Player Matchup

Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum III
Andre
Geb
Platinum III
Level 155
God Stats
1W - 0L
1,582 SR
Queue Stats
48W - 61L
1,819 MMR
Solo
Odin
Odin
Gold III
LaughingMyAhhOff
Odin
Gold III
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 2L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,527 SR
1,606 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 72
1,626 SR
1,763 MMR
Baron Samedi
Baron Samedi
Platinum IV
BullyHunter80
Baron Samedi
Platinum IV
Level 66
God Stats
24W - 7L
1,825 SR
Queue Stats
231W - 172L
1,867 MMR
Party 1
Ravana
Ravana
Platinum IV
EvapourisedTTV
Ravana
Platinum IV
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
235W - 182L
1,768 MMR
Party 1
Fenrir
Fenrir
Gold I
LordAS5Clapius
Fenrir
Gold I
Level 102
God Stats
2W - 3L
1,554 SR
Queue Stats
193W - 128L
1,654 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
3 / 0 / 5
8,993
749
15,110
3,417
1,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Andre
Geb
13
1 / 3 / 6
8,015
668
3,681
10,861
8,778
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 2 / 4
8,975
748
12,004
11,493
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
PersephoneShivaGilgameshAh Muzen CabBastet

VS

Bans
AresSolAchillesAgniMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BullyHunter80
Baron Samedi
12
3 / 2 / 1
8,224
685
8,324
9,790
6,939
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 3
7,404
617
4,963
10,734
6,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 4 / 2
8,687
724
3,521
15,604
12,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
9
Kills
5
5
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
5
5.5
W
Geb
Andre
Geb
1
3
6
1.33
L
Baron Samedi
BullyHunter80
Baron Samedi
3
2
1
1.75
L
0
3
3
0.5
W
5
2
4
3.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,795
Damage
16,808
25,771
Taken
36,128
19,427
Mitigated
26,222
4,644
Healing
10,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
15,110
776
0
682
3,417
1,752
184
382
3,035
51,177
0
W
Geb
Andre
Geb
3,681
450
831
2,106
10,861
8,778
0
5,043
5,818
13,597
0
L
Baron Samedi
BullyHunter80
Baron Samedi
8,324
621
972
3,480
9,790
6,939
0
5,028
4,542
35,962
0
L
4,963
956
0
1,981
10,734
6,383
0
6,175
4,333
0
18,143
W
12,004
3,288
0
1,025
11,493
8,897
0
3,735
7,758
0
27,681
L
3,521
1,238
0
3,649
15,604
12,900
0
7,691
7,566
776
12,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,983
Gold Earned
24,315
133
Minions Killed
120
8
Camps Cleared
3
727,743
Distance Traveled
692,449
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,993
749
85
7
3
247,086
1
W
Geb
8,015
668
7
1
1
231,839
4
L
Baron Samedi
8,224
685
68
6
3
203,987
6
L
Ravana
7,404
617
33
3
0
240,946
5
W
Odin
8,975
748
41
3
4
248,818
5
L
Fenrir
8,687
724
19
2
0
247,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role