Player Matchup

Hun Batz
Hun Batz
HE11R8SER
Hun Batz
Level 144
God Stats
7W - 3L
1,680 SR
Queue Stats
208W - 139L
1,579 Elo+
Party 1
Izanami
Izanami
MOLLOYM91
Izanami
Level 107
God Stats
30W - 18L
1,651 SR
Queue Stats
81W - 54L
1,522 Elo+
Party 1
Cerberus
Cerberus
Praetormitch
Cerberus
Level 58
God Stats
6W - 6L
1,500 SR
Queue Stats
89W - 71L
1,476 Elo+
Solo
Janus
Janus
Void mortem
Janus
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
178W - 124L
1,586 Elo+
Party 1
Xbalanque
Xbalanque
otxvex
Xbalanque
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 49L
1,407 Elo+
Solo
Team Averages
Level 109
1,566 SR
1,514 Elo+

VS

Team Averages
Level 110
1,425 SR
1,452 Elo+
Tyr
Tyr
Blazelwood209
Tyr
Level 111
God Stats
0W - 3L
1,243 SR
Queue Stats
553W - 545L
1,489 Elo+
Solo
Atlas
Atlas
Caseyodo
Atlas
Level 132
God Stats
16W - 11L
1,645 SR
Queue Stats
294W - 374L
1,420 Elo+
Party 2
Nu Wa
Nu Wa
Rage_Beat_
Nu Wa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,465 Elo+
Party 2
Serqet
Serqet
ashlynne002
Serqet
Level 75
God Stats
25W - 37L
1,364 SR
Queue Stats
588W - 681L
1,409 Elo+
Party 2
Apollo
Apollo
n0tails
Apollo
Level 109
God Stats
4W - 7L
1,374 SR
Queue Stats
78W - 83L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HE11R8SER
Hun Batz
15
7 / 1 / 6
9,049
646
9,075
8,129
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
MOLLOYM91
Izanami
14
2 / 1 / 4
8,753
625
8,448
7,272
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Praetormitch
Cerberus
13
2 / 3 / 1
7,653
547
4,828
14,942
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
8 / 1 / 5
9,873
705
9,717
8,337
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
otxvex
Xbalanque
11
0 / 5 / 3
6,602
472
4,697
9,303
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,452
461
3,743
13,044
10,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
Caseyodo
Atlas
12
4 / 2 / 3
8,212
587
6,933
12,143
8,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
11
0 / 5 / 4
6,264
447
6,308
7,614
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
12
1 / 5 / 0
6,910
494
3,038
12,128
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
n0tails
Apollo
13
5 / 3 / 3
7,987
571
9,018
9,705
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
19
Kills
10
11
Deaths
19
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Atlas
Caseyodo
Atlas
4
2
3
2.75
W
Hun Batz
HE11R8SER
Hun Batz
7
1
6
10
W
Izanami
MOLLOYM91
Izanami
2
1
4
4
W
Cerberus
Praetormitch
Cerberus
2
3
1
0.83
L
Nu Wa
0
5
4
0.4
W
8
1
5
10.5
L
Serqet
1
5
0
0.2
L
Apollo
n0tails
Apollo
5
3
3
2.17
W
Xbalanque
otxvex
Xbalanque
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,765
Damage
29,040
47,983
Taken
54,634
19,465
Mitigated
27,866
9,838
Healing
13,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,743
914
0
4,185
13,044
10,749
0
984
12,060
0
31,672
L
Atlas
Caseyodo
Atlas
6,933
2,356
390
2,535
12,143
8,738
96
4,657
7,486
26,523
0
W
Hun Batz
HE11R8SER
Hun Batz
9,075
3,266
0
2,755
8,129
2,614
2,339
1,951
5,939
0
54,673
W
Izanami
MOLLOYM91
Izanami
8,448
4,825
0
1,435
7,272
3,040
3,238
1,509
5,365
0
52,534
W
Cerberus
Praetormitch
Cerberus
4,828
160
149
2,938
14,942
9,706
0
4,513
10,361
35,573
3,083
L
Nu Wa
6,308
996
0
310
7,614
1,798
676
3,678
3,936
37,663
0
W
9,717
246
0
900
8,337
1,937
0
2,722
5,348
70,996
0
L
Serqet
3,038
344
0
4,095
12,128
3,780
526
1,803
10,325
0
34,742
L
Apollo
n0tails
Apollo
9,018
5,234
0
2,293
9,705
2,801
679
3,103
6,602
0
53,624
W
Xbalanque
otxvex
Xbalanque
4,697
2,415
0
1,661
9,303
2,168
0
2,546
6,757
0
33,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,930
Gold Earned
35,825
484
Minions Killed
310
0
Camps Cleared
0
1,424,694
Distance Traveled
1,353,736
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,452
461
57
4
0
271,674
2
L
Atlas
8,212
587
42
3
0
271,366
2
W
Hun Batz
9,049
646
98
7
0
333,272
2
W
Izanami
8,753
625
113
8
0
280,990
3
W
Cerberus
7,653
547
89
6
0
269,608
2
L
Nu Wa
6,264
447
46
3
0
246,809
1
W
Janus
9,873
705
137
10
0
314,373
1
L
Serqet
6,910
494
72
5
0
288,222
2
L
Apollo
7,987
571
93
7
0
275,665
4
W
Xbalanque
6,602
472
47
3
0
226,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role