Player Matchup

Cthulhu
Cthulhu
Beast_OfThe_Void
Cthulhu
Level 136
God Stats
8W - 12L
1,325 SR
Queue Stats
218W - 316L
1,376 Elo+
Party 1
Baron Samedi
Baron Samedi
PeachKhed
Baron Samedi
Level 15
God Stats
9W - 13L
1,183 SR
Queue Stats
9W - 13L
1,317 Elo+
Party 1
Hun Batz
Hun Batz
ThePharaho1999
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,088 Elo+
Party 1
Team Averages
Level 60
1,336 SR
1,261 Elo+

VS

Team Averages
Level 100
1,515 SR
1,374 Elo+
Loki
Loki
MindfulLamp7492
Loki
Level 57
God Stats
3W - 1L
1,674 SR
Queue Stats
21W - 26L
1,317 Elo+
Solo
Nu Wa
Nu Wa
hayonce2
Nu Wa
Level 88
God Stats
11W - 17L
1,400 SR
Queue Stats
62W - 104L
1,287 Elo+
Solo
Tyr
Tyr
tonebonetony
Tyr
Level 155
God Stats
14W - 5L
1,473 SR
Queue Stats
551W - 517L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 2
11,880
699
20,966
23,455
21,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
PeachKhed
Baron Samedi
15
1 / 6 / 4
10,294
606
7,841
11,514
4,552
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
11
1 / 4 / 2
9,400
553
1,215
8,551
2,933
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
11,507
677
5,304
8,065
2,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
hayonce2
Nu Wa
17
6 / 4 / 6
12,882
758
11,938
13,871
6,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 1 / 9
12,592
741
18,281
19,883
22,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
9
Kills
15
15
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
W
4
4
5
1.63
L
Baron Samedi
PeachKhed
Baron Samedi
1
6
4
0.5
L
Hun Batz
1
4
2
0.5
W
Nu Wa
hayonce2
Nu Wa
6
4
6
2.25
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,022
Damage
35,523
43,520
Taken
41,819
29,213
Mitigated
31,660
4,788
Healing
16,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,966
2,288
321
1,816
23,455
21,728
0
6,475
16,449
52,781
0
W
5,304
1,842
0
217
8,065
2,738
0
5,733
2,060
0
34,440
L
Baron Samedi
PeachKhed
Baron Samedi
7,841
111
1,239
1,412
11,514
4,552
0
3,126
8,216
26,088
0
L
Hun Batz
1,215
433
0
0
8,551
2,933
0
1,673
6,654
0
11,119
W
Nu Wa
hayonce2
Nu Wa
11,938
3,189
202
3,572
13,871
6,434
1,993
10,602
2,928
46,603
0
W
18,281
4,189
0
12,183
19,883
22,488
76
11,746
7,250
0
54,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,574
Gold Earned
36,981
131
Minions Killed
215
3
Camps Cleared
13
745,762
Distance Traveled
907,771
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,880
699
64
4
3
299,760
2
W
Loki
11,507
677
50
3
5
304,178
1
L
Baron Samedi
10,294
606
41
2
0
254,234
0
L
Hun Batz
9,400
553
26
2
0
191,768
0
W
Nu Wa
12,882
758
79
5
1
268,666
4
W
Tyr
12,592
741
86
5
7
334,927
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role