Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Brave_Baboon
Atlas
Level 160
God Stats
3W - 2L
1,264 SR
Queue Stats
65W - 75L
1,384 Elo+
Party 1
Neith
Neith
DoubtfulDog
Neith
Level 139
God Stats
4W - 2L
1,705 SR
Queue Stats
56W - 75L
1,338 Elo+
Party 1
Fenrir
Fenrir
Lil_KillKill
Fenrir
Level 103
God Stats
2W - 0L
1,697 SR
Queue Stats
41W - 57L
1,325 Elo+
Party 1
Achilles
Achilles
REVEL123
Achilles
Level 156
God Stats
1W - 0L
1,215 SR
Queue Stats
57W - 55L
1,468 Elo+
Solo
Team Averages
Level 124
1,476 SR
1,403 Elo+

VS

Team Averages
Level 65
1,493 SR
1,401 Elo+
Mercury
Mercury
Boom3706
Mercury
Level 160
God Stats
53W - 59L
1,519 SR
Queue Stats
155W - 179L
1,430 Elo+
Solo
Medusa
Medusa
MOISTLIEST
Medusa
Level 129
God Stats
302W - 324L
1,446 SR
Queue Stats
361W - 406L
1,398 Elo+
Solo
Olorun
Olorun
PJHarrison17
Olorun
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 35L
1,257 Elo+
Party 2
Khepri
Khepri
RaGiNgDrAgOn115
Khepri
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 22L
1,164 Elo+
Party 2
Zeus
Zeus
Whatsmatchmaking
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 26L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
16
4 / 0 / 10
9,133
830
6,885
6,667
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 13
8,834
803
3,946
8,793
6,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
9 / 0 / 7
9,410
855
7,719
5,455
2,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
15
4 / 0 / 10
8,195
745
6,513
7,802
3,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
REVEL123
Achilles
15
2 / 2 / 12
8,285
753
7,623
11,355
8,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Boom3706
Mercury
13
0 / 2 / 1
7,141
649
2,119
9,145
3,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
MOISTLIEST
Medusa
13
0 / 6 / 2
7,276
661
5,172
10,092
3,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
12
0 / 8 / 2
6,818
620
2,780
10,554
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 0
7,328
666
2,112
9,947
6,114
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 2 / 0
7,937
722
13,750
3,487
1,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
21
Kills
2
2
Deaths
21
52
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
4
0
10
9
L
Mercury
Boom3706
Mercury
0
2
1
0.25
W
2
0
13
8.5
W
9
0
7
12.5
W
Fenrir
4
0
10
9
L
Medusa
MOISTLIEST
Medusa
0
6
2
0.17
L
Olorun
0
8
2
0.13
W
Achilles
REVEL123
Achilles
2
2
12
4
L
1
3
0
0.33
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,686
Damage
25,933
40,072
Taken
43,225
24,019
Mitigated
18,311
14,913
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,885
412
3,984
4,755
6,667
2,890
808
1,786
4,881
39,252
0
L
Mercury
Boom3706
Mercury
2,119
606
0
1,697
9,145
3,324
0
1,376
7,713
0
22,413
W
3,946
1,002
0
2,003
8,793
6,373
490
5,882
2,911
18,187
0
W
7,719
2,216
0
1,707
5,455
2,130
2,289
3,606
1,849
0
30,424
W
Fenrir
6,513
735
0
1,061
7,802
3,928
470
4,032
3,743
0
11,035
L
Medusa
MOISTLIEST
Medusa
5,172
1,940
52
1,765
10,092
3,864
69
3,760
6,304
0
20,393
L
Olorun
2,780
1,428
698
977
10,554
3,658
434
3,032
7,356
9,587
0
W
Achilles
REVEL123
Achilles
7,623
3,108
0
1,403
11,355
8,698
0
3,336
8,019
0
24,347
L
2,112
446
0
0
9,947
6,114
137
1,880
7,989
17,054
0
L
13,750
964
0
186
3,487
1,351
0
783
2,611
40,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,857
Gold Earned
36,500
195
Minions Killed
191
0
Camps Cleared
0
1,217,839
Distance Traveled
979,333
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,133
830
70
6
0
277,821
2
L
Mercury
7,141
649
52
5
0
233,040
1
W
Atlas
8,834
803
27
2
0
216,867
3
W
Neith
9,410
855
52
5
0
210,558
0
W
Fenrir
8,195
745
7
1
0
256,430
0
L
Medusa
7,276
661
40
4
0
175,307
1
L
Olorun
6,818
620
17
2
0
161,008
0
W
Achilles
8,285
753
39
4
0
256,163
1
L
Khepri
7,328
666
18
2
0
193,091
0
L
Zeus
7,937
722
64
6
0
216,887
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role