Player Matchup

Danzaburou
Danzaburou
Coolcarlballhog
Danzaburou
Level 158
God Stats
4W - 10L
1,595 SR
Queue Stats
338W - 323L
1,595 Elo+
Party 1
Bellona
Bellona
EvasiveManeuvers
Bellona
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 30L
1,562 Elo+
Solo
Olorun
Olorun
MyPerc30_
Olorun
Level 67
God Stats
5W - 5L
1,500 SR
Queue Stats
541W - 556L
1,560 Elo+
Solo
Ares
Ares
Towlie4208555
Ares
Level 123
God Stats
6W - 2L
1,779 SR
Queue Stats
503W - 501L
1,534 Elo+
Party 1
Tyr
Tyr
Ubervamp Reborn
Tyr
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
503W - 532L
1,563 Elo+
Solo
Team Averages
Level 120
1,575 SR
1,563 Elo+

VS

Team Averages
Level 131
1,521 SR
1,557 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
 
Discordia
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Hdrizzle
Tiamat
Level 107
God Stats
4W - 1L
1,606 SR
Queue Stats
287W - 267L
1,644 Elo+
Solo
Baron Samedi
Baron Samedi
JakeyPakey2
Baron Samedi
Level 121
God Stats
4W - 0L
1,500 SR
Queue Stats
176W - 152L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coolcarlballhog
Danzaburou
14
0 / 6 / 6
8,104
737
7,349
9,375
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 8 / 4
8,480
771
9,978
11,907
12,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
MyPerc30_
Olorun
14
1 / 3 / 6
7,958
723
13,083
8,277
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

15
3 / 4 / 6
8,624
784
9,565
12,016
13,399
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 4 / 7
8,413
765
9,857
13,952
17,398
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
6 / 2 / 11
10,075
916
11,675
15,260
7,782
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
 
Sobek
15
3 / 3 / 16
9,691
881
6,233
17,014
18,162
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
 
Discordia
15
4 / 3 / 15
9,500
864
9,365
10,842
3,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Hdrizzle
Tiamat
15
6 / 2 / 15
9,393
854
13,514
10,059
6,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
JakeyPakey2
Baron Samedi
16
6 / 2 / 12
9,618
874
10,291
10,156
5,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
10
Kills
25
25
Deaths
12
29
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
2
11
5.75
W
Sobek
 
Sobek
3
3
16
3.67
W
Discordia
 
Discordia
4
3
15
3.83
L
Danzaburou
Coolcarlballhog
Danzaburou
0
6
6
0.5
L
4
8
4
0.75
W
Tiamat
Hdrizzle
Tiamat
6
2
15
6.75
W
Baron Samedi
JakeyPakey2
Baron Samedi
6
2
12
6
L
Olorun
MyPerc30_
Olorun
1
3
6
1.33
L
3
4
6
1.5
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,832
Damage
51,078
55,527
Taken
63,331
52,024
Mitigated
41,880
13,383
Healing
30,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,675
2,651
794
6,227
15,260
7,782
2,128
5,364
9,547
0
29,524
W
Sobek
 
Sobek
6,233
701
920
5,286
17,014
18,162
0
7,543
8,964
9,663
0
W
Discordia
 
Discordia
9,365
1,041
608
1,460
10,842
3,993
1,068
3,770
6,871
19,202
0
L
Danzaburou
Coolcarlballhog
Danzaburou
7,349
2,080
204
893
9,375
5,306
0
7,113
1,992
0
25,127
L
9,978
2,290
437
1,048
11,907
12,373
0
8,531
3,262
0
12,924
W
Tiamat
Hdrizzle
Tiamat
13,514
2,299
1,232
2,559
10,059
6,857
849
3,193
6,582
19,253
0
W
Baron Samedi
JakeyPakey2
Baron Samedi
10,291
939
7,005
4,897
10,156
5,086
894
2,778
7,165
21,374
0
L
Olorun
MyPerc30_
Olorun
13,083
4,685
1,543
2,182
8,277
3,548
0
7,286
781
33,374
0
L
9,565
247
301
2,324
12,016
13,399
0
6,833
4,904
11,710
0
L
9,857
1,047
385
4,066
13,952
17,398
0
8,477
5,185
0
17,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,579
Gold Earned
48,277
119
Minions Killed
112
0
Camps Cleared
0
895,623
Distance Traveled
1,096,899
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,075
916
35
3
0
225,744
1
W
Sobek
9,691
881
9
1
0
248,770
2
W
Discordia
9,500
864
27
2
0
203,212
1
L
Danzaburou
8,104
737
39
4
0
176,161
0
L
Bellona
8,480
771
8
1
0
165,071
1
W
Tiamat
9,393
854
19
2
0
199,963
0
W
Baron Samedi
9,618
874
22
2
0
219,210
2
L
Olorun
7,958
723
50
5
0
166,961
1
L
Ares
8,624
784
6
1
0
170,644
0
L
Tyr
8,413
765
16
1
0
216,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role