Player Matchup

Izanami
Izanami
Darkian_Mixx
Izanami
Level 68
God Stats
12W - 10L
1,491 SR
Queue Stats
84W - 86L
1,337 Elo+
Solo
Hel
Hel
Dreamy_Vibez_
Hel
Level 88
God Stats
10W - 7L
1,520 SR
Queue Stats
114W - 119L
1,296 Elo+
Solo
Cthulhu
Cthulhu
Ikkin339
Cthulhu
Level 160
God Stats
3W - 1L
1,367 SR
Queue Stats
59W - 68L
1,273 Elo+
Solo
Nemesis
Nemesis
ikaz400
Nemesis
Level 7
God Stats
3W - 5L
1,241 SR
Queue Stats
58W - 71L
1,083 Elo+
Party 1
Merlin
Merlin
ur_girl_love__me
Merlin
Level 88
God Stats
9W - 14L
1,455 SR
Queue Stats
164W - 176L
1,397 Elo+
Party 1
Team Averages
Level 82
1,415 SR
1,277 Elo+

VS

Team Averages
Level 49
1,535 SR
1,285 Elo+
Chiron
Chiron
Akitaro1-
Chiron
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 44L
1,080 Elo+
Party 2
Bakasura
Bakasura
Cesar37x
Bakasura
Level 24
God Stats
4W - 1L
1,691 SR
Queue Stats
76W - 83L
1,314 Elo+
Party 2
Skadi
Skadi
GSC_18_
Skadi
Level 62
God Stats
0W - 2L
1,200 SR
Queue Stats
35W - 30L
1,439 Elo+
Solo
Zeus
Zeus
RagnarFHN
Zeus
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
167W - 185L
1,332 Elo+
Solo
Bacchus
Bacchus
b2um
Bacchus
Level 45
God Stats
2W - 1L
1,785 SR
Queue Stats
5W - 10L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darkian_Mixx
Izanami
13
5 / 4 / 1
8,241
549
4,865
9,666
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 4 / 3
8,361
557
4,348
7,556
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Ikkin339
Cthulhu
10
0 / 3 / 4
6,383
426
5,908
7,796
3,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
ikaz400
Nemesis
11
1 / 1 / 5
6,853
457
2,132
8,075
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 5
7,849
523
8,956
4,940
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Akitaro1-
Chiron
9
3 / 3 / 2
6,362
424
5,412
7,925
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Cesar37x
Bakasura
8
0 / 3 / 2
5,843
390
1,976
10,150
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
GSC_18_
Skadi
12
5 / 1 / 0
8,089
539
4,519
6,697
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
12
1 / 3 / 0
7,062
471
3,126
6,951
2,031
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
b2um
Bacchus
10
3 / 2 / 3
6,851
457
7,394
11,374
9,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
12
Kills
12
13
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
Akitaro1-
Chiron
3
3
2
1.33
L
Bakasura
Cesar37x
Bakasura
0
3
2
0.33
W
Izanami
Darkian_Mixx
Izanami
5
4
1
1.38
W
2
4
3
0.88
L
Skadi
GSC_18_
Skadi
5
1
0
5
W
Cthulhu
Ikkin339
Cthulhu
0
3
4
0.67
L
Zeus
1
3
0
0.33
L
Bacchus
b2um
Bacchus
3
2
3
2.25
W
Nemesis
ikaz400
Nemesis
1
1
5
3.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,209
Damage
22,427
38,033
Taken
43,097
13,436
Mitigated
18,752
12,035
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Akitaro1-
Chiron
5,412
1,628
643
2,088
7,925
2,067
0
2,518
5,407
0
29,042
L
Bakasura
Cesar37x
Bakasura
1,976
1,558
0
1,368
10,150
2,974
0
3,572
6,578
0
22,777
W
Izanami
Darkian_Mixx
Izanami
4,865
3,055
139
2,849
9,666
3,279
655
3,706
5,960
0
52,925
W
4,348
191
1,484
3,178
7,556
1,940
1,254
826
6,705
49,571
0
L
Skadi
GSC_18_
Skadi
4,519
1,816
0
586
6,697
2,084
324
3,728
2,969
0
41,475
W
Cthulhu
Ikkin339
Cthulhu
5,908
253
346
1,975
7,796
3,512
185
2,194
5,602
29,589
0
L
Zeus
3,126
341
0
2,220
6,951
2,031
118
4,156
2,795
33,226
0
L
Bacchus
b2um
Bacchus
7,394
787
280
1,624
11,374
9,596
0
5,238
6,136
20,401
0
W
Nemesis
ikaz400
Nemesis
2,132
407
0
1,346
8,075
3,281
570
1,901
6,174
0
37,301
W
8,956
498
0
718
4,940
1,424
366
1,893
3,047
43,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
34,207
387
Minions Killed
265
0
Camps Cleared
0
1,462,810
Distance Traveled
1,271,321
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,362
424
33
2
0
241,671
0
L
Bakasura
5,843
390
49
3
0
316,007
0
W
Izanami
8,241
549
90
6
0
271,896
3
W
Hel
8,361
557
99
7
0
269,042
2
L
Skadi
8,089
539
94
6
0
168,694
1
W
Cthulhu
6,383
426
52
3
0
305,412
0
L
Zeus
7,062
471
59
4
0
260,682
3
L
Bacchus
6,851
457
30
2
0
284,267
0
W
Nemesis
6,853
457
76
5
0
315,973
0
W
Merlin
7,849
523
70
5
0
300,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role