Player Matchup

Cthulhu
Cthulhu
BardocksVater
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,438 Elo+
Party 2
Bakasura
Bakasura
ChinsWorth182
Bakasura
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
272W - 316L
1,376 Elo+
Party 1
The Morrigan
The Morrigan
DarkAkuma96
The Morrigan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,532 Elo+
Party 2
Izanami
Izanami
KRYPT0NITE KING
Izanami
Level 84
God Stats
14W - 13L
1,669 SR
Queue Stats
489W - 589L
1,405 Elo+
Party 1
Arachne
Arachne
Loki_02200
Arachne
Level 103
God Stats
2W - 1L
1,797 SR
Queue Stats
62W - 71L
1,396 Elo+
Solo
Team Averages
Level 78
1,593 SR
1,429 Elo+

VS

Team Averages
Level 58
1,528 SR
1,555 Elo+
Neith
Neith
Daddysmith9263
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,601 Elo+
Party 3
Tiamat
Tiamat
Father Mozid
Tiamat
Level 116
God Stats
4W - 5L
1,217 SR
Queue Stats
591W - 577L
1,558 Elo+
Party 3
Cthulhu
Cthulhu
KaiLovat
Cthulhu
Level 83
God Stats
8W - 3L
1,694 SR
Queue Stats
167W - 144L
1,539 Elo+
Party 3
Fenrir
Fenrir
Lethal Turnz
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 88L
1,475 Elo+
Party 3
Erlang Shen
Erlang Shen
PortMaple8333
Erlang Shen
Level 63
God Stats
23W - 14L
1,728 SR
Queue Stats
123W - 93L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 1 / 3
8,244
485
4,032
8,688
6,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
ChinsWorth182
Bakasura
15
6 / 7 / 4
9,867
580
16,371
17,607
14,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
DarkAkuma96
The Morrigan
16
5 / 2 / 0
9,524
560
7,027
9,598
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 6 / 3
8,709
512
5,431
10,318
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Loki_02200
Arachne
12
3 / 8 / 2
7,942
467
4,132
14,901
4,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 8
6,807
400
2,682
8,996
2,330
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
18
8 / 1 / 2
10,431
614
12,776
10,980
6,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KaiLovat
Cthulhu
16
2 / 1 / 2
9,439
555
7,195
11,425
5,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
8 / 4 / 4
9,294
547
9,152
12,484
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
PortMaple8333
Erlang Shen
14
6 / 3 / 3
8,782
517
10,279
12,519
15,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
18
Kills
24
24
Deaths
18
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
1
3
2.5
L
Bakasura
ChinsWorth182
Bakasura
6
7
4
1.14
W
0
9
8
0.44
L
The Morrigan
DarkAkuma96
The Morrigan
5
2
0
2.5
W
Tiamat
8
1
2
9
L
3
6
3
0.75
W
Cthulhu
KaiLovat
Cthulhu
2
1
2
3
W
Fenrir
8
4
4
2.5
L
Arachne
Loki_02200
Arachne
3
8
2
0.5
W
Erlang Shen
PortMaple8333
Erlang Shen
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,993
Damage
42,084
61,112
Taken
56,404
31,150
Mitigated
35,343
13,153
Healing
15,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,032
156
45
1,168
8,688
6,729
0
3,606
4,799
38,734
0
L
Bakasura
ChinsWorth182
Bakasura
16,371
11,757
0
6,724
17,607
14,122
830
774
16,833
0
53,110
W
2,682
1,519
0
545
8,996
2,330
115
3,419
5,478
0
17,728
L
The Morrigan
DarkAkuma96
The Morrigan
7,027
2,352
0
1,871
9,598
3,643
0
4,652
4,906
74,261
2,428
W
Tiamat
12,776
902
65
6,277
10,980
6,190
437
1,873
9,107
77,006
0
L
5,431
3,650
0
2,079
10,318
1,917
594
7,150
2,702
0
38,955
W
Cthulhu
KaiLovat
Cthulhu
7,195
704
52
4,068
11,425
5,877
0
3,373
7,912
70,274
0
W
Fenrir
9,152
2,233
0
1,740
12,484
5,533
0
684
11,147
0
51,829
L
Arachne
Loki_02200
Arachne
4,132
3,519
0
1,266
14,901
4,739
33
2,898
11,901
0
32,298
W
Erlang Shen
PortMaple8333
Erlang Shen
10,279
5,985
0
2,916
12,519
15,413
685
182
10,618
0
44,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,286
Gold Earned
44,753
466
Minions Killed
491
0
Camps Cleared
0
1,495,432
Distance Traveled
1,537,404
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,244
485
61
4
0
310,145
7
L
Bakasura
9,867
580
116
7
0
297,418
3
W
Neith
6,807
400
19
1
0
284,619
2
L
The Morrigan
9,524
560
147
9
0
295,597
4
W
Tiamat
10,431
614
148
9
0
291,990
0
L
Izanami
8,709
512
82
5
0
271,918
0
W
Cthulhu
9,439
555
156
9
0
327,465
3
W
Fenrir
9,294
547
79
5
0
325,058
0
L
Arachne
7,942
467
60
4
0
320,354
0
W
Erlang Shen
8,782
517
89
5
0
308,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role