Player Matchup

Hera
Hera
EnigmaticBRAND
Hera
Level 156
God Stats
6W - 7L
1,687 SR
Queue Stats
110W - 120L
1,572 Elo+
Party 2
Sobek
Sobek
Grahambo29
Sobek
Level 119
God Stats
7W - 6L
1,555 SR
Queue Stats
27W - 44L
1,443 Elo+
Party 2
Nu Wa
Nu Wa
Tarethx92
Nu Wa
Level 130
God Stats
1W - 1L
1,291 SR
Queue Stats
78W - 82L
1,536 Elo+
Party 2
Apollo
Apollo
TheFearedBuddha
Apollo
Level 118
God Stats
3W - 7L
1,347 SR
Queue Stats
75W - 94L
1,526 Elo+
Party 2
Osiris
Osiris
ZcheesemkIV
Osiris
Level 118
God Stats
9W - 5L
1,704 SR
Queue Stats
66W - 84L
1,529 Elo+
Party 2
Team Averages
Level 128
1,517 SR
1,521 Elo+

VS

Team Averages
Level 93
1,610 SR
1,501 Elo+
Scylla
Scylla
AngelicPurity
Scylla
Level 68
God Stats
27W - 44L
1,506 SR
Queue Stats
158W - 187L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
Dabster-kun
Sun Wukong
Level 115
God Stats
3W - 5L
1,497 SR
Queue Stats
18W - 22L
1,463 Elo+
Party 1
Hercules
Hercules
Goldenbookfb
Hercules
Level 81
God Stats
0W - 2L
1,569 SR
Queue Stats
35W - 36L
1,484 Elo+
Party 1
Geb
Geb
Kurtzmonster
Geb
Level 111
God Stats
1W - 1L
1,669 SR
Queue Stats
31W - 31L
1,532 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
WyFu-Monkey
Ah Muzen Cab
Level 88
God Stats
6W - 2L
1,809 SR
Queue Stats
10W - 6L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 7
10,314
793
14,512
6,896
4,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
16
2 / 1 / 10
9,491
730
5,074
12,946
15,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Tarethx92
Nu Wa
17
4 / 0 / 9
9,754
750
14,697
7,838
3,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 9
9,957
766
7,500
10,088
3,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Osiris
15
2 / 2 / 9
9,031
695
5,905
10,767
10,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 1
9,620
740
9,095
9,343
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Dabster-kun
Sun Wukong
14
0 / 3 / 2
8,278
637
5,223
10,625
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Goldenbookfb
Hercules
14
0 / 4 / 3
8,282
637
6,298
12,759
10,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
0 / 4 / 2
8,836
680
8,111
14,517
12,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
WyFu-Monkey
Ah Muzen Cab
16
1 / 2 / 1
8,889
684
8,793
8,039
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
17
Kills
4
4
Deaths
17
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Sun Wukong
Dabster-kun
Sun Wukong
0
3
2
0.33
W
6
0
7
9.5
L
Hercules
Goldenbookfb
Hercules
0
4
3
0.38
W
Sobek
2
1
10
7
L
0
4
2
0.25
W
Nu Wa
Tarethx92
Nu Wa
4
0
9
8.5
W
3
1
9
7.5
L
Ah Muzen Cab
WyFu-Monkey
Ah Muzen Cab
1
2
1
0.75
W
Osiris
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,688
Damage
37,520
48,535
Taken
55,283
36,910
Mitigated
39,411
7,739
Healing
9,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,095
363
0
852
9,343
3,192
320
5,845
3,498
45,541
0
L
Sun Wukong
Dabster-kun
Sun Wukong
5,223
372
173
1,466
10,625
9,979
419
6,636
3,989
0
25,369
W
14,512
3,737
192
1,356
6,896
4,022
983
2,360
4,416
46,149
0
L
Hercules
Goldenbookfb
Hercules
6,298
613
200
3,032
12,759
10,784
0
8,355
4,404
0
20,725
W
Sobek
5,074
289
0
1,769
12,946
15,215
0
5,930
6,449
13,044
0
L
8,111
784
641
1,841
14,517
12,801
0
8,031
6,486
29,075
0
W
Nu Wa
Tarethx92
Nu Wa
14,697
5,098
0
835
7,838
3,605
284
2,156
5,425
36,421
0
W
7,500
4,228
0
2,262
10,088
3,738
868
2,612
7,236
0
35,823
L
Ah Muzen Cab
WyFu-Monkey
Ah Muzen Cab
8,793
2,951
71
1,642
8,039
2,655
0
5,416
2,623
0
32,985
W
Osiris
5,905
2,300
0
1,325
10,767
10,330
313
3,563
6,644
0
18,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,547
Gold Earned
43,905
230
Minions Killed
251
0
Camps Cleared
0
1,324,930
Distance Traveled
1,374,011
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,620
740
99
8
0
265,867
3
L
Sun Wukong
8,278
637
50
4
0
280,409
2
W
Hera
10,314
793
74
6
0
240,176
2
L
Hercules
8,282
637
21
2
0
291,429
1
W
Sobek
9,491
730
13
1
0
278,869
2
L
Geb
8,836
680
28
2
0
265,540
0
W
Nu Wa
9,754
750
46
4
0
261,811
3
W
Apollo
9,957
766
63
5
0
255,599
1
L
Ah Muzen Cab
8,889
684
53
4
0
270,766
2
W
Osiris
9,031
695
34
3
0
288,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role