Player Matchup

Tiamat
Tiamat
Aritox
Tiamat
Level 129
God Stats
4W - 4L
1,409 SR
Queue Stats
324W - 302L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
DannyTheIrish
Kuzenbo
Level 82
God Stats
2W - 1L
1,271 SR
Queue Stats
234W - 226L
1,508 Elo+
Party 1
Skadi
Skadi
JV Baja
Skadi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,683 Elo+
Solo
Eset
Eset
Jizta
Eset
Level 100
God Stats
2W - 2L
1,719 SR
Queue Stats
126W - 140L
1,520 Elo+
Party 1
Chaac
Chaac
SuperJ021
Chaac
Level 113
God Stats
1W - 1L
1,255 SR
Queue Stats
58W - 55L
1,519 Elo+
Party 1
Team Averages
Level 109
1,431 SR
1,545 Elo+

VS

Team Averages
Level 105
1,552 SR
1,545 Elo+
Hercules
Hercules
Antony7
Hercules
Level 103
God Stats
4W - 5L
1,572 SR
Queue Stats
160W - 122L
1,553 Elo+
Solo
Thoth
Thoth
MisterHoffmann
Thoth
Level 110
God Stats
1W - 6L
1,500 SR
Queue Stats
736W - 767L
1,530 Elo+
Solo
Jing Wei
Jing Wei
YIAnimeX
Jing Wei
Level 120
God Stats
2W - 1L
1,652 SR
Queue Stats
92W - 84L
1,572 Elo+
Solo
Merlin
Merlin
kdblue15
Merlin
Level 128
God Stats
6W - 7L
1,752 SR
Queue Stats
510W - 524L
1,511 Elo+
Solo
Ratatoskr
Ratatoskr
piter_hD957
Ratatoskr
Level 65
God Stats
2W - 3L
1,285 SR
Queue Stats
258W - 265L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aritox
Tiamat
15
7 / 1 / 13
9,149
1,017
12,512
9,794
6,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
13
1 / 3 / 20
8,489
943
6,072
12,286
11,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
JV Baja
Skadi
15
4 / 1 / 14
8,826
981
9,429
8,185
3,289
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
Jizta
Eset
16
5 / 1 / 13
9,092
1,010
8,685
6,658
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
SuperJ021
Chaac
15
8 / 4 / 13
9,147
1,016
10,269
14,215
14,297
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Antony7
Hercules
15
3 / 3 / 6
7,659
851
9,121
11,378
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 6
6,816
757
5,024
8,207
2,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
YIAnimeX
Jing Wei
13
3 / 6 / 5
7,660
851
5,056
10,378
3,245
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
kdblue15
Merlin
15
2 / 3 / 7
8,149
905
9,146
6,696
2,227
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
piter_hD957
Ratatoskr
12
1 / 6 / 2
6,712
746
6,099
13,333
4,186
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
36
25
Kills
10
10
Deaths
25
73
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
Antony7
Hercules
3
3
6
2
W
Tiamat
Aritox
Tiamat
7
1
13
13.5
W
Kuzenbo
1
3
20
3.67
W
Skadi
JV Baja
Skadi
4
1
14
11
W
Eset
Jizta
Eset
5
1
13
11.5
L
1
7
6
0.57
W
Chaac
SuperJ021
Chaac
8
4
13
3.63
L
Jing Wei
YIAnimeX
Jing Wei
3
6
5
0.92
L
Merlin
kdblue15
Merlin
2
3
7
1.83
L
Ratatoskr
piter_hD957
Ratatoskr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,967
Damage
34,446
51,138
Taken
49,992
38,653
Mitigated
21,623
20,807
Healing
15,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Antony7
Hercules
9,121
784
1,076
6,026
11,378
9,823
0
6,413
4,747
0
12,954
W
Tiamat
Aritox
Tiamat
12,512
657
2,191
3,127
9,794
6,755
713
3,197
6,576
25,980
0
W
Kuzenbo
6,072
2,895
1,388
1,691
12,286
11,675
576
3,187
8,879
9,571
0
W
Skadi
JV Baja
Skadi
9,429
3,148
1,757
1,141
8,185
3,289
1,995
2,248
5,767
0
25,409
W
Eset
Jizta
Eset
8,685
418
2,405
2,064
6,658
2,637
1,036
2,783
3,875
19,176
0
L
5,024
356
487
820
8,207
2,142
0
4,034
4,015
9,015
0
W
Chaac
SuperJ021
Chaac
10,269
2,570
528
4,515
14,215
14,297
547
2,755
11,245
0
14,992
L
Jing Wei
YIAnimeX
Jing Wei
5,056
3,554
598
1,938
10,378
3,245
0
5,461
4,771
0
12,043
L
Merlin
kdblue15
Merlin
9,146
642
588
1,890
6,696
2,227
0
3,102
3,568
24,458
0
L
Ratatoskr
piter_hD957
Ratatoskr
6,099
465
731
1,543
13,333
4,186
0
7,513
5,622
0
15,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,703
Gold Earned
36,996
93
Minions Killed
105
0
Camps Cleared
0
975,327
Distance Traveled
824,324
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,659
851
9
1
0
171,322
1
W
Tiamat
9,149
1,017
18
2
0
208,796
2
W
Kuzenbo
8,489
943
2
0
0
206,538
1
W
Skadi
8,826
981
37
4
0
198,609
2
W
Eset
9,092
1,010
27
3
0
189,761
0
L
Thoth
6,816
757
12
1
0
163,657
0
W
Chaac
9,147
1,016
9
1
0
171,623
0
L
Jing Wei
7,660
851
26
3
0
171,047
0
L
Merlin
8,149
905
40
4
0
156,365
3
L
Ratatoskr
6,712
746
18
2
0
161,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role