Player Matchup

Merlin
Merlin
 
Merlin
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Ahriman75
Bacchus
Level 104
God Stats
2W - 4L
1,458 SR
Queue Stats
83W - 88L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OGxRotten
Ah Muzen Cab
Level 40
God Stats
8W - 32L
1,245 SR
Queue Stats
123W - 291L
1,244 Elo+
Solo
Team Averages
Level 73
1,401 SR
1,418 Elo+

VS

Team Averages
Level 106
1,561 SR
1,527 Elo+
Amaterasu
Amaterasu
EpilepticNips
Amaterasu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 76L
1,577 Elo+
Party 2
Bacchus
Bacchus
Norris0fChuck
Bacchus
Level 67
God Stats
7W - 9L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Chang'e
Chang'e
VexAsylum
Chang'e
Level 109
God Stats
16W - 7L
1,683 SR
Queue Stats
225W - 240L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 6 / 2
6,115
612
6,627
6,914
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Ahriman75
Bacchus
9
0 / 3 / 2
6,421
642
5,265
10,774
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
OGxRotten
Ah Muzen Cab
10
2 / 3 / 0
6,600
660
8,478
4,928
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EpilepticNips
Amaterasu
13
7 / 0 / 4
8,232
823
7,548
10,233
8,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
12
2 / 0 / 9
8,028
803
4,537
9,358
8,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
VexAsylum
Chang'e
12
3 / 2 / 6
7,333
733
7,106
6,525
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
12
12
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
2
0.17
L
Bacchus
Ahriman75
Bacchus
0
3
2
0.33
W
Amaterasu
EpilepticNips
Amaterasu
7
0
4
9
W
Bacchus
2
0
9
6.5
L
Ah Muzen Cab
OGxRotten
Ah Muzen Cab
2
3
0
0.67
W
Chang'e
VexAsylum
Chang'e
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,370
Damage
19,191
22,616
Taken
26,116
13,258
Mitigated
18,855
2,123
Healing
11,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,627
760
0
265
6,914
2,324
0
3,328
3,461
22,083
0
L
Bacchus
Ahriman75
Bacchus
5,265
1,048
191
1,249
10,774
9,117
52
5,967
4,495
8,263
0
W
Amaterasu
EpilepticNips
Amaterasu
7,548
2,651
332
3,895
10,233
8,441
987
4,821
5,412
0
27,965
W
Bacchus
4,537
596
346
2,574
9,358
8,272
168
4,138
5,220
13,312
0
L
Ah Muzen Cab
OGxRotten
Ah Muzen Cab
8,478
3,829
0
418
4,928
1,817
0
2,590
2,276
0
21,415
W
Chang'e
VexAsylum
Chang'e
7,106
774
2,184
2,626
6,525
2,142
185
3,451
3,074
31,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,136
Gold Earned
23,593
84
Minions Killed
142
1
Camps Cleared
8
525,454
Distance Traveled
547,930
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,115
612
43
4
0
159,876
3
L
Bacchus
6,421
642
2
0
0
188,077
2
W
Amaterasu
8,232
823
61
6
3
193,751
2
W
Bacchus
8,028
803
22
2
1
175,188
0
L
Ah Muzen Cab
6,600
660
39
4
1
177,501
2
W
Chang'e
7,333
733
59
6
4
178,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role