Player Matchup

Bacchus
Bacchus
Archfyre
Bacchus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,501 Elo+
Party 2
Scylla
Scylla
WackaWacka90
Scylla
Level 44
God Stats
3W - 1L
1,409 SR
Queue Stats
8W - 7L
1,484 Elo+
Party 2
Vamana
Vamana
seraphim131
Vamana
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,715 Elo+
Solo
Team Averages
Level 63
1,470 SR
1,567 Elo+

VS

Team Averages
Level 131
1,489 SR
1,502 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
MackArmyVet89
Atlas
Level 129
God Stats
9W - 4L
1,512 SR
Queue Stats
181W - 203L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
RredHunter
Kukulkan
Level 160
God Stats
31W - 35L
1,455 SR
Queue Stats
373W - 444L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Archfyre
Bacchus
11
4 / 1 / 4
7,894
789
3,694
8,977
8,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
4 / 1 / 4
7,936
794
7,670
5,175
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
12
1 / 0 / 8
7,007
701
5,972
6,330
4,477
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 4 / 2
6,571
657
3,777
6,736
2,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 0
6,858
686
4,635
11,831
9,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
RredHunter
Kukulkan
12
0 / 0 / 1
6,905
691
7,992
1,990
1,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
4
2
0.25
W
Bacchus
Archfyre
Bacchus
4
1
4
6
L
2
5
0
0.4
L
Kukulkan
RredHunter
Kukulkan
0
0
1
0.5
W
Scylla
4
1
4
6
W
Vamana
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
16,404
20,482
Taken
20,557
15,137
Mitigated
12,544
5,038
Healing
970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,777
1,016
0
135
6,736
2,065
116
4,017
2,719
0
16,354
W
Bacchus
Archfyre
Bacchus
3,694
1,013
0
1,257
8,977
8,848
0
5,593
3,384
9,202
0
L
4,635
1,349
137
698
11,831
9,294
0
6,387
5,444
12,884
0
L
Kukulkan
RredHunter
Kukulkan
7,992
295
0
0
1,990
1,185
189
1,624
366
33,584
0
W
Scylla
7,670
1,371
0
1,552
5,175
1,812
0
3,038
2,137
39,620
0
W
Vamana
5,972
1,794
0
2,229
6,330
4,477
0
4,287
2,043
0
17,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,837
Gold Earned
20,334
115
Minions Killed
112
7
Camps Cleared
4
602,207
Distance Traveled
566,763
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,571
657
42
4
1
189,104
2
W
Bacchus
7,894
789
14
1
1
185,271
2
L
Atlas
6,858
686
10
1
0
180,935
0
L
Kukulkan
6,905
691
60
6
3
196,724
1
W
Scylla
7,936
794
80
8
5
185,101
1
W
Vamana
7,007
701
21
2
1
231,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role