver II
Tormial
Fenrir
Silver II
Level 129
God Stats
0W - 1L
1,488 SR
Queue Stats
9W - 9L
1,454 MMR
Party 2
Aphrodite
Aphrodite
Gold III
android777god
Aphrodite
Gold III
Level 155
God Stats
48W - 31L
1,616 SR
Queue Stats
153W - 155L
1,569 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,527 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,846 SR
1,550 MMR
Geb
Geb
Platinum V
BITZER22
Geb
Platinum V
Level 60
God Stats
5W - 3L
1,707 SR
Queue Stats
33W - 31L
1,591 MMR
Party 3
Raijin
Raijin
Gold II
LowRezTrash
Raijin
Gold II
Level 68
God Stats
10W - 4L
1,742 SR
Queue Stats
40W - 39L
1,520 MMR
Party 3
Thor
Thor
Silver I
MuhMuhMuhManRey
Thor
Silver I
Level 126
God Stats
1W - 1L
1,837 SR
Queue Stats
6W - 3L
1,631 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
Von-Strohiem
Cthulhu
Gold IV
Level 141
God Stats
3W - 0L
2,016 SR
Queue Stats
40W - 39L
1,553 MMR
Solo
Chiron
Chiron
Silver II
Weeeeech
Chiron
Silver II
Level 146
God Stats
1W - 1L
1,929 SR
Queue Stats
8W - 7L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
2 / 5 / 1
9,365
551
3,839
12,717
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hachiman
15
1 / 2 / 2
9,040
532
8,176
9,862
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
GKV4LIFE
Fafnir
10
1 / 3 / 1
7,478
440
3,666
14,184
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Tormial
Fenrir
12
0 / 5 / 0
7,363
433
5,545
14,450
5,390
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
android777god
Aphrodite
13
0 / 4 / 1
7,576
446
6,042
10,068
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
PersephoneBastetBakasuraAtlas

VS

Bans
CerberusCliodhnaArachneShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 9
7,826
460
5,254
14,684
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
15
5 / 1 / 5
9,719
572
9,976
6,399
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 1 / 5
10,340
608
11,317
9,300
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Von-Strohiem
Cthulhu
15
4 / 0 / 3
9,441
555
10,109
14,246
13,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Weeeeech
Chiron
15
2 / 1 / 3
9,050
532
6,093
8,714
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
19
19
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
1
0.5
W
0
1
9
4.5
L
Hachiman
1
2
2
1
L
Fafnir
GKV4LIFE
Fafnir
1
3
1
0.5
W
Raijin
5
1
5
7.5
W
8
1
5
10.5
L
Fenrir
Tormial
Fenrir
0
5
0
0
W
Cthulhu
Von-Strohiem
Cthulhu
4
0
3
5.5
W
Chiron
Weeeeech
Chiron
2
1
3
3.5
L
Aphrodite
android777god
Aphrodite
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
42,749
61,281
Taken
53,343
29,354
Mitigated
33,019
21,646
Healing
19,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,839
1,080
0
4,095
12,717
4,000
0
1,855
10,799
0
67,793
W
5,254
466
0
2,043
14,684
10,486
348
4,853
9,617
13,316
8,188
L
Hachiman
8,176
3,579
0
4,283
9,862
3,047
0
3,330
6,494
0
72,779
L
Fafnir
GKV4LIFE
Fafnir
3,666
689
0
2,385
14,184
12,868
62
6,024
7,961
13,641
0
W
Raijin
9,976
897
0
2,219
6,399
2,481
15
1,058
5,341
73,583
0
W
11,317
2,706
0
4,385
9,300
3,666
401
885
8,415
0
74,587
L
Fenrir
Tormial
Fenrir
5,545
1,799
0
3,194
14,450
5,390
611
5,639
8,306
0
40,985
W
Cthulhu
Von-Strohiem
Cthulhu
10,109
1,257
293
4,070
14,246
13,933
332
1,599
12,647
46,268
0
W
Chiron
Weeeeech
Chiron
6,093
2,300
671
5,940
8,714
2,453
910
1,313
7,401
0
65,339
L
Aphrodite
android777god
Aphrodite
6,042
73
2,180
5,509
10,068
4,049
513
6,706
3,324
50,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,822
Gold Earned
46,376
448
Minions Killed
528
0
Camps Cleared
0
1,672,615
Distance Traveled
1,727,425
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,365
551
124
7
0
360,358
5
W
Geb
7,826
460
26
2
0
361,903
4
L
Hachiman
9,040
532
124
7
0
330,952
6
L
Fafnir
7,478
440
18
1
0
362,168
12
W
Raijin
9,719
572
134
8
0
321,309
11
W
Thor
10,340
608
134
8
0
366,585
2
L
Fenrir
7,363
433
92
5
0
277,855
2
W
Cthulhu
9,441
555
108
6
0
356,655
2
W
Chiron
9,050
532
126
7
0
320,973
4
L
Aphrodite
7,576
446
90
5
0
341,282
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role