Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JuavezLeblanco
Apollo
Level 107
God Stats
2W - 3L
1,131 SR
Queue Stats
209W - 203L
1,628 Elo+
Party 3
Nu Wa
Nu Wa
Obderhode
Nu Wa
Level 147
God Stats
12W - 6L
1,160 SR
Queue Stats
88W - 72L
1,229 Elo+
Party 2
Set
Set
OranGemeo
Set
Level 158
God Stats
2W - 3L
1,743 SR
Queue Stats
168W - 152L
1,523 Elo+
Party 2
Fenrir
Fenrir
SleepySam13
Fenrir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,531 Elo+
Party 3
Team Averages
Level 128
1,407 SR
1,482 Elo+

VS

Team Averages
Level 94
1,678 SR
1,554 Elo+
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Bøgs
Artio
Level 88
God Stats
8W - 5L
1,658 SR
Queue Stats
191W - 135L
1,569 Elo+
Party 1
Merlin
Merlin
Gumukk
Merlin
Level 109
God Stats
23W - 16L
1,747 SR
Queue Stats
261W - 217L
1,544 Elo+
Party 1
Fenrir
Fenrir
NotLeftys
Fenrir
Level 83
God Stats
4W - 4L
1,684 SR
Queue Stats
251W - 223L
1,565 Elo+
Party 1
Cliodhna
Cliodhna
PlasmaSD
Cliodhna
Level 67
God Stats
34W - 19L
1,799 SR
Queue Stats
246W - 214L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 1 / 8
7,241
557
7,204
9,420
6,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 5 / 3
6,478
498
7,238
8,536
1,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Obderhode
Nu Wa
14
4 / 0 / 7
8,091
622
8,832
3,845
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
12 / 1 / 5
8,823
679
11,015
8,240
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
11
4 / 3 / 7
7,105
547
3,460
8,703
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 5 / 1
8,135
626
6,251
10,959
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Bøgs
Artio
12
0 / 4 / 0
7,302
562
5,097
14,865
10,313
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Gumukk
Merlin
13
1 / 1 / 1
7,854
604
3,953
5,624
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
NotLeftys
Fenrir
10
4 / 7 / 4
7,138
549
6,386
11,322
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
PlasmaSD
Cliodhna
12
1 / 5 / 2
6,874
529
4,464
11,218
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
22
Kills
10
10
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
8
5
L
Izanami
 
Izanami
4
5
1
0.9
L
Artio
Bøgs
Artio
0
4
0
0
L
Merlin
Gumukk
Merlin
1
1
1
1.5
W
1
5
3
0.5
L
Fenrir
NotLeftys
Fenrir
4
7
4
0.86
W
Nu Wa
Obderhode
Nu Wa
4
0
7
7.5
W
12
1
5
14.5
L
Cliodhna
PlasmaSD
Cliodhna
1
5
2
0.4
W
Fenrir
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,749
Damage
26,151
38,744
Taken
53,988
18,053
Mitigated
24,209
9,986
Healing
17,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,204
2,672
0
2,310
9,420
6,355
0
4,083
5,337
40,195
0
L
Izanami
 
Izanami
6,251
4,405
0
3,831
10,959
2,936
2,814
1,412
9,547
0
59,282
L
Artio
Bøgs
Artio
5,097
1,300
0
5,611
14,865
10,313
0
6,966
7,899
47,234
0
L
Merlin
Gumukk
Merlin
3,953
199
0
1,379
5,624
1,698
0
2,263
3,361
54,722
0
W
7,238
4,407
0
1,642
8,536
1,905
0
0
8,536
0
40,500
L
Fenrir
NotLeftys
Fenrir
6,386
2,117
0
2,170
11,322
6,420
0
1,613
9,709
160
16,745
W
Nu Wa
Obderhode
Nu Wa
8,832
1,262
230
974
3,845
1,216
1,032
1,815
2,030
53,441
0
W
11,015
5,203
0
2,875
8,240
3,335
0
2,175
6,065
0
44,203
L
Cliodhna
PlasmaSD
Cliodhna
4,464
37
0
4,049
11,218
2,842
0
3,782
7,436
0
36,222
W
Fenrir
3,460
867
0
1,955
8,703
5,242
84
1,090
7,613
0
13,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,738
Gold Earned
37,303
342
Minions Killed
431
0
Camps Cleared
0
1,323,303
Distance Traveled
1,254,654
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,241
557
88
7
0
226,561
1
L
Izanami
8,135
626
125
10
0
223,207
4
L
Artio
7,302
562
108
8
0
243,081
0
L
Merlin
7,854
604
109
8
0
252,827
1
W
Apollo
6,478
498
72
6
0
246,150
4
L
Fenrir
7,138
549
14
1
0
246,495
0
W
Nu Wa
8,091
622
94
7
0
269,133
3
W
Set
8,823
679
71
5
0
297,040
3
L
Cliodhna
6,874
529
75
6
0
289,044
0
W
Fenrir
7,105
547
17
1
0
284,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role