Player Matchup

Ao Kuang
Ao Kuang
KhaosLoki47
Ao Kuang
Level 127
God Stats
0W - 3L
1,522 SR
Queue Stats
31W - 30L
1,470 Elo+
Party 3
Sobek
Sobek
RichardRamirezJr
Sobek
Level 65
God Stats
4W - 2L
1,786 SR
Queue Stats
188W - 191L
1,520 Elo+
Party 3
Anhur
Anhur
refuse2FearDEATH
Anhur
Level 137
God Stats
4W - 1L
1,823 SR
Queue Stats
67W - 62L
1,484 Elo+
Party 2
King Arthur
King Arthur
xl_12GAUGE_lx
King Arthur
Level 127
God Stats
4W - 8L
1,541 SR
Queue Stats
161W - 167L
1,461 Elo+
Party 2
Eset
Eset
zestlins
Eset
Level 66
God Stats
8W - 3L
1,588 SR
Queue Stats
165W - 145L
1,458 Elo+
Solo
Team Averages
Level 104
1,652 SR
1,478 Elo+

VS

Team Averages
Level 117
1,544 SR
1,457 Elo+
Medusa
Medusa
JunnBug09
Medusa
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,395 Elo+
Party 1
Gilgamesh
Gilgamesh
NekomagesUwU
Gilgamesh
Level 123
God Stats
4W - 2L
1,732 SR
Queue Stats
216W - 246L
1,458 Elo+
Party 1
Bacchus
Bacchus
QCkeeper7
Bacchus
Level 120
God Stats
34W - 45L
1,490 SR
Queue Stats
377W - 420L
1,498 Elo+
Solo
Achilles
Achilles
SirFyydo
Achilles
Level 119
God Stats
10W - 10L
1,407 SR
Queue Stats
192W - 221L
1,451 Elo+
Party 1
Chronos
Chronos
slayer house17
Chronos
Level 107
God Stats
38W - 22L
1,593 SR
Queue Stats
250W - 236L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KhaosLoki47
Ao Kuang
8
0 / 0 / 0
4,671
467
942
6,146
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 3 / 0
4,633
463
2,795
7,642
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,861
486
1,585
4,699
878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
xl_12GAUGE_lx
King Arthur
7
0 / 5 / 0
4,425
443
3,364
6,941
3,662
Eset
7
0 / 6 / 0
4,566
457
3,140
5,310
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JunnBug09
Medusa
10
1 / 0 / 2
5,499
550
3,886
2,836
759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
NekomagesUwU
Gilgamesh
11
3 / 0 / 2
6,486
649
3,610
6,539
4,910
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
QCkeeper7
Bacchus
9
0 / 0 / 1
5,487
549
2,352
6,004
3,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
SirFyydo
Achilles
11
8 / 0 / 1
6,700
670
5,287
5,253
1,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 0 / 2
6,407
641
5,110
6,330
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
15
15
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
JunnBug09
Medusa
1
0
2
2
L
Ao Kuang
KhaosLoki47
Ao Kuang
0
0
0
0
W
Gilgamesh
NekomagesUwU
Gilgamesh
3
0
2
4
W
Bacchus
QCkeeper7
Bacchus
0
0
1
0.5
L
0
3
0
0
W
Achilles
SirFyydo
Achilles
8
0
1
8.5
L
0
1
0
0
W
3
0
2
4
L
King Arthur
xl_12GAUGE_lx
King Arthur
0
5
0
0
L
Eset
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,826
Damage
20,245
30,738
Taken
26,962
12,567
Mitigated
13,463
6,851
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
JunnBug09
Medusa
3,886
1,544
0
1,240
2,836
759
452
1,019
1,817
0
28,787
L
Ao Kuang
KhaosLoki47
Ao Kuang
942
285
0
2,634
6,146
1,535
0
993
5,153
19,977
0
W
Gilgamesh
NekomagesUwU
Gilgamesh
3,610
477
0
1,599
6,539
4,910
0
0
6,539
0
26,607
W
Bacchus
QCkeeper7
Bacchus
2,352
411
101
1,998
6,004
3,847
174
1,691
4,313
13,824
0
L
2,795
354
0
1,792
7,642
5,184
0
2,493
5,149
11,194
0
W
Achilles
SirFyydo
Achilles
5,287
1,854
0
2,455
5,253
1,907
464
513
4,630
0
27,214
L
1,585
901
126
1,263
4,699
878
0
696
4,003
0
25,334
W
5,110
1,526
0
2,962
6,330
2,040
350
3,242
2,786
40,993
0
L
King Arthur
xl_12GAUGE_lx
King Arthur
3,364
800
0
910
6,941
3,662
0
0
6,941
0
18,083
L
Eset
3,140
259
0
126
5,310
1,308
0
3,280
2,030
18,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,156
Gold Earned
30,579
190
Minions Killed
268
0
Camps Cleared
0
877,640
Distance Traveled
1,024,462
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,499
550
56
6
0
205,975
0
L
Ao Kuang
4,671
467
45
5
0
188,151
3
W
Gilgamesh
6,486
649
58
6
0
179,757
1
W
Bacchus
5,487
549
27
3
0
210,259
0
L
Sobek
4,633
463
18
2
0
190,409
1
W
Achilles
6,700
670
51
5
0
236,476
0
L
Anhur
4,861
486
51
5
0
186,185
1
W
Chronos
6,407
641
76
8
0
191,995
3
L
King Arthur
4,425
443
37
4
0
126,912
0
L
Eset
4,566
457
39
4
0
185,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role