Player Matchup

Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
A Fat Swine
Zeus
Level 160
God Stats
4W - 8L
1,602 SR
Queue Stats
359W - 360L
1,467 Elo+
Party 3
Hel
Hel
Genesis v33
Hel
Level 156
God Stats
64W - 71L
1,602 SR
Queue Stats
406W - 381L
1,590 Elo+
Party 3
King Arthur
King Arthur
Icicles6989
King Arthur
Level 106
God Stats
33W - 31L
1,881 SR
Queue Stats
488W - 422L
1,758 Elo+
Party 3
Khepri
Khepri
ProdigyZilla
Khepri
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 48L
1,573 Elo+
Party 3
Team Averages
Level 114
1,617 SR
1,577 Elo+

VS

Team Averages
Level 48
1,601 SR
1,612 Elo+
Cerberus
Cerberus
BigRambo21
Cerberus
Level 18
God Stats
2W - 3L
1,474 SR
Queue Stats
8W - 8L
1,513 Elo+
Party 1
Set
Set
Demomanjoke
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,607 Elo+
Party 2
Danzaburou
Danzaburou
Kabal RMT
Danzaburou
Level 106
God Stats
8W - 2L
1,497 SR
Queue Stats
18W - 10L
1,694 Elo+
Party 1
Bellona
Bellona
SobeydaTV
Bellona
Level 29
God Stats
18W - 9L
1,697 SR
Queue Stats
34W - 20L
1,639 Elo+
Party 1
Jormungandr
Jormungandr
sschivley
Jormungandr
Level 69
God Stats
14W - 13L
1,840 SR
Queue Stats
59W - 55L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
11 / 1 / 0
8,664
666
13,938
9,457
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
9 / 0 / 0
9,092
699
10,830
2,905
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 2
8,517
655
5,449
6,386
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Icicles6989
King Arthur
14
0 / 0 / 2
8,527
656
10,354
10,543
5,517
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
12
0 / 0 / 11
8,143
626
4,240
8,907
8,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigRambo21
Cerberus
8
0 / 8 / 0
5,371
413
599
12,496
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 0
6,017
463
1,479
8,473
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Kabal RMT
Danzaburou
8
0 / 5 / 0
5,245
403
3,394
8,952
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
SobeydaTV
Bellona
12
1 / 2 / 0
6,781
522
9,225
14,796
15,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
sschivley
Jormungandr
8
0 / 6 / 1
5,635
433
5,029
13,692
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
22
Kills
2
2
Deaths
22
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
1
0
11
W
9
0
0
9
L
Cerberus
BigRambo21
Cerberus
0
8
0
0
L
1
1
0
1
W
2
1
2
3
W
King Arthur
Icicles6989
King Arthur
0
0
2
1
L
Danzaburou
Kabal RMT
Danzaburou
0
5
0
0
W
Khepri
0
0
11
5.5
L
Bellona
SobeydaTV
Bellona
1
2
0
0.5
L
Jormungandr
sschivley
Jormungandr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,811
Damage
19,726
38,198
Taken
58,409
20,913
Mitigated
31,980
16,918
Healing
12,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,938
8,099
0
2,165
9,457
3,950
2,776
3,589
5,868
0
53,397
W
10,830
2,656
0
374
2,905
1,049
693
599
2,306
52,152
2,180
L
Cerberus
BigRambo21
Cerberus
599
0
0
256
12,496
5,606
0
8,087
4,094
15,707
0
L
1,479
384
0
3,454
8,473
2,455
0
3,735
4,690
0
27,581
W
5,449
234
2,077
4,576
6,386
2,289
375
0
6,386
60,142
0
W
King Arthur
Icicles6989
King Arthur
10,354
1,612
0
2,962
10,543
5,517
562
0
10,543
0
58,229
L
Danzaburou
Kabal RMT
Danzaburou
3,394
1,250
438
1,861
8,952
1,512
0
2,263
6,641
0
23,546
W
Khepri
4,240
258
2,161
2,603
8,907
8,108
484
1,440
7,467
13,049
0
L
Bellona
SobeydaTV
Bellona
9,225
4,495
0
3,939
14,796
15,023
0
2,136
12,660
0
47,592
L
Jormungandr
sschivley
Jormungandr
5,029
1,576
120
2,399
13,692
7,384
120
3,685
9,925
21,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,943
Gold Earned
29,049
436
Minions Killed
269
0
Camps Cleared
0
1,344,119
Distance Traveled
1,263,228
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,664
666
81
6
0
234,019
0
W
Zeus
9,092
699
99
8
0
257,675
0
L
Cerberus
5,371
413
30
2
0
195,533
0
L
Set
6,017
463
67
5
0
323,920
4
W
Hel
8,517
655
120
9
0
304,394
2
W
King Arthur
8,527
656
123
9
0
279,567
4
L
Danzaburou
5,245
403
42
3
0
235,511
0
W
Khepri
8,143
626
13
1
0
268,464
1
L
Bellona
6,781
522
98
8
0
279,274
0
L
Jormungandr
5,635
433
32
2
0
228,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role