Player Matchup

Vulcan
Vulcan
BillyRussu
Vulcan
Level 84
God Stats
0W - 2L
1,188 SR
Queue Stats
169W - 187L
1,512 Elo+
Party 2
Thanatos
Thanatos
Junota22
Thanatos
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,365 Elo+
Party 2
Agni
Agni
Nicklove560
Agni
Level 38
God Stats
6W - 3L
1,496 SR
Queue Stats
165W - 168L
1,449 Elo+
Solo
Cthulhu
Cthulhu
ShardMaximum
Cthulhu
Level 8
God Stats
1W - 3L
1,503 SR
Queue Stats
4W - 7L
1,484 Elo+
Party 3
Horus
Horus
XMartielinX
Horus
Level 68
God Stats
7W - 6L
1,369 SR
Queue Stats
52W - 62L
1,546 Elo+
Party 3
Team Averages
Level 41
1,411 SR
1,471 Elo+

VS

Team Averages
Level 77
1,607 SR
1,625 Elo+
Artemis
Artemis
LosCatetos
Artemis
Level 82
God Stats
13W - 5L
1,523 SR
Queue Stats
550W - 304L
1,658 Elo+
Party 1
Nu Wa
Nu Wa
RenaDoNarizPrata
Nu Wa
Level 56
God Stats
16W - 4L
1,799 SR
Queue Stats
190W - 74L
1,650 Elo+
Party 1
Sylvanus
Sylvanus
SageThePrince
Sylvanus
Level 42
God Stats
4W - 2L
1,504 SR
Queue Stats
196W - 60L
1,741 Elo+
Party 1
Agni
Agni
Sharinban
Agni
Level 157
God Stats
41W - 23L
1,697 SR
Queue Stats
551W - 316L
1,618 Elo+
Party 1
Sun Wukong
Sun Wukong
bejabundas
Sun Wukong
Level 46
God Stats
19W - 17L
1,513 SR
Queue Stats
697W - 791L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BillyRussu
Vulcan
15
0 / 3 / 1
10,065
915
8,589
11,567
3,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Junota22
Thanatos
15
1 / 7 / 0
9,615
874
4,112
14,385
4,551
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 6 / 1
9,738
885
15,596
13,854
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ShardMaximum
Cthulhu
15
0 / 6 / 1
9,461
860
5,493
18,311
14,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 5 / 1
9,966
906
3,671
26,658
33,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

116

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LosCatetos
Artemis
18
8 / 0 / 11
12,331
1,121
22,470
7,780
2,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
7 / 0 / 17
12,337
1,122
24,757
7,539
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SageThePrince
Sylvanus
17
2 / 0 / 15
12,039
1,094
6,410
6,352
7,291
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
18
8 / 1 / 12
12,468
1,133
18,622
8,883
2,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
bejabundas
Sun Wukong
17
2 / 0 / 9
10,528
957
6,039
10,602
6,560
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
91
1
Kills
27
27
Deaths
1
4
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BillyRussu
Vulcan
0
3
1
0.17
L
Thanatos
Junota22
Thanatos
1
7
0
0.14
W
Artemis
LosCatetos
Artemis
8
0
11
13.5
L
0
6
1
0.08
W
7
0
17
15.5
W
Sylvanus
SageThePrince
Sylvanus
2
0
15
9.5
L
Cthulhu
ShardMaximum
Cthulhu
0
6
1
0.08
W
Agni
8
1
12
14
L
0
5
1
0.1
W
Sun Wukong
bejabundas
Sun Wukong
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,461
Damage
78,298
84,775
Taken
41,156
60,933
Mitigated
21,968
13,897
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BillyRussu
Vulcan
8,589
1,007
0
0
11,567
3,606
0
6,986
4,404
71,306
0
L
Thanatos
Junota22
Thanatos
4,112
430
0
3,668
14,385
4,551
0
9,593
4,495
0
15,046
W
Artemis
LosCatetos
Artemis
22,470
5,833
0
0
7,780
2,906
0
6,496
1,018
0
54,138
L
15,596
625
0
0
13,854
4,307
0
7,231
6,457
36,039
0
W
24,757
6,725
406
1,129
7,539
2,281
0
5,163
2,163
43,874
0
W
Sylvanus
SageThePrince
Sylvanus
6,410
1,820
5,257
3,430
6,352
7,291
0
3,751
2,336
14,467
0
L
Cthulhu
ShardMaximum
Cthulhu
5,493
218
853
421
18,311
14,681
0
9,951
8,027
19,361
0
W
Agni
18,622
852
180
1,339
8,883
2,930
0
6,220
2,404
37,831
0
L
3,671
2,009
4,147
4,808
26,658
33,788
0
14,675
11,603
243
11,096
W
Sun Wukong
bejabundas
Sun Wukong
6,039
1,097
0
846
10,602
6,560
0
6,773
3,379
0
20,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,845
Gold Earned
59,703
246
Minions Killed
245
4
Camps Cleared
8
985,965
Distance Traveled
993,479
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,065
915
132
12
1
227,720
0
L
Thanatos
9,615
874
21
2
0
187,671
0
W
Artemis
12,331
1,121
71
6
5
186,805
2
L
Agni
9,738
885
49
4
2
193,976
0
W
Nu Wa
12,337
1,122
58
5
0
209,419
1
W
Sylvanus
12,039
1,094
28
3
1
165,339
0
L
Cthulhu
9,461
860
33
3
1
164,924
0
W
Agni
12,468
1,133
53
5
0
208,849
0
L
Horus
9,966
906
11
1
0
211,674
1
W
Sun Wukong
10,528
957
35
3
2
223,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role