Player Matchup

Bastet
Bastet
 
Bastet
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Feitaann
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,897 Elo+
Party 1
Hercules
Hercules
w996199466
Hercules
Level 69
God Stats
4W - 5L
1,640 SR
Queue Stats
56W - 93L
1,400 Elo+
Solo
Team Averages
Level 72
1,547 SR
1,599 Elo+

VS

Team Averages
Level 59
1,467 SR
1,120 Elo+
Guan Yu
Guan Yu
CachacaMan
Guan Yu
Level 71
God Stats
3W - 6L
1,627 SR
Queue Stats
40W - 63L
1,367 Elo+
Solo
Ra
Ra
ferx190468
Ra
Level 39
God Stats
0W - 2L
1,274 SR
Queue Stats
34W - 104L
967 Elo+
Party 2
Hun Batz
Hun Batz
naquiel08
Hun Batz
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 111L
1,025 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
7 / 2 / 13
9,029
1,003
10,034
8,637
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
14 / 2 / 4
9,647
1,072
20,160
11,791
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
w996199466
Hercules
12
2 / 3 / 13
7,718
858
5,542
11,722
7,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CachacaMan
Guan Yu
11
1 / 4 / 6
7,545
838
6,411
12,512
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 9 / 2
6,844
760
3,530
11,284
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
naquiel08
Hun Batz
10
5 / 10 / 2
8,074
897
7,211
15,671
5,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
23
Kills
7
7
Deaths
23
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
2
13
6.75
L
Guan Yu
CachacaMan
Guan Yu
1
4
6
1
W
14
2
4
8
L
1
9
2
0.22
L
Hun Batz
naquiel08
Hun Batz
5
10
2
0.6
W
Hercules
w996199466
Hercules
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,736
Damage
17,152
32,150
Taken
39,467
14,493
Mitigated
20,748
12,562
Healing
5,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,034
2,749
0
1,679
8,637
3,404
0
1,048
7,497
0
33,222
L
Guan Yu
CachacaMan
Guan Yu
6,411
370
665
2,650
12,512
12,199
0
5,071
7,441
0
12,998
W
20,160
9,933
0
7,660
11,791
3,933
2,207
640
11,052
41,755
5,378
L
3,530
598
38
995
11,284
3,292
0
4,447
6,837
19,620
0
L
Hun Batz
naquiel08
Hun Batz
7,211
1,551
677
931
15,671
5,257
0
8,004
7,667
0
14,221
W
Hercules
w996199466
Hercules
5,542
1,622
0
3,223
11,722
7,156
178
1,918
8,838
0
13,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,394
Gold Earned
22,463
126
Minions Killed
50
9
Camps Cleared
0
535,098
Distance Traveled
475,250
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,029
1,003
37
4
7
200,142
1
L
Guan Yu
7,545
838
4
0
0
173,259
3
W
Sol
9,647
1,072
70
8
1
157,453
2
L
Ra
6,844
760
33
4
0
147,581
1
L
Hun Batz
8,074
897
13
1
0
154,410
3
W
Hercules
7,718
858
19
2
1
177,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role