Player Matchup

Chang'e
Chang'e
Jesuluck
Chang'e
Level 120
God Stats
203W - 209L
1,511 SR
Queue Stats
391W - 475L
1,474 Elo+
Solo
Da Ji
Da Ji
PombagiraBR
Da Ji
Level 158
God Stats
1W - 1L
1,275 SR
Queue Stats
139W - 103L
1,597 Elo+
Party 3
Chaac
Chaac
Raokun
Chaac
Level 140
God Stats
10W - 13L
1,560 SR
Queue Stats
29W - 36L
1,519 Elo+
Party 2
Vulcan
Vulcan
Rique20
Vulcan
Level 160
God Stats
9W - 9L
1,521 SR
Queue Stats
163W - 125L
1,598 Elo+
Party 3
Cernunnos
Cernunnos
xXN4mUrXx
Cernunnos
Level 154
God Stats
9W - 7L
1,614 SR
Queue Stats
50W - 56L
1,518 Elo+
Party 2
Team Averages
Level 146
1,496 SR
1,541 Elo+

VS

Team Averages
Level 83
1,576 SR
1,497 Elo+
Fenrir
Fenrir
C0C0NVT
Fenrir
Level 160
God Stats
1W - 1L
1,821 SR
Queue Stats
33W - 23L
1,661 Elo+
Solo
Hou Yi
Hou Yi
FeedingWithStyle
Hou Yi
Level 148
God Stats
0W - 2L
1,363 SR
Queue Stats
42W - 45L
1,504 Elo+
Solo
Zeus
Zeus
GalaThmon
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Rocked20
Cthulhu
Level 99
God Stats
0W - 1L
1,695 SR
Queue Stats
35W - 19L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
XxPekePinxX
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jesuluck
Chang'e
17
2 / 1 / 15
9,342
779
5,831
7,673
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 7 / 11
10,026
836
10,299
15,321
6,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Raokun
Chaac
18
10 / 2 / 11
10,681
890
16,072
15,241
22,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
Rique20
Vulcan
19
6 / 2 / 5
11,084
924
15,448
6,754
2,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
xXN4mUrXx
Cernunnos
18
6 / 5 / 14
10,559
880
15,961
15,582
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C0C0NVT
Fenrir
18
11 / 4 / 5
10,787
899
15,883
19,401
12,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 5 / 4
9,703
809
10,057
14,324
6,200
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
14
0 / 8 / 0
7,785
649
3,116
9,861
3,350
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Rocked20
Cthulhu
16
1 / 2 / 8
9,666
806
10,603
16,594
18,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 9 / 7
7,939
662
6,403
10,832
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
28
Kills
17
17
Deaths
28
56
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
C0C0NVT
Fenrir
11
4
5
3.38
L
5
5
4
1.4
L
Zeus
0
8
0
0
W
Chang'e
Jesuluck
Chang'e
2
1
15
9.5
W
4
7
11
1.36
W
Chaac
Raokun
Chaac
10
2
11
7.75
W
Vulcan
Rique20
Vulcan
6
2
5
4.25
L
Cthulhu
Rocked20
Cthulhu
1
2
8
2.5
L
0
9
7
0.39
W
Cernunnos
xXN4mUrXx
Cernunnos
6
5
14
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,611
Damage
46,062
60,571
Taken
71,012
39,722
Mitigated
45,006
21,582
Healing
5,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
C0C0NVT
Fenrir
15,883
3,780
0
2,102
19,401
12,848
0
5,924
13,153
0
32,240
L
10,057
5,646
0
1,678
14,324
6,200
0
5,296
8,842
0
43,123
L
Zeus
3,116
448
330
230
9,861
3,350
48
3,184
6,494
16,339
0
W
Chang'e
Jesuluck
Chang'e
5,831
350
3,650
4,526
7,673
2,461
1,393
3,307
4,191
19,719
0
W
10,299
3,060
0
1,612
15,321
6,096
125
4,411
10,563
0
25,984
W
Chaac
Raokun
Chaac
16,072
1,901
0
6,090
15,241
22,811
637
5,017
9,875
0
29,027
W
Vulcan
Rique20
Vulcan
15,448
3,044
0
1,257
6,754
2,863
1,691
1,838
4,694
53,598
0
L
Cthulhu
Rocked20
Cthulhu
10,603
627
636
605
16,594
18,784
0
3,982
12,420
21,799
0
L
6,403
1,148
0
94
10,832
3,824
57
2,893
7,700
20,736
0
W
Cernunnos
xXN4mUrXx
Cernunnos
15,961
7,357
0
4,447
15,582
5,491
2,286
4,957
10,353
0
49,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,692
Gold Earned
45,880
236
Minions Killed
208
0
Camps Cleared
0
1,275,872
Distance Traveled
1,132,989
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,787
899
32
3
0
254,228
6
L
Hou Yi
9,703
809
81
7
0
218,618
1
L
Zeus
7,785
649
40
3
0
199,206
0
W
Chang'e
9,342
779
21
2
0
236,055
1
W
Da Ji
10,026
836
29
2
0
267,566
3
W
Chaac
10,681
890
45
4
0
274,863
0
W
Vulcan
11,084
924
85
7
0
282,497
6
L
Cthulhu
9,666
806
30
3
0
261,281
2
L
Nu Wa
7,939
662
25
2
0
199,656
4
W
Cernunnos
10,559
880
56
5
0
214,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role