Player Matchup

Merlin
Merlin
DAN1EL UD
Merlin
Level 129
God Stats
1W - 1L
1,496 SR
Queue Stats
28W - 35L
1,258 Elo+
Party 1
Atlas
Atlas
MAGA UD
Atlas
Level 76
God Stats
1W - 0L
1,662 SR
Queue Stats
23W - 21L
1,288 Elo+
Party 1
Apollo
Apollo
PINTIM UD
Apollo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 39L
1,096 Elo+
Party 1
Rama
Rama
missjuu
Rama
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 115L
1,364 Elo+
Party 1
Tiamat
Tiamat
srluizfernando
Tiamat
Level 133
God Stats
2W - 6L
1,331 SR
Queue Stats
173W - 183L
1,370 Elo+
Party 1
Team Averages
Level 118
1,498 SR
1,275 Elo+

VS

Team Averages
Level 129
1,578 SR
1,438 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Fixxxer5035
Janus
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
223W - 236L
1,444 Elo+
Solo
Achilles
Achilles
IhateUethan
Achilles
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 134L
1,432 Elo+
Solo
Sol
Sol
Methodical0n3
Sol
Level 123
God Stats
12W - 7L
1,677 SR
Queue Stats
514W - 567L
1,441 Elo+
Solo
Nox
Nox
idontwanna1337
Nox
Level 88
God Stats
1W - 1L
1,715 SR
Queue Stats
38W - 53L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DAN1EL UD
Merlin
18
6 / 4 / 13
10,623
817
12,304
11,473
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
MAGA UD
Atlas
15
0 / 3 / 16
9,980
768
6,727
16,763
21,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
PINTIM UD
Apollo
18
8 / 5 / 10
10,906
839
11,748
14,216
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
missjuu
Rama
18
9 / 2 / 11
11,623
894
5,928
9,475
3,343
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 3 / 16
10,591
815
10,705
11,218
6,402
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
0 / 5 / 4
8,753
673
5,591
7,173
2,652
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 5 / 5
10,351
796
11,324
11,327
4,317
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
IhateUethan
Achilles
15
2 / 5 / 4
8,999
692
7,116
13,129
13,102
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 7 / 3
11,152
858
14,982
13,070
4,902
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
3 / 4 / 8
9,659
743
7,598
9,703
3,892
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
41
26
Kills
17
17
Deaths
26
66
Assists
24
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
5
4
0.4
W
Merlin
DAN1EL UD
Merlin
6
4
13
3.13
L
3
5
5
1.1
L
Achilles
IhateUethan
Achilles
2
5
4
0.8
W
Atlas
MAGA UD
Atlas
0
3
16
2.67
L
9
7
3
1.5
W
Apollo
PINTIM UD
Apollo
8
5
10
2.6
L
3
4
8
1.75
W
Rama
missjuu
Rama
9
2
11
7.25
W
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,412
Damage
46,611
63,145
Taken
54,402
40,069
Mitigated
28,865
25,853
Healing
14,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
5,591
906
1,279
1,384
7,173
2,652
726
3,104
4,042
14,862
0
W
Merlin
DAN1EL UD
Merlin
12,304
130
1,065
2,216
11,473
3,746
146
7,839
3,634
31,297
0
L
11,324
352
653
2,954
11,327
4,317
855
5,961
5,366
28,325
0
L
Achilles
IhateUethan
Achilles
7,116
1,127
518
1,750
13,129
13,102
0
7,644
5,485
6,449
7,565
W
Atlas
MAGA UD
Atlas
6,727
2,034
1,745
3,169
16,763
21,569
83
10,160
6,603
16,226
0
L
14,982
2,605
1,492
2,623
13,070
4,902
365
6,902
6,168
27,794
0
W
Apollo
PINTIM UD
Apollo
11,748
4,295
1,337
3,027
14,216
5,009
859
10,210
4,006
0
28,638
L
7,598
675
700
1,427
9,703
3,892
0
6,125
3,578
20,528
0
W
Rama
missjuu
Rama
5,928
3,326
3,108
2,675
9,475
3,343
3,583
6,524
2,951
0
20,262
W
10,705
1,217
3,252
4,259
11,218
6,402
722
7,187
4,031
27,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,723
Gold Earned
48,914
153
Minions Killed
131
0
Camps Cleared
0
1,219,387
Distance Traveled
1,082,337
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,753
673
23
2
0
204,944
2
W
Merlin
10,623
817
37
3
0
235,877
0
L
Janus
10,351
796
47
4
0
239,060
0
L
Achilles
8,999
692
12
1
0
192,728
1
W
Atlas
9,980
768
16
1
0
271,449
0
L
Sol
11,152
858
28
2
0
205,440
0
W
Apollo
10,906
839
31
2
0
229,489
2
L
Nox
9,659
743
21
2
0
240,165
1
W
Rama
11,623
894
37
3
0
221,317
0
W
Tiamat
10,591
815
32
2
0
261,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role